Bonjour!
Ayant arrêter magic depuis 3 ou 4 ans je ne comprend pas certaines cartes. Par exemple: Ajani Crinièredor. Si j' ai bien compris cette créature arrive avec 4 marqueur loyautés : en cout de sa première capacité il y a +1 et devant sa seconde -1 a quoi cela correspond t-il? faut- il rajouter un marqueur ou en enlever 1? et si oui quel sont les conditions a remplir pour modifier le nombre de marqueur?et dans ce cas la pour le -6 comment rajouter des marqueurs?
merci d' avance pour vos réponse!
[ Dernière modification par 6666 le 26 oct 2009 à 17h34 ]
Envoyé par Pleykorn le Lundi 26 Octobre 2009 à 17:36
Il fait mettre les liens des cartes dont tu parles avec la balise urlcarte. Ajani crinieredor.
Il s'agit d'un Planeswalker :
306. Planeswalkers
306.1. A player who has priority may cast a planeswalker card from his or her hand during a main phase of his or her turn when the stack is empty. Casting a planeswalker as a spell uses the stack. (See rule 601, “Casting Spells.”)
306.2. When a planeswalker spell resolves, its controller puts it onto the battlefield under his or her control.
306.3. Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.” Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. See rule 204.3i for the complete list of planeswalker types.
306.4. If two or more planeswalkers that share a planeswalker type are on the battlefield, all are put into their owners’ graveyards as a state-based action. This is called the “planeswalker uniqueness rule.” See rule 704.
306.5. Loyalty is a characteristic only planeswalkers have.
306.5a The loyalty of a planeswalker not on the battlefield is equal to the number printed in its
lower right corner.
306.5b A planeswalker is treated as if its text box included, “This permanent enters the battlefield with a number of loyalty counters on it equal to its printed loyalty number.” This ability creates a replacement effect (see rule 613.1c).
306.5c The loyalty of a planeswalker on the battlefield is equal to the number of loyalty counters on it.
306.6. Planeswalkers can be attacked. (See rule 508, “Declare Attackers Step.”)
306.7. A player may activate an ability of a planeswalker any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if none of its activated abilities have been activated that turn.
306.7a The cost to activate an ability of a planeswalker is to put on or remove from that planeswalker a certain number of loyalty counters, as shown by the loyalty symbol in the ability’s cost.
306.7b An ability with a negative loyalty cost can’t be activated unless the planeswalker has at least that many loyalty counters on it.
306.8. If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 613.9) and is subject to the normal rules for ordering replacement effects (see rule 615). The opponent chooses whether to redirect the damage as the redirection effect is applied.
306.9. Damage dealt to a planeswalker results in that many loyalty counters being removed from it.
306.10. If a planeswalker’s loyalty is 0, it’s put into its owner’s graveyard as a state-based action. See rule 704.