C. | R. | Nom Vo | Nom Vf | Mana | Type | F/E | |
---|---|---|---|---|---|---|---|
15. | Abzan Falconer Creature - Human Soldier Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. | Créature - humain et soldat | Créature | 2/3 | |||
16. | Angel of Serenity Creature - Angel Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. | Créature - ange | Créature | 5/6 | |||
17. | Arbiter of Knollridge Creature - Giant Wizard Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. | Créature - géant et sorcier | Créature | 5/5 | |||
18. | Banishing Light Enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.). | Enchantement | Enchantement | ||||
19. | Brave the Sands Enchantment Creatures you control have vigilance. Each creature you control can block an additional creature each combat. | Enchantement | Enchantement | ||||
20. | Cathars' Crusade Enchantment Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. | Enchantement | Enchantement | ||||
21. | Citadel Siege Enchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. | Enchantement | Enchantement | ||||
22. | Crib Swap Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. | Éphémère tribal - changeforme | Éphémère tribal | ||||
23. | Custodi Soulbinders Creature - Human Cleric Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. , Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying. | Créature - humain et clerc | Créature | ||||
24. | Dawnbreak Reclaimer Creature - Angel Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. | Créature - ange | Créature | 5/5 | |||
25. | Dawnglare Invoker Creature - Kor Wizard Flying : Tap all creatures target player controls. | Créature - kor et sorcier | Créature | 2/1 | |||
26. | Duelist's Heritage Enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. | Enchantement | Enchantement | ||||
27. | Elite Scaleguard Creature - Human Soldier When Elite Scaleguard enters the battlefield, bolster . (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. | Créature - humain et soldat | Créature | 2/3 | |||
28. | Faith's Fetters Enchantment - Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. | Enchantement - aura | Enchantement | ||||
29. | Herald of the Host Creature - Angel Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.). | Créature - ange | Créature | 4/4 | |||
30. | Jareth, Leonine Titan Legendary Creature - Cat Giant Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. : Jareth gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.). | Créature légendaire - chat et géant | Créature légendaire | 4/7 | |||
31. | Kalemne's Captain Creature - Giant Soldier Vigilance : Monstrosity . (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. | Créature - géant et soldat | Créature | 5/5 | |||
32. | Oreskos Explorer Creature - Cat Scout When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. | Créature - chat et éclaireur | Créature | 2/2 | |||
33. | Orim's Thunder Instant Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. | Éphémère | Éphémère | ||||
34. | Orzhov Advokist Creature - Human Advisor At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn. | Créature - humain et conseiller | Créature | 1/4 | |||
35. | Reveillark Creature - Elemental Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.). | Créature - élémental | Créature | 4/3 | |||
36. | Sublime Exhalation Sorcery Undaunted (This spell costs 1 less to cast for each opponent.) Destroy all creatures. | Rituel | Rituel | ||||
37. | Sun Titan Creature - Giant Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. | Créature - géant | Créature | 6/6 | |||
38. | Victory's Herald Creature - Angel Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. | Créature - ange | Créature | 4/4 | |||
39. | Deepglow Skate Creature - Fish When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. | Créature - poisson | Créature | 3/3 | |||
40. | Disdainful Stroke Instant Counter target spell with converted mana cost 4 or greater. | Éphémère | Éphémère | ||||
41. | Dreamborn Muse Creature - Spirit At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. | Créature - esprit | Créature | 2/2 | |||
42. | Fact or Fiction Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | Éphémère | Éphémère | ||||
43. | Grip of Phyresis Instant Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it. | Éphémère | Éphémère | ||||
44. | Manifold Insights Sorcery Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. | Rituel | Rituel | ||||
45. | Memory Erosion Enchantment Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. | Enchantement | Enchantement | ||||
46. | Minds Aglow Sorcery Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. | Rituel | Rituel | ||||
47. | Mulldrifter Creature - Elemental Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.). | Créature - élémental | Créature | 2/2 | |||
48. | Riddlekeeper Creature - Homunculus Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard. | Créature - homoncule | Créature | 1/4 | |||
49. | Slipstream Eel Creature - Fish Beast Slipstream Eel can't attack unless defending player controls an Island. Cycling (, Discard this card: Draw a card.). | Créature - poisson et bête | Créature | 6/6 | |||
50. | Spell Crumple Instant Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library. | Éphémère | Éphémère | ||||
51. | Tezzeret's Gambit Sorcery Draw two cards, then proliferate. (You choose any number of permanents and/or players with a counter on them, then give each another counter of a kind already there.). | Rituel | Rituel | ||||
52. | Thrummingbird Creature - Bird Horror Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.). | Créature - oiseau et horreur | Créature | 1/1 | |||
53. | Treasure Cruise Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards. | Rituel | Rituel | ||||
54. | Vow of Flight Enchantment - Aura Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control. | Enchantement - aura | Enchantement | ||||
55. | Windfall Sorcery Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. | Rituel | Rituel | ||||
56. | Wonder Creature - Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. | Créature - incarnation | Créature | 2/2 | |||
57. | Avatar of Woe Creature - Avatar If there are ten or more creature cards total in all graveyards, Avatar of Woe costs . less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated. | Créature - avatar | Créature | 6/5 | |||
58. | Bane of the Living Creature - Insect Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. | Créature - insecte | Créature | 4/3 | |||
59. | Buried Alive Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. | Rituel | Rituel | ||||
60. | Butcher of Malakir Creature - Vampire Warrior Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. | Créature - vampire et guerrier | Créature | 5/4 | |||
61. | Dark Hatchling Creature - Horror Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. | Créature - horreur | Créature | 3/3 | |||
62. | Extractor Demon Creature - Demon Flying Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.). | Créature - démon | Créature | 5/5 | |||
63. | Festercreep Creature - Elemental Festercreep enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. | Créature - élémental | Créature | ||||
64. | Fleshbag Marauder Creature - Zombie Warrior When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | Créature - zombie et guerrier | Créature | 3/1 |