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Quodo

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Inscrit le 25/09/2002
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Envoyé par Quodo le Mercredi 22 Janvier 2003 à 09:12


et voici la liste complète de Légion, venant de MTG News :

Akroma's Devoted
3W
Creature — Cleric
2/4
Attacking doesn’t cause Clerics to tap.
Uncommon

Akroma, Angel of Wrath
5WWW
Creature — Angel Legend
6/6
Flying, first strike, trample, haste, protection from black, protection from red
Attacking doesn’t cause Akroma, Angel of Wrath to tap.
Rare

Aphetto Exterminator
2B
Creature — Wizard
3/1
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
Uncommon

Aven Envoy
U
Creature — Bird Soldier
0/2
Flying
Common

Aven Redeemer
3W
Creature — Bird Cleric
2/2
Flying
T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Common

Aven Warhawk
4W
Creature — Bird Soldier
2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
Uncommon

Bane of the Living
2BB
Creature — Insect
4/3
Morph XBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Rare

Beacon of Destiny
1W
Creature — Cleric
1/3
T: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Rare

Berserk Murlodont
4G
Creature — Beast
3/3
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Common

Blade Sliver
2R
Creature — Sliver
2/2
All Slivers get +1/+0.
Uncommon

Blood Celebrant
B
Creature — Cleric
1/1
B, Pay 1 life: Add one mana of any color to your mana pool.
Common

Bloodstoke Howler
5R
Creature — Beast
3/4
Morph 6R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Bloodstoke Howler is turned face up, Beasts you control get +3/+0 until end of turn.
Common

Branchsnap Lorian
1GG
Creature — Beast
4/1
Trample
Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Uncommon

Brontotherium
4GG
Creature — Beast
5/3
Trample
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Uncommon

Brood Sliver
4G
Creature — Sliver
3/3
Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play.
Rare

Caller of the Claw
2G
Creature — Elf
2/2
You may play Caller of the Claw any time you could play an instant.
When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn.
Rare

Canopy Crawler
3G
Creature — Beast
2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
T: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
Uncommon

Celestial Gatekeeper
3WW
Creature — Bird Cleric
2/2
Flying
When Celestial Gatekeeper is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric cards from your graveyard to play.
Rare

Cephalid Pathmage
2U
Creature — Cephalid Wizard
1/2
Cephalid Pathmage is unblockable.
T, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
Common

Chromeshell Crab
4U
Creature — Beast
3/3
Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Rare

Clickslither
1RRR
Creature — Insect
3/3
Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
Rare

Cloudreach Cavalry
1W
Creature — Soldier
1/1
Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.
Uncommon

Corpse Harvester
3BB
Creature — Zombie Wizard
3/3
1B, T, Sacrifice a creature: Search your library for a Zombie card and a swamp card, reveal them, and put them into your hand. Then shuffle your library.
Uncommon

Covert Operative
4U
Creature — Wizard
3/2
Covert Operative is unblockable.
Common

Crested Craghorn
4R
Creature — Beast
4/1
Haste
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Common

Crookclaw Elder
5U
Creature — Bird Wizard
3/2
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Uncommon

Crypt Sliver
1B
Creature — Sliver
1/1
All Slivers have “T: Regenerate target Sliver.”
Common

Dark Supplicant
B
Creature — Cleric
1/1
T, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it.
Uncommon

Daru Mender
W
Creature — Cleric
1/1
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
Uncommon

Daru Sanctifier
3W
Creature — Cleric
1/4
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.
Common

Daru Stinger
3W
Creature — Soldier
1/1
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
T: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Common

Deathmark Prelate
3B
Creature — Cleric
2/3
2B, T, Sacrifice a Zombie: Destroy target non-Zombie creature. It can’t be regenerated. Play this ability only any time you could play a sorcery.
Uncommon

Defender of the Order
3W
Creature — Cleric
2/4
Morph WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
Rare

Defiant Elf
G
Creature — Elf
1/1
Trample
Common

Deftblade Elite
W
Creature — Soldier
1/1
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Common

Dermoplasm
2U
Creature — Shapeshifter
1/1
Flying
Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return Dermoplasm to its owner’s hand.
Rare

Dreamborn Muse
2UU
Creature — Spirit
2/2
At the beginning of each player’s upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand.
Rare

Drinker of Sorrow
2B
Creature — Horror
5/3
Drinker of Sorrow can’t block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
Rare

Dripping Dead
4BB
Creature — Zombie
4/1
Dripping Dead can’t block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can’t be regenerated.
Common

Earthblighter
1B
Creature — Cleric
1/1
2B, T, Sacrifice a Goblin: Destroy target land.
Uncommon

Echo Tracer
2U
Creature — Wizard
2/2
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner’s hand.
Common

Elvish Soultiller
3GG
Creature — Elf Mutant
5/4
When Elvish Soultiller is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Rare

Embalmed Brawler
2B
Creature — Zombie
2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
Common

Enormous Baloth
6G
Creature — Beast
7/7
Uncommon


Essence Sliver
3W
Creature — Sliver
3/3
Whenever a Sliver deals damage, its controller gains that much life.
Rare

Feral Throwback
4GG
Creature — Beast
3/3
Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Rare

Flamewave Invoker
2R
Creature — Goblin Mutant
2/2
7R: Flamewave Invoker deals 5 damage to target player.
Common

Frenetic Raptor
5R
Creature — Beast
6/6
Beasts can’t block.
Uncommon

Fugitive Wizard
U
Creature — Wizard
1/1
Common


Gempalm Avenger
5W
Creature — Soldier
3/5
Cycling 2W (2W, Discard this card from your hand: Draw a card.)
When you cycle Gempalm Avenger, all Soldiers get +1/+1 and gain first strike until end of turn.
Common

Gempalm Incinerator
2R
Creature — Goblin
2/1
Cycling 1R (1R, Discard this card from your hand: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play.
Uncommon

Gempalm Polluter
5B
Creature — Zombie
4/3
Cycling BB (BB, Discard this card from your hand: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie in play.
Common

Gempalm Sorcerer
2U
Creature — Wizard
2/2
Cycling 2U (2U, Discard this card from your hand: Draw a card.)
When you cycle Gempalm Sorcerer, all Wizards gain flying until end of turn.
Uncommon

Gempalm Strider
1G
Creature — Elf
2/2
Cycling 2GG (2GG, Discard this card from your hand: Draw a card.)
When you cycle Gempalm Strider, all Elves get +2/+2 until end of turn.
Uncommon

Ghastly Remains
BBB
Creature — Zombie
0/0
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay BBB. If you do, return Ghastly Remains to your hand.
Rare

Glintwing Invoker
4U
Creature — Wizard Mutant
3/3
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
Common

Glowering Rogon
5G
Creature — Beast
4/4
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
Common

Glowrider
2W
Creature — Cleric
2/1
Noncreature spells cost 1 more to play.
Rare

Goblin Assassin
3RR
Creature — Goblin Assassin
2/2
Whenever Goblin Assassin or another Goblin comes into play, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
Uncommon

Goblin Clearcutter
3R
Creature — Goblin
3/3
T, Sacrifice a forest: Add three mana in any combination of red and/or green to your mana pool.
Uncommon

Goblin Dynamo
5RR
Creature — Goblin Mutant
4/4
T: Goblin Dynamo deals 1 damage to target creature or player.
XR, T, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
Uncommon

Goblin Firebug
1R
Creature — Goblin
2/2
When Goblin Firebug leaves play, sacrifice a land.
Common

Goblin Goon
3R
Creature — Goblin Mutant
6/6
Goblin Goon can’t attack unless you control more creatures than defending player.
Goblin Goon can’t block unless you control more creatures than attacking player.
Rare

Goblin Grappler
R
Creature — Goblin
1/1
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Common

Goblin Lookout
1R
Creature — Goblin
1/2
T, Sacrifice a Goblin: All Goblins get +2/+0 until end of turn.
Common

Goblin Turncoat
1B
Creature — Goblin Mercenary
2/1
Sacrifice a Goblin: Regenerate Goblin Turncoat.
Common

Graveborn Muse
2BB
Creature — Zombie Spirit
3/3
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
Rare

Havoc Demon
5BB
Creature — Demon
5/5
Flying
When Havoc Demon is put into a graveyard from play, all creatures get -5/-5 until end of turn.
Rare

Hollow Specter
1BB
Creature — Specter
2/2
Flying
Whenever Hollow Specter deals combat damage to a player, you may pay X. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
Rare

Hundroog
6G
Creature — Beast
4/7
Cycling 3 (3, Discard this card from your hand: Draw a card.)
Common

Hunter Sliver
1R
Creature — Sliver
1/1
All Slivers have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
Common

Imperial Hellkite
5RR
Creature — Dragon
6/6
Flying
Morph 6RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
Rare

Infernal Caretaker
3B
Creature — Cleric
2/2
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners’ hands.
Common

Keeneye Aven
3U
Creature — Bird Soldier
2/3
Flying
Cycling 2 (2, Discard this card from your hand: Draw a card.)
Common

Keeper of the Nine Gales
2U
Creature — Bird Wizard
1/2
Flying
T, Tap two untapped Birds you control: Return target permanent to its owner’s hand.
Rare

Kilnmouth Dragon
5RR
Creature — Dragon
5/5
Amplify 3 (As this card comes into play, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
T: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.
Rare

Krosan Cloudscraper
7GGG
Creature — Beast Mutant
13/13
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG.
Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Rare

Krosan Vorine
3G
Creature — Cat Beast
3/2
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can’t be blocked by more than one creature.
Common

Lavaborn Muse
3R
Creature — Spirit
3/3
At the beginning of each opponent’s upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
Rare

Liege of the Axe
3W
Creature — Soldier
2/3
Attacking doesn’t cause Liege of the Axe to tap.
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Liege of the Axe is turned face up, untap it.
Uncommon

Lowland Tracker
4W
Creature — Soldier
2/2
First strike
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Common

Macetail Hystrodon
6R
Creature — Beast
4/4
First strike, haste
Cycling 3 (3, Discard this card from your hand: Draw a card.)
Common

Magma Sliver
3R
Creature — Sliver
3/3
All Slivers have “T: Target Sliver gets +X/+0 until end of turn, where X is the number of Slivers in play.”
Rare

Master of the Veil
2UU
Creature — Wizard
2/3
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Master of the Veil is turned face up, you may turn target creature with morph face down.
Uncommon

Merchant of Secrets
2U
Creature — Wizard
1/1
When Merchant of Secrets comes into play, draw a card.
Common

Mistform Seaswift
3U
Creature — Illusion
3/1
Flying
1: Mistform Seaswift’s type becomes the creature type of your choice until end of turn.
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Common

Mistform Sliver
1U
Creature — Illusion Sliver
1/1
All Slivers have “1: This creature’s type becomes the creature type of your choice in addition to its other types until end of turn.”
Common

Mistform Ultimus
3U
Creature — Illusion Legend
3/3
Mistform Ultimus is every creature type (even if this card isn’t in play).
Mistform Ultimus may attack as though it weren’t a Wall.
Rare

Mistform Wakecaster
4U
Creature — Illusion
2/3
Flying
1: Mistform Wakecaster’s type becomes the creature type of your choice until end of turn.
2UU, T: Choose a creature type. The type of each creature you control becomes that type until end of turn.
Uncommon

Nantuko Vigilante
3G
Creature — Insect Druid Mutant
3/2
Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
Common

Needleshot Gourna
4GG
Creature — Beast
3/6
Needleshot Gourna may block as though it had flying.
Common

Noxious Ghoul
3BB
Creature — Zombie
3/3
Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie creatures get -1/-1 until end of turn.
Uncommon

Patron of the Wild
G
Creature — Elf
1/1
Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
Common

Phage the Untouchable
3BBBB
Creature — Minion Legend
4/4
When Phage the Untouchable comes into play, if you didn’t play it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can’t be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Rare

Planar Guide
W
Creature — Cleric
1/1
3W, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners’ control.
Rare

Plated Sliver
W
Creature — Sliver
1/1
All Slivers get +0/+1.
Common

Primal Whisperer
4G
Creature — Elf Soldier
2/2
Primal Whisperer gets +2/+2 for each face-down creature in play.
Morph 3G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Rare

Primoc Escapee
6U
Creature — Bird Beast
4/4
Flying
Cycling 2 (2, Discard this card from your hand: Draw a card.)
Uncommon

Quick Sliver
1G
Creature — Sliver
1/1
You may play Quick Sliver any time you could play an instant.
Any player may play Sliver cards any time he or she could play an instant.
Common

Ridgetop Raptor
3R
Creature — Beast
2/1
Double strike (This creature deals both first-strike and regular combat damage.)
Uncommon

Riptide Director
2UU
Creature — Wizard
2/3
2UU, T: Draw a card for each Wizard you control.
Rare

Riptide Mangler
1U
Creature — Beast
0/3
1U: Change Riptide Mangler’s power to target creature’s power. (It doesn’t change back at end of turn.)
Rare

Rockshard Elemental
5RR
Creature — Elemental
4/3
Double strike (This creature deals both first-strike and regular combat damage.)
Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Rare

Root Sliver
3G
Creature — Sliver
2/2
Root Sliver can’t be countered.
Sliver spells can’t be countered.
Uncommon

Scion of Darkness
5BBB
Creature — Avatar
6/6
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player’s graveyard into play under your control.
Cycling 3 (3, Discard this card from your hand: Draw a card.)
Rare

Seedborn Muse
3GG
Creature — Spirit
2/4
Untap all permanents you control during each other player’s untap step.
Rare

Shaleskin Plower
3R
Creature — Beast
3/2
Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Shaleskin Plower is turned face up, destroy target land.
Common

Shifting Sliver
3U
Creature — Sliver
2/2
Slivers can’t be blocked except by Slivers.
Uncommon

Skinthinner
1B
Creature — Zombie
2/1
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Skinthinner is turned face up, destroy target nonblack creature. It can’t be regenerated.
Common

Skirk Alarmist
1R
Creature — Wizard
1/2
Haste
T: Turn target face-down creature you control face up. At end of turn, sacrifice it.
Rare

Skirk Drill Sergeant
1R
Creature — Goblin
2/1
Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay 2R. If you do, reveal the top card of your library. If it’s a Goblin card, put it into play. Otherwise, put it into your graveyard.
Uncommon

Skirk Marauder
1R
Creature — Goblin
2/1
Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.
Common

Skirk Outrider
3R
Creature — Goblin
2/2
Skirk Outrider gets +2/+2 and has trample as long as you control a Beast.
Common

Smokespew Invoker
2B
Creature — Zombie Mutant
3/1
7B: Target creature gets -3/-3 until end of turn.
Common

Sootfeather Flock
4B
Creature — Bird
3/2
Flying
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Common

Spectral Sliver
2B
Creature — Sliver
2/2
All Slivers have “2: This creature gets +1/+1 until end of turn.”
Uncommon

Starlight Invoker
1W
Creature — Cleric Mutant
1/3
7W: You gain 5 life.
Common

Stoic Champion
WW
Creature — Soldier
2/2
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Uncommon

Stonewood Invoker
1G
Creature — Elf Mutant
2/2
7G: Stonewood Invoker gets +5/+5 until end of turn.
Common

Sunstrike Legionnaire
1W
Creature — Soldier
1/2
Sunstrike Legionnaire doesn’t untap during your untap step.
Whenever another creature comes into play, untap Sunstrike Legionnaire.
T: Tap target creature with converted mana cost 3 or less.
Rare

Swooping Talon
4WW
Creature — Bird Soldier
2/6
Flying
1: Swooping Talon loses flying until end of turn.
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Uncommon

Synapse Sliver
4U
Creature — Sliver
3/3
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
Rare

Timberwatch Elf
2G
Creature — Elf
1/2
T: Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
Common

Totem Speaker
4G
Creature — Elf Druid
3/3
Whenever a Beast comes into play, you may gain 3 life.
Uncommon

Toxin Sliver
3B
Creature — Sliver
3/3
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can’t be regenerated.
Rare

Tribal Forcemage
1G
Creature — Elf Wizard
1/1
Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Tribal Forcemage is turned face up, creatures of the type of your choice get +2/+2 and gain trample until end of turn.
Rare

Unstable Hulk
1RR
Creature — Goblin Mutant
2/2
Morph 3RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
Rare

Vexing Beetle
4G
Creature — Insect
3/3
Vexing Beetle can’t be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
Rare

Vile Deacon
2BB
Creature — Cleric
2/2
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play.
Common

Voidmage Apprentice
1U
Creature — Wizard
1/1
Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Voidmage Apprentice is turned face up, counter target spell.
Common

Wall of Deceit
1U
Creature — Wall
0/5
(Walls can’t attack.)
3: Turn Wall of Deceit face down.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Uncommon

Wall of Hope
W
Creature — Wall
0/3
(Walls can’t attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Common

Warbreak Trumpeter
R
Creature — Goblin
1/1
Morph XXR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens into play.
Uncommon

Ward Sliver
4W
Creature — Sliver
2/2
As Ward Sliver comes into play, choose a color.
All Slivers have protection from the chosen color.
Uncommon

Warped Researcher
4U
Creature — Wizard Mutant
3/4
Whenever a player cycles a card, Warped Researcher gains flying until end of turn and can’t be the target of spells or abilities this turn.
Uncommon

Weaver of Lies
5UU
Creature — Beast
4/4
Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.
Rare

Whipgrass Entangler
2W
Creature — Cleric
1/3
1W: Until end of turn, target creature gains “This creature can’t attack or block unless its controller pays 1 for each Cleric in play. (This cost is paid as attackers or blockers are declared.)”
Common

White Knight
WW
Creature — Knight
2/2
First strike, protection from black
Uncommon

Willbender
1U
Creature — Wizard
1/2
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
Uncommon

Windborn Muse
3W
Creature — Spirit
2/3
Flying
Creatures can’t attack you unless their controller pays 2 for each creature attacking you. (This cost is paid as attackers are declared.)
Rare

Wingbeat Warrior
2W
Creature — Bird Soldier
2/1
Flying
Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
Common

Wirewood Channeler
3G
Creature — Elf
2/2
T: Add X mana of any one color to your mana pool, where X is the number of Elves in play.
Uncommon

Wirewood Hivemaster
1G
Creature — Elf
1/1
Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play.
Uncommon

Withered Wretch
BB
Creature — Zombie Cleric
2/2
1: Remove target card in a graveyard from the game.
Uncommon

Zombie Brute
6B
Creature — Zombie
5/4
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
Uncommon

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Mogg

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Envoyé par Mogg le Mercredi 22 Janvier 2003 à 11:40


Merci Quodo, plus qu'a reperer les bonnes cartes


TheGreenLizard

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Envoyé par TheGreenLizard le Mercredi 22 Janvier 2003 à 11:56


Allez hop, au boulot maintenant ! Bon déjà que des bêtes, je suis pas sûr que le bleu apprécie...

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killerbad

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Envoyé par killerbad le Mercredi 22 Janvier 2003 à 12:23


ca va ete lourd de tout mettre en francais

Toutefois merci a toi

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TheGreenLizard

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Envoyé par TheGreenLizard le Mercredi 22 Janvier 2003 à 13:02


S'il ne fallait en retenir qu'une:

Caller of the Claw
2G
Creature — Elf
2/2
You may play Caller of the Claw any time you could play an instant.
When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn.
Rare

J'ai 3 créatures en jeu, et 3 terrains dégagés.
L'adversaire joue une mutilate, histoire de calmer le jeu; 3 bêtes au tas.
Fin du tour de l'adversaire, "caller".
On se retrouve avec le caller + 3 tokens 2/2 qui ont le champ libre pour attaquer pendant mon tour...

Voilà qui peut donner un coup de fouet au vert rouge, ou bien au mono vert Elfes (après une peste c'est pas mal du tout, le caller est 2/2 donc survivra et ses tokens sont des ours !), bref à tous les decks avec du vert qui avaient trop souvent perdu après un sort de destruction globale.

Sans compter que même sans l'effet de mettre des tokens, une 2/2 en instant pour 2G c'est pas dégeu.

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Il y a 3 degrés dans le mensonge: le mensonge simple, le parjure, et la statistique.

killerbad

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Envoyé par killerbad le Mercredi 22 Janvier 2003 à 13:29


apres avoir tout vu(enfin )
3 cartes m'interessent pas mal en noir
:
Dark Supplicant
B
Creature — Cleric
1/1
T, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it.
Uncommon

avoir scion of darkness au tour 3/4 ca fous mal l'adversaire


Corpse Harvester
3BB
Creature — Zombie Wizard
3/3
1B, T, Sacrifice a creature: Search your library for a Zombie card and a swamp card, reveal them, and put them into your hand. Then shuffle your library.
Uncommon
permet de bien adapter la situation a l'ennemi (genre celui qui na pas d'ame)


vivement que je recoive ma commande moi

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Tepes

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Envoyé par Tepes le Mercredi 22 Janvier 2003 à 16:43


Après avoir tout regarder... j'ai regarder dans quel forum on était... non ce n'est pas mercadia... ca à l'odeur du mercadia, ça à l'aspect du mercadia, c'est mauvais comme mercadia... mais c'est pas mercadia bienvenue à Légion !!! 6 boosters lors de la préview... ça va être drole !
On notera que Mercadia à eut un nom bien choisit... y a quand même MER... dans ce nom là. Reste plus qu'à trouver une bonne joke avec légion et on est tout bon !

Bah 6 cartes se détachent.... le reste c'est de la daube infame en t2.... en t3 comme disent les mecs de chez nous :
extension full bêtes..."c'est ceux qui auront la plus grosse qui gagneront"


Tepes très décu par cette extension, il attendait plus... bien plus !

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Mogg

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Envoyé par Mogg le Mercredi 22 Janvier 2003 à 18:09


Moi je trouve que c'est extension newby, j'ai le plus gros thon, c'est moi le plus fort.
En voyant vite fait, j'ai vu que 10 cartes a peu pres bien !!

Pour la preview, le vainqueur jouera sruremnt Akroma et la 13/13, ce sera le seul moyen de gagner.


shizumaru

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Envoyé par shizumaru le Mercredi 22 Janvier 2003 à 20:22


Ne vous déplaise moi je trouve que ca va être surpuissant pour le type 3!!!
J'ai hate de trouver un patch pour Apprenticee pour faire des scellés!!!!!

VIVE LE TYPE 3!!!

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yundsi

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Envoyé par yundsi le Mercredi 22 Janvier 2003 à 21:57


il y a quelque bonne bete mais en ensemble l'edition et bof a cause du 100% créature mais j'ai repérer quelque carte qui vont coter.
mais de toute facon d'une edition fullcreature on peut pas etre satisfaait surtout qu'il nous casse les c... avec leur thême .


reivon

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Envoyé par reivon le Mercredi 22 Janvier 2003 à 23:51


vous avez vu la crea noire qui est une 1/1 pour 1noir

qui a la capa pour 1noir et perte d'1pv de produire un mana de notre choix ! c surpuissant ! et c une commune !

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Tepes

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Envoyé par Tepes le Jeudi 23 Janvier 2003 à 08:13


Surpuissant cette commune ???

On joue pas au même jeu c'est pas possible...
D'un interet douteux je dirais. En bloc peut être et encore...

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reivon

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Envoyé par reivon le Jeudi 23 Janvier 2003 à 12:10


ca permet de splasher formidablement ! Pour une fois qu'une capa noir peut transformer du mana ! C'est sur, c'est pas un accelerateur, et j'me serais bien passer de la perte de pv. Mais pour du noir, c'est tout a fait correct je trouve

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reivon

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Envoyé par reivon le Jeudi 23 Janvier 2003 à 12:10


ca permet de splasher formidablement ! Pour une fois qu'une capa noir peut transformer du mana ! C'est sur, c'est pas un accelerateur, et j'me serais bien passer de la perte de pv. Mais pour du noir, c'est tout a fait correct je trouve

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sliverqueen

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Envoyé par sliverqueen le Jeudi 23 Janvier 2003 à 20:40


aaargh.

il faut payer W pour un ornithoptere.
On a des cadet impatient bleu.

On a des 1/1 trample.

on a des daubes sans noms dans tout les camps.

C'est mercadia, mais en pire.

Heureusement il y a les slivoides que je rajouterai à ma collection

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1200 slivoides à ce jour


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