Commander Anthology Volume II

C.R.Nom VoNom VfManaTypeF/E
15.Abzan Falconer
Creature - Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.

Créature - humain et soldat

 Créature2/3
16.Angel of Serenity
Creature - Angel

Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Créature - ange

 Créature5/6
17.Arbiter of Knollridge
Creature - Giant Wizard

Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

Créature - géant et sorcier

 Créature5/5
18.Banishing Light
Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.).

Enchantement

 Enchantement 
19.Brave the Sands
Enchantment

Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.

Enchantement

 Enchantement 
20.Cathars' Crusade
Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Enchantement

 Enchantement 
21.Citadel Siege
Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Enchantement

 Enchantement 
22.Crib Swap
Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Éphémère tribal - changeforme

 Éphémère tribal 
23.Custodi Soulbinders
Creature - Human Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

Créature - humain et clerc

 Créature 
24.Dawnbreak Reclaimer
Creature - Angel

Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.

Créature - ange

 Créature5/5
25.Dawnglare Invoker
Creature - Kor Wizard

Flying
: Tap all creatures target player controls.

Créature - kor et sorcier

 Créature2/1
26.Duelist's Heritage
Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Enchantement

 Enchantement 
27.Elite Scaleguard
Creature - Human Soldier

When Elite Scaleguard enters the battlefield, bolster . (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Créature - humain et soldat

 Créature2/3
28.Faith's Fetters
Enchantment - Aura

Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Enchantement - aura

 Enchantement 
29.Herald of the Host
Creature - Angel

Flying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.).

Créature - ange

 Créature4/4
30.Jareth, Leonine Titan
Legendary Creature - Cat Giant

Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
: Jareth gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.).

Créature légendaire - chat et géant

 Créature légendaire4/7
31.Kalemne's Captain
Creature - Giant Soldier

Vigilance
: Monstrosity . (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.

Créature - géant et soldat

 Créature5/5
32.Oreskos Explorer
Creature - Cat Scout

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.

Créature - chat et éclaireur

 Créature2/2
33.Orim's Thunder
Instant

Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.

Éphémère

 Éphémère 
34.Orzhov Advokist
Creature - Human Advisor

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.

Créature - humain et conseiller

 Créature1/4
35.Reveillark
Creature - Elemental

Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.).

Créature - élémental

 Créature4/3
36.Sublime Exhalation
Sorcery

Undaunted (This spell costs 1 less to cast for each opponent.)
Destroy all creatures.

Rituel

 Rituel 
37.Sun Titan
Creature - Giant

Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

Créature - géant

 Créature6/6
38.Victory's Herald
Creature - Angel

Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.

Créature - ange

 Créature4/4
39.Deepglow Skate
Creature - Fish

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Créature - poisson

 Créature3/3
40.Disdainful Stroke
Instant

Counter target spell with converted mana cost 4 or greater.

Éphémère

 Éphémère 
41.Dreamborn Muse
Creature - Spirit

At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.

Créature - esprit

 Créature2/2
42.Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Éphémère

 Éphémère 
43.Grip of Phyresis
Instant

Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it.

Éphémère

 Éphémère 
44.Manifold Insights
Sorcery

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Rituel

 Rituel 
45.Memory Erosion
Enchantment

Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.

Enchantement

 Enchantement 
46.Minds Aglow
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Rituel

 Rituel 
47.Mulldrifter
Creature - Elemental

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.).

Créature - élémental

 Créature2/2
48.Riddlekeeper
Creature - Homunculus

Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard.

Créature - homoncule

 Créature1/4
49.Slipstream Eel
Creature - Fish Beast

Slipstream Eel can't attack unless defending player controls an Island.
Cycling (, Discard this card: Draw a card.).

Créature - poisson et bête

 Créature6/6
50.Spell Crumple
Instant

Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.

Éphémère

 Éphémère 
51.Tezzeret's Gambit
Sorcery

Draw two cards, then proliferate. (You choose any number of permanents and/or players with a counter on them, then give each another counter of a kind already there.).

Rituel

 Rituel 
52.Thrummingbird
Creature - Bird Horror

Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.).

Créature - oiseau et horreur

 Créature1/1
53.Treasure Cruise
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.

Rituel

 Rituel 
54.Vow of Flight
Enchantment - Aura

Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.

Enchantement - aura

 Enchantement 
55.Windfall
Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

Rituel

 Rituel 
56.Wonder
Creature - Incarnation

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Créature - incarnation

 Créature2/2
57.Avatar of Woe
Creature - Avatar

If there are ten or more creature cards total in all graveyards, Avatar of Woe costs . less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.

Créature - avatar

 Créature6/5
58.Bane of the Living
Creature - Insect

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Créature - insecte

 Créature4/3
59.Buried Alive
Sorcery

Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

Rituel

 Rituel 
60.Butcher of Malakir
Creature - Vampire Warrior

Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

Créature - vampire et guerrier

 Créature5/4
61.Dark Hatchling
Creature - Horror

Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

Créature - horreur

 Créature3/3
62.Extractor Demon
Creature - Demon

Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.).

Créature - démon

 Créature5/5
63.Festercreep
Creature - Elemental

Festercreep enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Créature - élémental

 Créature 
64.Fleshbag Marauder
Creature - Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Créature - zombie et guerrier

 Créature3/1