Le 05/07/2012 à 21:10, oseydoux avait écrit ...
J'avais vu ton post sur le sujet.
N'étant pas sûr du tout de la bonne réponse, je me demande surtout:
pourquoi les 2 vies parallèles ne se résolveraient pas en même temps (enchantements) , donc en gros:
1 jeton en jeu x2 (via 1 vie parallèle) = 2 jetons
+
1 jeton en jeu x2 (via une autre vie parallèle) = jetons
soit 4 jetons au final
Tu sembles dire que tu donnes une priorité de résolution ici:
1 jeton en jeu x2 (via la 1e vie parallèle) = 2 jetons en jeu
PUIS
tes 2 jetons x2 (via la 2e vie parallèle) = 4 jetons en plus
soit 6 jetons au final.
La réponse d'Edriss explique pourquoi il n'y a pas de boucle infinie lorsque deux effets de remplacement identique peuvent être appliqué en même temps (qui se remplaceraient l'un l'autre à l'infini sans cette règle).
Il y a une autre règle qui indique comment gérer les interactions d'effets de replacement et elle dit, en substance, que lorsque deux (ou plus) effets de remplacement peuvent s'appliquer au même moment, le contrôleur de l'objet concerné par ces effets (ou propriétaire s'il n'a pas de contrôleur) choisit l'ordre dans lequel ces effets sont appliqués, en respectant tout de même quelques contraintes. Les effets de remplacement sont bien appliqués un à un et non tous en même temps.
616. Interaction of Replacement and/or Prevention Effects
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
616.1a If any of the replacement and/or prevention effects are self-replacement effects (see rule 614.15), one of them must be chosen. If not, proceed to rule 616.1b.
616.1b If any of the replacement and/or prevention effects would modify under whose control an object would enter the battlefield, one of them must be chosen. If not, proceed to rule 616.1c.
616.1c If any of the replacement and/or prevention effects would cause an object to become a copy of another object as it enters the battlefield, one of them must be chosen. If not, proceed to rule 616.1d.
616.1d Any of the applicable replacement and/or prevention effects may be chosen.
616.1e Once the chosen effect has been applied, this process is repeated (taking into account only replacement or prevention effects that would now be applicable) until there are no more left to apply.
Example: Two permanents are on the battlefield. One is an enchantment that reads “If a card would be put into a graveyard from anywhere, instead exile it,” and the other is a creature that reads “If [this creature] would be put into a graveyard from the battlefield, instead shuffle it into its owner’s library.” If the creature is destroyed, its controller decides which replacement to apply first; the other does nothing.
Example: Essence of the Wild reads “Creatures you control enter the battlefield as a copy of Essence of the Wild.” A player who controls Essence of the Wild casts Rusted Sentinel, which normally enters the battlefield tapped. As it enters the battlefield, the copy effect from Essence of the Wild is applied first. As a result, it no longer has the ability that causes it to enter the battlefield tapped. Rusted Sentinel will enter the battlefield as an untapped copy of Essence of the Wild.