Envoyé par smc le Dimanche 15 Avril 2007 à 23:55
Q: "What happens when a player has Transcendence in play, a False Cure has resolved, and the player with Transcendence loses 1 life?
"My understanding is that the player with the Transcendence will lose the game. This would be due to either:
1. 'Mondo' life gain if the Transcendence stays in play.
2. 'Mondo' life lost if the Transcendence is removed from play too late."
-- Nathan Teasley, Dearborn, MI
A: From Paul Barclay, TCG Rules Manager:
"This question is all about triggered abilities. There are two on Transcendence and one on False Cure. The 'gain life' ability of Transcendence and the 'lose life' ability of False Cure both trigger any time their condition happens. Each time one of those abilities resolves, the other one triggers.
"Assuming that you start off by losing 1 life, it goes: Gain 2 life, lose 4, gain 8, lose 16, gain 32, lose 64, gain 128, lose 256, gain 512, lose 1024, gain 2048, lose 4096.... So, with just these two abilities, there would be an infinite loop of gaining and losing life that nobody controls.
"However, Transcendence also has an ability that says, 'when you have 20 or more life, you lose the game,' which can sometimes stop the loop. It doesn't always stop the loop, because it's a state-triggered ability. This means that once it triggers, it won't trigger again until it resolves. So, there are three different cases, depending on who controls what:
"1. The active player controls Transcendence and the non-active player controls False Cure.
"Result: The game is a draw.
Reason: The first time the players life total goes over 20, Transcendence's 'lose the game' ability will trigger, and False Cure's 'lose life' ability will trigger. False Cure's ability will go on the stack second, because it's controlled by the non-active player. So, it will resolve first, and cause you to lose life again. This sets up an infinite loop of gaining and losing life.
The Trick:Disenchant on Transcendence during the infinite loop will kill the player who controls it, because every time that player loses life, he or she will go below 0.
"2. The non-active player controls Transcendence and the active player controls False Cure.
"Result: The player who controls Transcendence loses the first time his or her life total goes above 20.
Reason: The first time the players life total goes over 20, Transcendence's 'lose the game' ability will trigger, and False Cure's 'lose life' ability will trigger. Transcendence's ability will go on the stack second, because it's controlled by the non-active player. So, it will resolve first, and cause that player to lose the game.
The Trick: If the player who controls Transcendence manages to lose or gain life while the 'lose the game' ability is on the stack, the infinite loop from #1 will be created, and the game will be a draw.
"3. One player controls both Transcendence and False Cure.
"Result: That player chooses whether to lose the game or draw the game.
Reason: One player controls both triggered abilities, so he or she chooses the order they go onto the stack. So, that player can choose to either lose the game, or create an infinite loop and draw the game.
The Trick: Don't choose to lose the game."
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