pour le magic-user:
il ne faut pas sortir les phrases de leur contexte....
theoriquement elles y vont toutes en meme temps au cimetiere. (JE ME REPETE).
ensuite , physiquement, il faut bien les mettre ds un certain ordre quand on met les cartes ds le cimetiere.(d'où ce texte de regle)
mais l'ordre ds lequel c'est mis au cimetiere n'a aucune influence, ni aucune importance sur l'ordre dans lequel les capacité declenchees iront en pile. elles vont en pile dans cet ordre :
-d'abord celles controlées par le joueur actif ds l'ordre de son choix
-ensuite celles de l'autre joueur ds l'ordre de son choix.
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410.3 - If multiple abilities have triggered since the last time a player received priority, the abilities controlled by the active player go on the stack first, in any order he or she chooses, then those controlled by the opponent go on the stack in any order that opponent chooses. Then players once again check for and resolve state-based effects until none are generated, then abilities that triggered during this process go on the stack. This process repeats until no new state-based effects are generated and no abilities trigger. Then the appropriate player gets priority. [CompRules 2003/07/01]
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donc pour la:
1/ ca reste la meme reponse que super.
2/ meme reponse que super
mais par pour la raison donnée par magic-user, juste parce que , tout va au cimetiere en meme temps, et ds ce cas particulier, les capacités declenchees par la mise au cimetiere se declenchent (meme si le permanent qui la capacité est mis au cimetiere avec les autres.)
pour ceux qui ne me croient pas :
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410.10d - Abilities that trigger on one or more permanents leaving play, or on a player losing control of a permanent, must be treated specially because the permanent with the ability may no longer be in play after the event. The game has to "look back in time" to determine what triggered. Each time an event removes from play or changes who controls one or more permanents, all the permanents in play just before the event (with continuous effects that existed at that time) are checked for trigger events that match what just left play or changed control.
Example: Two creatures are in play along with an artifact that has the ability "Whenever a creature is put into a graveyard from play, you gain 1 life." Someone plays a spell that destroys all artifacts, creatures, and enchantments. The artifact's ability triggers twice, even though the artifact goes to its owner's graveyard at the same time as the creatures. [CompRules 2003/07/01]
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M'enfin ?!! (tous les
articles sur les règles)
[ Edité par lyon4 Le 29 Mar 2004 ]