En fait je crois que l'essentiel n'est pas vu :
en effet :
Plagiarize
Color= Blue Type= Instant Cost= 3U TO(R)
Text (TO): Until end of turn, if target player would draw a card,
instead that player skips that draw and you draw a card.
If you target yourself, this spell has no useful effect. It will not cause an infinite loop since a replacement effect cannot modify the same event more than once. This effect will not modify the draw that it has you perform. [D'Angelo 2002/11/16]
Donc déjà, c'est certains on ne peut se cibler soit même.
Imaginons Maintenant
Lyon4 Vs Arcarum (The Super War Magic Game of the century)
C'est mon tour.
A mon upkeep, Lyon4 joue un plagiat en me ciblant. En réponse, je joue mon propre plagiat en ciblant Lyon4.
On résout. Pas de contre.
Draw Step : What Happen
Donc plagiat n'est pas un effet déclenché, bien que cela y ressemble fortement.
En effet la mention
"Instead" indique un effet de remplacement que l'on peut traduire par
Plutôt que de faire
CA je fait
SI
Quote:
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T.10.2 - Replacement effects can be identified by the word "instead". [CompRules 1999/04/23]
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Les effets de remplacement au même titre que les effets de prévention sont des effets static qui attendent leur déclenchement
mais en plus
Quote:
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T.10.7 - If an event is prevented or replaced, then the event never happens. For example, if damage is prevented, the damage is never dealt. And if a destroy effect is replaced by regeneration, the creature was not destroyed. [CompRules 1999/04/23]
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donc si il n'y avait qu'un plagiat de joué, je ne piocherai pas, et Lyon4 oui.
maintenant que se passe-t-il on a un effet qui dit que si je dois piocher, c'est Lyon4 qui le fait et un autre qui dit que si Lyon4 doit piocher, c'est moi qui pioche. Aïe, Aïe, Aïe.
La réponse devrait être alors
Quote:
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T.10.11 - Two or more replacement effects can interact without contradicting each other. For example, if one effect says "For each 1 life you would gain, instead draw a card" and another says "Instead of drawing a card, return target card from your graveyard to your hand", both effects would combine regardless of the order they came into play. Instead of gaining 1 life, the player puts a card from their graveyard into their hand. [CompRules 1999/04/23]
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Et là c'est le drame. Boucle, pas Boucle,
Mais heureusement, il y a
T.10.8 - Each replacement effect gets only one opportunity to apply to each event. For example, a player controls two copies of a permanent with the ability "instead of dealing their normal damage, creatures you control deal double that damage." A creature that normally deals 1 damage will deal 4 damage, not just 2, and not an infinite amount. [CompRules 1999/04/23] For another example, if a creature has both Pariah and Treacherous Link on it, then there is no loop. The damage always ends up where it would have been if neither had been there. [D'Angelo 2000/01/02]
donc je pioche. Ouf !!!