[MR] La Liste Complète des Cartes de Mirrodin

Posté le Vendredi 12 Septembre 2003 à 18:24 par arcarum · 7 613 lectures

Ayez, c'est arrivée, c'est tout chaud comme le bon pain du boulanger.
C'est la liste complète de Mirrodin. Faîtes chauffer les imprimantes.
Attention anglophobe passez vitre chemin
So here it is, the full Mirrodin spoiler:
WHITE (001-028)

Altar's Light - 2WW
Instant (U)
Remove target artifact or enchantment from the game.
001/306

Arrest 2W
Enchant Creature (C)
Enchanted creature can't attack or block, and its activated abilities can't be played.
002/306

Auriok Bladewarden 1W
Creature - Human Soldier (U)
T: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power
1/1
003/306

Auriok Steelshaper 1W
Creature - Human Soldier (R)
Equip costs you pay cost you 1 less.
As long as Auriok Steelshaper is equiped, all soldiers and knights you control get +1/+1.
1/1
004/306

Auriok Transfixer W
Creature - Human Scout (C)
W, T: Tap target artifact.
1/1
005/306

Awe Strike W
Instant (C)
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
006/306

Blinding Beam 2W
Instant (C)
Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine 1
007/306

Leonin Abunas 3W
Creature-Cat Cleric
Artifacts you control can't be the target of spells or abilities your opponents control
2/5
008/306

Leonine Denguard - 1W
Creature - Cat Soldier (C)
As long as Leonine Denguard is equiped, Leonine Denguard gets +1/+1 and attacking doesn't cause Leonine Denguard to tap.
1/3
009/306

Leonine Elder W
Creature - Cat Cleric (C)
Whenever an artifact comes into play, you may gain 1 life.
1/1
010/306

Leonine Skyhunter - WW
Creature - Cat Knight (U)
Flying
2/2
011/306

Loxodon Mender 5W
Creature - Elephant Cleric (C)
W,T: Regenerate target artifact.
3/3
012/306

Loxodon Peacekeeper 1W
Creature-Elephant Soldier
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for the lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
4/4
013/306

Loxodon Punisher 3W
Creature - Elephant Soldier (R)
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
2/2
014/306

Luminous Angel 4WWW
Creature - Angel
Flying
At the beginning of your upkeep put a 1/1 spirit token creature with flying into play.
4/4
015/306

Raise the Alarm - 1W
Instant (C)
Put two 1/1 white soldier creature tokens into play.
016/306

Razor Barrier 1W
Instant (C)
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
017/306

Roar of the Kha - 1W
Instant
Choose one: Creatures you control get +1/+1 or untap all creatures you control.
Entwine 1W (Choose both if you pay the entwine cost.)
Illus Matt Cavotta
018/306

Rule of Law 2W
Enchantment
Each player may not play more than one spell each turn.
019/306

Second Sunrise 1WW
Instant (R)
Each player returns to play all artifact, creature, enchantment and land cards that were put into his or her graveyard this turn.
020/306

Skyhunter Cub 2W
Creature - Cat Knight (C)
As long as Skyhunter Cub is Equipped, it gets +1/+1 and has flying.
2/2
021/306

Skyhunter Patrol 2WW
Creature - Cat Knight (C)
Flying, first strike
2/3
022/306

Slith Ascendant 1WW
Creature - Slith (U)
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 count on it.
023/306

Solar Tide 4WW
Sorcery – Rare
Choose One - Destroy all creatures with power less than or equal to 2 or Destroy all creatures with power greater than or equal to 3.
Entwine: Sacrifice two lands. (Choose both if you pay the entwine cost.)
Illus.: Dave Dorman
024/306

Soul Nova 3WW
Instant (R)
Remove target attacking creature and all Equipment attached to it from the game.
025/306

Sphere of Purity 3W
Enchantment(C)
If an artifact would deal damage to you, prevent 1 of that damage.
026/306

Taj-nar Swordsmith - 3W
Creature - Cat Soldier (U)
When Taj-nar Swordsmith comes into play, you may pay . If you do, search your library for an equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.
2/3
027/306

Tempest of Light 2W
Instant
Destroy all enchantments.
028/306

BLUE (029-056)

Annul - U
Instant (C)
Counter target artifact or enchantment spell.
029/306

Assert Authority 5UU
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Counter target spell, remove it from the game.
030/306

Broodstar - 8UU
Creature - Beast
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
*/*
Illus Glen Angus
031/306

Disarm U
Instant
Unattach all Equipment from target creature.
032/306

Domineer 1UU
Enchant Artifact Creature - (U)
You control enchanted artifact creature
033/306

Dream's Grip U
Instant (C)
Choose one - Tap target permanent; or untap target permanent.
Entwine 1
034/306

Fabricate 2U
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
035/306

Fatespinner - 1UU
Creature - Human Wizard (R)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. That player skips each instance of the chosen phase or step this turn.
1/2
036/306

Inertia Bubble 1U
Enchant Artifact - Common
Enchanted artifact doesn't untap
during it's controller's untap step
37/306

Looming Hoverguard 4UU
Creature - Drone
Flying
When Looming Hoverguard comes into play, put target artifact on top of its owner's library.
3/3
038/306

Lumengrid Augur 3U
Creature - Vedalken Wizard (R)
1, T: Target player draws a card then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur
2/2
039/306

Lumengrid Sentinel 2U
Creature - Human Wizard
Flying
Whenever an artifact comes into play under your control, you may tap target permanent.
1/2
040/306

Lumengrid Warden 1U
Creature - Human Wizard (C)
1/3
041/306

March of the Machines – 3U
Enchantment – Rare
All non-creature artifacts are artifact creatures with power and toughness equal to their converted mana cost. (You can’t equip equipment cards that are creatures to other creatures.)
042/306
Illus.: Ben Thompson

Neurok Familiar 1U
Creature - Bird (C)
Flying
When Neurok Familiar comes into play, reveal the top card of you library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1/1
043/306

Neurok Spy 2U
Creature - Human Rogue
Neurok Spy is unblockable as long as defending player controls an artifact.
2/2
044/306

Override - 2U
Instant (C)
Counter target spell unless its controller pays 1 for each artifact you control.
045/306

Psychic Membrane 2U
Creature - Wall
(Walls can't attack.) Whenever Psychic Membrane blocks, you may draw a card.
0/3
046/306

Quicksilver Elemental 3UU
Creature - Elemental (R)
U: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
3/4
047/306

Regress 2U
Instant (C)
Return target permanent to its owner's hand
048/306

Shared Fate - 4U
Enchantment (R)
If a player would draw a card, that player removes the top card of an opponent's library face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand.
049/306

Slith Strider 1UU
Creature - Slith (U)
Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
1/1
050/306

Somber Hoverguard 5U
Creature - Drone (C)
Affinity for artifacts (This spell costs 1 less to play for each artifact you control)
Flying
3/2
051/306

Temporal Cascade 5UU
Sorcery (R)
Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine: 2 (Choose both if you pay the entwine cost.)
052/306

Thirst For Knowledge 2U
Instant - Uncommon
Draw three cards, Then discard two cards from you hand unless you discard an artifact card from your hand.
053/306

Thoughtcast – 4U
Sorcery – Common
Affinity for artifacts (This spell costs 1 less to play for each artifact you control)
Draw 2 cards.
054/306

Vedalken Archmage 2UU
Creature - Vedalken Wizard (R)
Whenever you play an artifact spell, draw a card.
0/2
Illus. Kev Walker
055/306

Wanderguard Sentry 4U
Creature - Drone (C)
When Wanderguard Sentry comes into play, look at target opponent's hand.
3/3
056/306

BLACK (057-084)

Barter in Blood 2BB
Sorcery (U)
Each player sacrifices two creatures.
057/306

Betrayal of Flesh - 5B
Instant
Choose one - Destroy target creature; or return target creature card from your graveyard to play.
Entwine: Sacrifice three lands. (Choose both if you pay the entwine cost.)
058/306

Chimney Imp 4B
Creature - Imp (C)
Flying
When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.
1/2
059/306

Consume Spirit X1B
Sorcery (C)
Spend only black mana on X.
Consume Spirit deal X damage to target creature or player. You gain X Life.
060/306

Contamintaed Bond 1B
Enchant Creature (C)
Whenever enchanted creature attack or blocks, its controller loses 3 life.
061/306

Disciple of the Vault - B
Creature - Human Cleric
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
1/1
062/306

Dross Harvester 1BB
Creature - Horror
Protection from white.
Whenever a creature is put into a graveyard from play, you gain 2 life.
At end of turn you lose 4 life.
4/4
063/306

Dross Prowler 2B
Creature - Zombie (C)
Fear
2/1
064/306

Flayed Nim 3B
Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. B2: Regenerate Flayed Nim.
2/2
065/306

Grim Reminder - 2B
Instant (R?)
Search your library for a non-land card and reveal it. Each player who played a card with the same name loses six life. Then shuffle it back into your library.
BB: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.
066/306

Irradiate - 3B
Instant (C)
Target creature gets -1/-1 for each artifact you control.
067/306

Moriok Scavenger 3B
Creature - Human Rogue
When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to you hand.
068/306

Necrogen Mists 2B
Enchantment (R)
At the beginning of each player's upkeep, that player discards a card from his or her hand.
069/306

Nim Devourer 3BB
BB3
Creature - Zombie
Nim Devourer gets +1/+0 for each artifact you control. BB: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.
4/1
070/306

Nim Lasher 2B
Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
1/1
071/306

Nim Shambler - 2BB
Creature - Zombie
Nim Shambler gets +1/+0 for each Artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
2/1
Illus Adam Rex
072/306

Nim Shieker 3B
Creature - Zombie
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
0/1
073/306

Promise of Power 2BBB
Sorcery
Chose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine 4 (Chose both if you pay the entwine cost.)
074/306

Reiver Demon 4BBBB
Creature - Demon
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all non-artifact, nonblack creatures. They can't be regenerated.
6/6
075/306

Relic Bane 1BB
Enchant Artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
076/306

Slith Bloodletter BB
Creature - Slith (U)
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
1B: Regenerate Slith Bloodletter
1/1
077/306

Spoils of the Vault - B
Instant
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.
078/306

Terror 1B
Instant (C)
Destroy target nonblack, non-artifact creature. It can't be regenerated.
079/306

Vermiculos 4B
Creature - Horror
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.
1/1
080/306

Wail of the Nim 2B
Instant
Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine B (Chose both if you pay the entwine cost.)
081/306

Wall of Blood 2B
Creature - Wall
(Walls can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
0/2
082/306

Woebearer 4B
Creature - Zombie
Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/3
083/306

Wrench Mind - BB
Sorcery
Target player discards two cards from his or her hand unless that player discards an artifact from his or her hand.
084/306

RED (085-112)

Arc-Slogger 3RR
Creature - Beast (R)
R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.
4/5
085/306

Atog - 1R
Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1/2
Illus Puddnhead
086/306

Confusion in the Ranks - 3RR
Enchantment (R)
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.
Illus. Ron Spencer
087/306

Detonate - XR
Sorcery (U)
Destroy target artifact with converted mana cost equal to X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
088/306

Electrostatic Bolt R
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead
089/306

Fiery Gambit - 2R
Sorcery (R?)
Flip a coin until you lose. If you lose, Fiery Gambit has no effect. If you win 1 flip, Fiery Gambit deals 3 damage to target creature. If you win 2 flips, Fiery Gambit deals 6 damage to all opponents. If you win 3 flips, draw nine cards and untap all lands you control.
090/306

Fists of the Anvil 1R
Instant (C)
Target creature gets +4/+0 until end of turn
091/306

Forge Armor 4R
Instant (U)
As an aditional cost to play Forge Armor, sacrifice an artifact.
Put X +1/+1 coutners on target creature, wher X the the sacrificed artifact's converted mana cost.
092/306

Fractured Loyalty 1R
Enchant Creature(U)
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of enchanged creature. (This effect doesn't end at end of turn.)

Goblin Striker 1R
Creature - Goblin Beserker (C)
First strike, haste.
1/1
094/306

Grab the Reins 3R
Instant (U)
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to the creature's power to target creature or player.
Entwine 2R (Choose both if you pay the entwine cost.)
095/306

Incite War 2R
Instant (C)
Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine 2
096/306

Krark-Clan Grunt 2G
Creature - Goblin Warrior (C)
Sacrifice an artifact: Krark-Clan Grunt get's +1/+0 and gain first strike until end of turn.
2/2
097/306

Krark-Clan Shaman R
Creature - Goblin Shaman (C)
Sacrifice an artifact: Krark-Clan Shaman deals one damage to each creature without flying.
1/1
098/306

Mass Hysteria R
Enchantment (R)
All creatures have haste.
099/306

Megatog - 4RR
Creature - Atog (R)
Sacrifice an Artifact: Megatog gets +3/+3 and Trample until end of turn.
3/4
Illus Pete Venters
100/306

Molten Rain - 1RR
Sorcery (U)
Destroy target land. If that land is a non-basic land, Molten Rain deals 2 damage to that land's controller.
101/306

Ogre Leadfoot 4R
Creature - Ogre (C)
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy the creature.
3/3
102/306

Rustmouth Ogre 4RR
Creature - Ogre (U)
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
5/4
103/306

Seething Song 2R
Instant (R)
Add RRRRR to your mana pool
104/306

Shatter - 1R
Intstant (C)
Destroy target artifact.
105/306

Shrapnel Blast 1R
Instant - Uncommon
As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Sharpanel Blast deals 5 damage to target creature or player
106/306

Slith Firewalker RR
Creature - Slith (U)
Haste
Whenever Slith Firewalker deals come bat damage to a player, put a +1/+1 counter on it.
1/1
107/306

Spikeshot Goblin 2R
Creature - Goblin Shaman
R, T: Spikeshot Goblin deals damage equal to it's power to target creature or player.
1/2
108/306

Trash for Treasure 2R
Sorcery
As an additional cost to play Trash for Treasure sacrifice an artifact. Return target artifact from your graveyard to play.
109/306

Vulshok Battlemaster 4R
Creature - Human Warrior
Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.)
2/2
110/306

Vulshok Berserker 3R
Creature - Human Berserker (C)
Haste
3/2
111/306

War Elemental RRR
Creature - Elemental
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
1/1
112/306

GREEN (113-140)

Battlegrowth G
Instant
Put a +1/+1 counter on target creature.
113/306

Bloodscent G3
Instant
All creatures able to block target creature this turn do so.
114/306

Brown Ouphe G
Creature - Ouphe
1G, T: Counter target activated ability from an artifact source.
1/1
115/306

Copperhoof Vorrac 3GG
Creature - Beast (R)
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
2/2
116/306

Creeping Mold - 2GG
Sorcery (U)
Destroy target artifact, enchantment, or land
117/306

Deconstruct - 2G
Sorcery (C)
Destroy target artifact. Then add GGG to your mana pool.
118/306

Fangren Hunter 3GG
Creature - Beast (C)
Trample
4/4
119/306

Glissa Sunseeker - 2GG
Creature - Elf Legend
First Strike
T: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.
3/2
Illus Brom
120/305

Groffskithur 5G
Creature - Beast
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
3/3
121/306

Hum of the Radix - 2GG
Enchantment (R)
Each artifact costs 1 more for each other artifact its controller controls.
122/306

Journey of Discovery 2G
Sorcery
Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library, or you may play up to two additional lands this turn.
Entwine 2G (Choose both if you pay the entwine cost.)
123/306

Living Hive - Rare 6GG
Creature - Elemental (R)
Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green insect tokens into play.
6/6
124/306

Molder Slug 3GG
Creature - Beast
At the beginning of each player's upkeep, that player sacrifices an artifact.
4/6
125/306

One Dozen Eyes – 5G
Sorcery – Uncommon
Choose One - Put a 5/5 green beast creature token into play or Put five 1/1 green insect creature tokens into play.
Entwine: GGG (Choose both if you pay the entwine cost.)
126/306

Plated Slagwurm 4GGG
Creature - Wurm
Plated Slagwurm can't be target of opponents spells or abilities.
8/8
127/306

Predator's Strike 1G
Instant (C)
Target Creature gets +3/+3 and gains trample until end of turn
128/306

Slith Predator - GG
Creature - Slith (U)
Trample
Whenever Slith Predator deals damage to a player, put a +1/+1 counter on it.
1/1
129/306

Sylvan Scrying 1G
Sorcery
Search your library for a land card, reveal it and put it into your hand. Then shuffle your library.
130/306

Tel-Jilad Archers 4G
Creature - Elf Archer
Protection from artifacts
Tel-Jilad Archers may block as though it had flying.
2/4
131/306

Tel-Jilad Chosen 1G
Creature - Elf Warrior (C)
Protection from artifacts
2/1
132/306

Tel-Jilad Exile 3G
Creature - Troll Warrior (C)
1G: Regenerate Tel-Jilad Exile.
2/3
133/306

Tooth and Nail 5GG
Sorcery (R)
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library, or put up to two creature cards from your hand into play.
Entwine: 2
134/306

Troll Ascetic 1GG
Creature - Troll Shaman
Troll Ascetic can't be the target of spells or abilities your opponents control. G1: Regenerate Troll Ascetic.
3/2
135/306

Trolls of Tel-Jilad 5GG
Creature - Troll Shaman
G1: Regenerate target green creature.
5/6
136/306

Turn to Dust G
Instant
Destroy target Equipment. Then add G to your mana pool.
137/306

Viridian Joiner 2G
Creature - Elf Druid
T: Add an amount of G to your mana pool equal to Viridian Joiner's power.
1/2
138/306

Viridian Shaman - 2G
Creature - Elf Shaman (U)
When Viridian Shaman comes into play, destroy target artifact.
2/2
139/306

Weurmskin Forger 5GG
Creature - Elf Warrior
When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.
2/2
140/306

ARTIFACT (141-277)

Aether Spellbomb 1
Artifact (C)
U, Sacrifice Aether Spellbomb:Return target creature to its owner's hand
1, Sacrifice Aether Spellbomb: Draw a card
141/306

Alpha Myr 2
Artifact Creature - Myr
2/1
142/306

Altar of Shadows 7
Artifact (R)
At the beginning of your upkeep put a charge counter on Altar of Shadows
At the beginning of precombat mainphase add B for each charge counter on Altar of Shadows to your mana pool
7, T: Destroy target creature and put a charge counter on altar of shadows
143/306

Banshee's Blade 2
Artifact - Equipment (U)
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whever equipped creature deals combat damage, put a charge counter on this card.
Equip 2
144/306

Blinkmouth Urn 5
Artifact (R)
At the beginning of each player's precombat main phase, if Blinkmouth Urn is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls.
145/306

Bonesplitter - 1
Artifact - Equipment
Equipped creatures gets +2/+0
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
146/306

Bosh, Iron Golem - 8
Creature - Golem Legend (R)
Trample
3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature ot player.
6/7
Illus Brom
147/306

Bottle Gnomes 3
Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1/3
148/306

Cathodion 3
Artifact Creature
Whenever Cathodion is put into a graveyard from play, add 3 to your mana pool.
3/3
149/306

Chalice of the Void XX
Artifact (R)
Chalice of the Void comes into play with X charge counters on it.
Whenever a spell is played with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
150/306

Chromatic Sphere 1
Artifact (C)
1, T, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
151/306

Chrome Mox 0
Artifact
Imprint - When Chome Mox comes into play you may remove a nonland, nonartifact card in your hand from the game. (The removed card is imprinted on this artifact.)
T: Add one mana of any color that is the same as the imprinted card to your mana pool.
152/306

Clockwork Beetle 1
Artifact Creature (C)
Clockwook Beetle comes into play with two +1/+1 counters
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
153/306

Clockwork Condor 4
Artifact Creature - Bird (C)
Flying.
Clcokwork Condor comes into play with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
154/306

Clockwork Dragon 7
Artifact Creature - Dragon
Flying
Clockwork Dragon comes into play with six +1/+1 counters.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
3: Put a +1/+1 counter on Clockwork Dragon.
0/0
155/306

Clockwork Vorrac 5
Artifact Creature - Beast
Trample Clockwork Vorrac comes into play with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
T: Put a +1/+1 counter on Clockwork Vorrac.
0/0
156/306

Cobalt Golem 4
Artifact Creature - Golem (C)
1U: Cobalt Golem gains flying until end of turn.
2/3
157/306

Copper Myr 2
Artifact Creature - Myr
T: Add G to your mana pool.
1/1
158/306

Crystal Shard 3
Artifact
3, T or U, T: Return target creature to it's owner's hand unless its controller pays 1.
159/306

Culling Scales 3
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play.
160/306
Damping Matrix 3
Artifact
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.
#161

Dead-Iron Sledge - 1
Artifact Ð Equipment (U)
Equip: 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Whenever equipped creature blocks or is blocked by a creature, destroy that creature and the equipped creature.
Illus. Ray Lago
#162

Dragon Blood - 3
Artifact (U)
3,T: Put a +1/+1 counter on target creature.
#163

Dross Scorpion - 4
Artifact Creature (C)
Whenever Dross Scorpion or another artifact is put into a graveyard from play, you may untap target artifact.
3/1
#164

Duplicant - 6
Artifact Creature - Shapeshifter (R)
Imprint - When duplicant comes into play you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.)
As long as a creature card is imprinted on Duplicant, duplicant has that card's power, toughness, and creature types. It's still a shapeshifter.
2/4
Illus. Thomas M. Baxa
#165

Duskworker - 4
Artifact Creature (U)
Whenever Duskworker becomes blocked, regenerate it.
3: Duskworker gets +1/+0 until end of turn.
At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.
2/2
#166

Elf Replica - 3
Artifact Creature - Elf (C)
1G, sacrifice Elf Replica: Destroy target enchantment.
2/2
#167

Empyrial Plate 2
Artifact - Equipment (U)
Equipped creature gets +1/+1 for each card in your hand.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
#168

Extraplanar Lens - 3
Artifact (R)
Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
Illus. Lars Grant West
#169

Farsight Mask 5
Artifact
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untaped, you may draw a card.
#170

Fireshrieker - 3
Artifact - Equipment (U)
Equipped creature has double strike.
Equip 2
#171

Frogmite - 4
Artifact Creature (?)
Affinity for Artifacts (This spell costs 1 less to play for each artifact you control)
2/2
#172

Galvanic Key 2
Artifact
You may play Galvanic Key at any time you could play an instant
3, T: Untap target artifact
#173

Gate to the Aether 6
Artifact
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.
#174

Gilded Lotus - 5
Artifact (R)
T: Add three mana of any one color to your mana pool.
Over such beauty, wars are fought. With such power, wars are won.
Illus. Martina Pilcerova
#175

Goblin Charbelcher 4
Artifact
3, T: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
#176

Goblin Dirigible 6
Artifact Creature
Flying Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap Goblin Dirigible.
4/4
#177

Goblin Replica - 3
Artifact Creature - Goblin (C)
3R, Sacrifice Goblin Replica: Destroy target artifact.
2/2
#178

Goblin War Wagon 4
Artifact Creature
Goblin War Wagon Doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 2. If you do, untap Goblin War Wagon.
3/3
#179

Gold Myr - 2
Artifact Creature - Myr (C)
T: Add W to your mana pool.
1/1
#180

Golem-Skin Gauntlets - 1
Artifact - Equipment (U)
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip 2
#181

Granite Shard 3
Artifact - Uncommon
3, T or R, T: Granite Shard deals 1 damage to target creature or player
#182

Grid Monitor - 4
Artifact Creature
You can't play creature spells.
4/6
#183

Heartwood Shard 3
Artifact
3, T or G, T: Target creature gains trample until end of turn.
#184

Hematite Golem - 4
Artifact Creature - Golem (C)
1R: Hematite Golem gets +2/+0 until end of turn
1/4
#185

Icy Manipulator - 4
Artifact (U)
1,T: Tap target artifact, creature, or land.
A model of Mirrodin in both shape and spirit.
#186

Iron Myr - 2
Artifact Creature - Myr (C)
T: Add R to your mana pool.
1/1
#187

Isochron Scepter - 2
Artifact (U)
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
Illus. Mark Harrison
#188

Jinxed Choker 3
Artifact
At the end of your turn, target opponent gains crontrol of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
3: Put a charge counter on Jinxed Choker or remove one from it.
#189

Krark's Thumb - 2
Legendary Artifact (R)
If you would flip a coin, instead flip 2 coins and ignore one.
#190

Leaden Myr 2
Artifact Creature - Myr
T: Add B to your mana pool.
1/1
#191

Leonin Bladetrap 3
Artifact
You may play Leonin Bladetrap any time you could play an instant.
2, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
#192

Leonine Scimitar - 1
Artifact - Equipment (?)
Equip: 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Equipped creature gets +1/+1.
Illus. Doug Chaffee
#193

Leonin Sun Standard 2
Artifact (U)
1W: Creatures you control get +1/+1 until end of turn.
#194

Leveler - 5
Artifact Creature (R)
When Leveler comes into play, remove your library from the game.
10/10
#195

Liar's Pendulum 1
Artifact
2, T: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
#196

Lifespark Spellbomb - 1
Artifact (C)
G, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
1, Sacrifice Lifespark Spellbomb: Draw a card.
"Awaken that which was never asleep" - Spellbomb inscription
Illus. Jim Nelson
#197

Lightning Coils 3
Artifact
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
#198

Lightning Greaves - 2
Artifact - Equipment
Equipped creature has haste and can't be target of spells or abilities.
Equip 0 (0: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
#199

Lodestone Myr 4
Artifact Creature - Myr
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
When necessary, myr can override and control any artificial object, as can their creator.
2/2
#200

Loxodon Warhammer - 3
Artifact - Equipment (U)
Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage you gain that much life."
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Illus. Jeremy Jarvis
# 201

Malachite Golem - 6
Artifact Creature - Golem (C)
1G: Malachite Golem gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
5/3
Illus. Paolo Parente
#202

Mask of Memory - 2
Artifact Ð Equipment (U)
Equip: 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Illus. Alan Polack
#203

Mesmeric Orb - 2
Artifact (R)
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
A step in one direction is two steps away from another.
Illus. David Martin
#204

Mind's Eye 5
Artifact
Whenever an opponent would draw a card, you may pay 1. If you do, you draw a card also.
#205

Mindslaver 6
Artifact (R)
4, T, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)
#206

Mindstorm Crown 3
Artifact
At the beginning of you upkeep, if you have no cards in your hand, draw a card. Otherwise, you lose one life.
#207

Mirror Golem - 6
Artifact Creature - Golem (U)
Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game.
Mirror Golem has protection from each of the imprinted card's types (The card types are artifact, creature, enchantment, instant, land, and sorcery.)
3/4
#208

Mourner's Shield 4
Artifact
Imprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
2, T: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.
#209

Myr Adapter - 3
Artifact Creature - Myr (C)
Myr Adapter gets +1/+1 for each equipment attached to it.
1/1
"The simplest way to plan ahead is merely to be ready for everything." - Pontifex, elder researcher
Illus. Ben Thompson
#210

Myr Enforcer - 7
Artifact Creature - Myr (C)
Affinity for artifacts
4/4
Most myr monitor other species. Some myr monitor other myr.
Illus. Greg Staples
#211

Myr Incubator 6
Artifact
6, T, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.
#212

Myr Mindservant - 1
Artifact Creature - Myr (U)
2, T: Shuffle your library.
1/1
#213

Myr Prototype - 5
Artifact Creature - Myr (U)
At the beginning of your upkeep put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay 1 for each +1/+1 counter on it.
2/2
#214

Myr Retriever 2
Artifact Creature - Myr
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
1/1
#215

Necrogen Spellbomb - 1
Artifact (C)
B, Sacrifice Necrogen Spellbomb: Target player discards a card from his or her hand
1, sacrifice Necrogen Spellbomb: Draw a card.
#216

Needlebug - 4
Artifact Creature - Insect (U)
Protection from artifacts
You may play Needlebug any time you could play an instant.
2/2
#217

Neurok Hoversail - 1
Artifact - Equipment (C)
Equipped creature has flying.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Illus. Alan Pollack
#218

Nightmare Lash 4
Artifact - Equipment
Equipped creature gets +1/+1 for each swamp you control.
Equip - Pay 3 life. (Pay 3 life: Attach to target creaure you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
#219

Nim Replica 3
Artifact Creature - Zombie (C)
2B, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3/1
#220

Nuisance Engine 3
Artifact
2, T: Put a 0/1 Pest artifact creature token into play.
#221

Oblivion Stone - 3
Artifact (R)
4, T: Put a fate counter on target permanent.
5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
#222

Omega Myr - 2
Artifact Creature - Myr (C)
1/2
Last to charge, last to fall.
Illus. Dany Orizo
#223

Ornithopter - 0
Artifact Creature (U)
Flying
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
Illus. Dana Knutson
0/2
#224

Pearl Shard - 3
Artifact (U)
3,T or W,T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Leonin folktales claim it was brought from beyond the sky by the first kha.
#225

Pentavus - 7
Artifact Creature (R)
Pentavus comes into play with five +1/+1 counters on it.
1, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
1, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0
Illus. Greg Staples
#226

Pewter Golem 5
Artifact Creature - Golem (C)
1B: Regenerate Pweter Golem
4/2
#227

Platinum Angel - 7
Artifact Creature - Angel (R)
Flying
You can't lose the game and your opponents can't win the game.
4/4
Illus. Brom
#228

Power Conduit - 2
Artifact (U)
T, remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
Never content, vedalken artificers continually tinker with thier creatures.
#229

Proteus Staff 3
Artifact
U2, T: Put target creature on the bottom of its owner's library.
That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card.
That player puts that card into play and the rest on the bottom of his or her library in any order.
Play this ability only any time you could play a sorcery.
#230

Psychogenic Probe 2
Artifact (R)
Whenver a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.
#231

Pyrite Spellbomb - 1
Artifact (C)
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.
"Melt that which was never frozen." - Spellbomb inscription
Illus. Jim Nelson
#232

Quicksilver Fountain - 3
Artifact (R?)
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls. That land is an island as long as it has a flood counter on it. If all lands in play are islands, remove all flood counters from all lands.
#233

Rust Elemental 4
Artifact Creature - Elemental
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4/4
#234

Rustspore Ram - 4
Artifact Creature (U)
When Rustspore Ram comes into play, destroy target equipment.
1/3
#235

Scale of Chiss-Goria - 3
Artifact (C)
Affinity for artifacts
You may play Scale of Chiss-Goria any time you could play an instant.
T: Target creaure gets +0/+1 until end of turn.
Illus. Alan Pollack
#236

Scrabbling Claws 1
Artifact
T: Target player removes a card in his or her graveyard from the game.
1, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card.
#237

Sculpting Steel 3
Artifact
When Sculpting Steel comes into play, it becomes a copy of any artifact in play
#238

Scythe of the Wretched 2
Artifact - Equipment
Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Schythe of the Wretched to that creature.
Equip 4
#239

Serum Tank 3
Artifact
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank.
3, T, Remove a charge counter from Serum Tank: Draw a card.
#240

Silver Myr - 2
Artifact Creature - Myr (C)
T : Add U to your mana pool.
1/1
The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
Illus. Kev Walker
#241

Skeleton Shard - 3
Artifact (U)
3, Tor B, T: Return target artifact creature from your graveyard to your hand.
#242

Slagwurm Armor - 1
Artifact Ð Equipment
Equip: 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Equipped creature gets +0/+6.
#243

Soldier Replica - 3
Artifact Creature - Soldier (C)
1W, Sacrifice Soldier Replica: This deals 3 damage to target attacking or blocking creature.
It fights with inhuman vigor.
1/3
Illus. Carl Critchlow
#244

Solemn Simalacrum - 4
Artifact Creature (R)
When Solemn Simalacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
When Solemn Simalacrum is put into a graveyard from play, you may draw a card.
2/2
Illus. Greg Staples
#245

Soul Foundry - 4
Artifact (R)
Imprint Ð When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact).
X,T: Put a creature token into play that's a copy of the imprinted card. X is the converted mana cost of that card.
Illus. Arnie Swekel
#246

Spellweaver Helix 3
Artifact (R)
Imprint - When spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game
Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other and play the copy without paying its mana cost.
#247

Steel Wall - 1
Artifact Creature - Wall (C)
0/4
We sculpt the land into what we need - homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain." - Raksha Golden Cub, leonin kha
Illus. David Day
#248

Sun Droplet - 2
Artifact (U)
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Illus. Tim Hildebrandt
#249

Sumbeam Spellbomb 1
Artifact
W, Sacrifice Sunbeam Spellbomb: You gain 5 life.
1, Sacrifice Sunbeam Spellbomb: Draw a card.
#250

Sword of Kaldra 4
Legendary Artifact - Equipment (R)
Equipped creature gets +5/+5
Whenever equipped creature deals combat damage to a creature, remove that creature from the game.
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
#251

Synod Sanctum 1
Artifact
2, T: Remove target permanent you countrol from the game.
2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.
#252

Talisman of Dominance - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add U or B to your mana pool. Talisman of Dominance deals 1 damage to you.
#253

Talisman of Impulse - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add R or G to your mana pool. This deals 1 damage to you.
#254

Talisman of Indulgence - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add B or R to your mana pool. This deals 1 damage to you.
#255

Talisman of Progress - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add W or U to your mana pool. This deals 1 damage to you.
#256

Talisman of Unity - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add G or W to your mana pool. This deals 1 damage to you.
#257

Tanglebloom - 1
Artifact (C)
1, T: You gain 1 life.
Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand.
Illus. Val Mayerik
#258

Tangleroot 3
Artifact (R)
Whenever a player plays a creature spell, that player adds G to his or her mana pool.
#259

Tel-Jilad Stylus - 1
Artifact (U)
T: Put target permanent you own on the bottom of your library.
#260

Thought Prison (?) - 5
Artifact (U)
Imprint Ð When Thought Prison comes into play, you may reveal target playerÕs hand. If you do so, choose a non-land card and remove it from the game. (The removed card is imprinted on this artifact.)
Whenever a player plays a spell of the same color or with converted mana cost equal to the imprinted card, Thought Prison deals 2 damage to him or her.
Illus. Glen Angus
#261

Timesifter 5
Artifact (R)
At the beginning of each player's upkeep each player removes the top card or his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more player's cards are tied for highest cost, the tied players repeat this process until the tie is broken.
#262

Titanium Golem - 5
Artifact Creature - Golem (C)
1W: Titanium Golem gains first strike until end of turn.
3/3
#263

Tooth of Chiss-Goria - 3
Artifact (C)
Affinity for artifacts
You may play Tooth of Chiss-Goria any time you could play an instant.
T: Target creature gets +1/+0 until end of turn.
#264

Tower of Champions 4
Artifact (R)
8, T: Target creature gets +6/+6 until end of turn
#265

Tower of Eons 4
Artifact (R)
8, tap: You gain 10 life.
#266

Tower of Fortunes 4
Artifact (R)
8, tap: Draw four cards.
#267

Tower of Murmurs 4
Artifact (R)
8, T: Target player put the top eight cards of his or her library into his or her graveyard.
#268

Triskelion - 6
Arifact Creature (R)
Triskelion comes into play with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
1/1
Illus. Christopher Moeller
#269

Viridian Longbow - 1
Artifact - Equipment (C)
Equipped creature has "T: This creature deals one damage to target creature or player."
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Illus. Jeremy Jarvis
# 270

Vorrac Battlehorns - 2
Artifact - Equipment (C)
Equipped creature has trample and can't be blocked by more than one creature.
Equip 1
#271

Vulshok Battlegear - 3
Artifact Ð Equipment (U)
Equip: 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Equipped creature gets +3/+3.
Illus. Ken Dobler
#272

Vulshok Gauntlets 2
Artifact - Equipment
Eqiupped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip 3 (3:Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
#273

Welding Jar - 0
Artifact (C)
Sacrifice Welding Jar: Regenerate target artifact.
#274

Wizard Replica - 3
Artifact Creature - Wizard (C)
U, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.
1/3
It responds with unnatural precision.
Illus. Carl Critchlow
#275

Worldslayer - 5
Artifact - Equipment (R)
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Illus. Greg Staples
#276

Yotian Soldier - 3
Artifact Creature - Soldier
Attacking doesn't cause Yotian Soldier to tap.
1/4
#277
NON-BASIC LAND (9/9)

Ancient Den
Artifact Land (C)
(This isn't a spell.)
T: Add W to your mana pool.
#278

Blinkmoth Well
Land (U)
T: Add 1 to your mana pool
2,T: Tap target noncreature artifact.
#279

Cloudpost
Land - Locus (C)
Cloudpost comes into play tapped.
T: Add 1 to your mana pool for each Locus in play.
"He watches from above. He watches from below. He watches from within." - Inscription on Tal-Jilad, the Tree of Tales
Illus. Martina Pilcerova
#280

Glimmervoid
Land (R)
At end of turn, if you control no artifacts, sacrifice Glimmervoid.
T: Add one mana of any color to your mana pool.
On a blank canvas, there are unlimited possibilities.
Illus. Lars Grant-West
#281

Great Furnace
Artifact Land (C)
(This isn't a spell.)
T: Add R to your mana pool.
#282

Seat of the Synod
Artifact Land (C)
(This isn't a spell.)
T: Add U to your mana pool.
#283

Stalking Stones
Land (U)
T: Add one colorless mana to your mana pool.
6: Stalking Stones becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.)
#284

Tree of Tales
Artifact Land (C)
(This isn't a spell.)
T: Add G to your mana pool.
Illus. John Avon
#285

Vault of Whispers
Artifact Land (C)
(This isn't a spell.)
T: Add B to your mana pool.
#286

BASIC LAND (20/20)

Forest 4 X
Basic Land - Forest
#287 - 290

Island 4 X
Basic Land - Island
#291 - 294

Mountain 4 X
Basic Land - Mountain
#295 - 298

Plains 4 X
Basic Land - Plains
#299 - 302

Swamp 4 X
Basic Land - Swamp
#303 - 306

68 commentaires

  1. carlou Mercredi 26 Avril 2006 à 09:30
    Ouai c vrai sa me tarde le français car la jai du mal :evil:
  2. ulk Mercredi 19 Novembre 2003 à 13:34
    Moi et l' anglais ca fait deux
  3. ulk Mercredi 19 Novembre 2003 à 13:33
    Dommage que c'est en anglais
    j'attends impatiament celle en francais
  4. rafaletitanesque Mercredi 19 Novembre 2003 à 11:23
    En anglais j'ai un peu de mal...c quand en french?
  5. HautElfe Lundi 29 Septembre 2003 à 19:07
    Je suis une tard en anglais alors si quequ'un avait la suite de la liste en francais...
    merci d'avance
  6. GT Samedi 27 Septembre 2003 à 17:04
    Trés donne liste . bien compléte .donc bravo .
    mais on peu dire que magic aprés ça devient du n'importe quoi .
  7. sisou Dimanche 21 Septembre 2003 à 19:01
    Cool celui qui la mit en francais c'est 10 fois mieu!!!!!
  8. Gyzmo Samedi 20 Septembre 2003 à 21:08
    Oué
  9. LarzukleVengeur Vendredi 19 Septembre 2003 à 21:11
    Je sens ke l'environnement bloc deviendra un véritable carnage (ah pardon, un véritable mirrodin!)! pas mal de cartes abusées, certes (ange de platine pour n'en citer qu'une...) mais a aussi plus ke la part normale de cartes excellentes! mais moi, ce ki me réjouis le plus, c'est le retour d'un artiste qu'on a po vu depuis un moment en standard: brom!
    j'attends avec impatience la sortie de mirrodin!
  10. Ixidor25 Vendredi 19 Septembre 2003 à 08:05
    Bon, ba je crois que on l'a tous vu, artefacts, artefacts et encore artefacts... il me presse de connaitre les premiers jeux tournois...
  11. Reddragon Jeudi 18 Septembre 2003 à 11:54
    A mon avi, ya plus de moquette chez wizard, avec tout ce ki on fumer pour créer l'extension... le mox tue tou; le black ossi, é le scepter é un énorme spoiler !!! merci wizard !!!!!!!
  12. CRL Mercredi 17 Septembre 2003 à 17:24
    Je viens d'éplucher la liste... quelle tristesse!
    c'est quoi cette extension de merde?
    après des si bonnes extensions depuis quelques années, pourquoi un retour au "mercadian style"??
    non content d'avoir mutilé notre jeu préféré, wizards nous signe ici une extension bien faible.
  13. yougzeboul Mercredi 17 Septembre 2003 à 16:48
    Comprend pas l anglais, c con
  14. zergonowy Mardi 16 Septembre 2003 à 20:58
    C'est a cause de suite de choix foireux que wizard va perdre des joueur.
    par exemple moi(meme si ca na aucune importance pour vous)
    -en premier le "magnifique" design des nouvelles cartes(j'aurais pu esperer que ce ne soit que pour la 8°).
    -et ensuite une éditions d'artefact dont la moitié sont totalement inutile.
    -"un des nombreux mort de dégoût du nouveau magic"
  15. l-apothicaire Mardi 16 Septembre 2003 à 13:17
    Fatespinner et le mox sont des cartes hyper fortes, il va falloir se jeter dessus. en tout cas merci pour la liste.
  16. jubecq Lundi 15 Septembre 2003 à 19:20
    Y'a des super artefact!!!trop cool
  17. Tazounet Lundi 15 Septembre 2003 à 15:36
    C'est trop long et tellement nul donc j'ai du m'arraitter avant la fin.

    et arreter decrire en anglais !!!!!!!!!!!!!!!!!!!!!!!!!!!!!















  18. maitre_tetsuo Lundi 15 Septembre 2003 à 14:02
    Wieard a pété le cable la carte isochron specter va etre interdite en type un ds dix jourslolol
    imaginé la combo avec time walk=tour infini pour 4....
    lololol...
    ou comment tuer au tour un avec un balck lotus et ces deux carte...
    lololol c n'importe koi...
    mais encore que se passe il quand il y a deux platinium en jeu...
    enfin mindslaver ou comment faire pourque l'adversaire ne joue plus qu'avec des ephemeres...
    c une extension de carte morte dans deux semaine...
  19. OBERON Lundi 15 Septembre 2003 à 09:16
    Des decks essentiellements composé d'artefact vont certainement vite faire leurs apparitions
  20. SQ Dimanche 14 Septembre 2003 à 22:15
    On sent les decks à la combale de merde (bravo esno, une carte à 5 et une à 7 pour gagner à coup de 10/10 qui trample pas), les gros thons pour pinpins et les cartes plus tech'

    sq, c'est bien beau tout ça mais c'est dommage que ça ne soit pas magic
  21. Esno Dimanche 14 Septembre 2003 à 18:00
    Pour l artefact 10/10 pour 5 qui te met ta biblio au cimetiere, il suffit de mettre l artefact pour 7 (ange .....) qui t empecheche de perdre et empeche l adversaire de gagner
  22. philouskater69 Dimanche 14 Septembre 2003 à 14:06
    Merci pour la trduction en anglais , perso je trouve que ca fait trop d ' artefact... mais c qu ' un avis
  23. Celui-qui-ne-meurt-jamais Dimanche 14 Septembre 2003 à 12:46
    Y a un truc de marrant :
    y a un monstre 10/10 artefact pour 5
    mais kan il arrive en jeu, toute la biblio passe au cimetière ;
    y aurai pas un errata là ?
  24. Maxman Dimanche 14 Septembre 2003 à 12:39
    Whaouuu! plus de 100 artefacts c'est un record j'en connait qui vont être contents!
  25. nuclearwast Dimanche 14 Septembre 2003 à 02:42
    Vraiment cool sa ce preview des cartes en avance
    je vous célificte pour sa mais... comment vous les avez pogner?
  26. poilau Samedi 13 Septembre 2003 à 23:10
    Goblin charbelcher 4
    artifact
    3, t: reveal cards from the top of your library until you reveal a land card. goblin charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. if the revealed land card was a mountain, goblin charbelcher deals double that damage instead. put the revealed cards on the bottom of your library in any order.
    #176

    ou comment faire entre 4 et 6 points par tour en moyenne sur qui on veut et quasiment incontrable dans un jeu gob, le cursed scroll peut presque (et j'ai bien dit presque ;) ) partir à la retraite. la carte trop dégénérée ils sont complètement malades chez wotc :p

    sinon quelques rééditions sympas comme globgnome ou terror. le blanc est de nouveau le plus favorisé (de bons anti bêtes, du weenie, que du bon quoi), le noir aussi a quelques bonnes cartes, et pour les autres c'est tout caca, le bleu est injouable et le rouge a même pas un blast potable.
  27. Magico Samedi 13 Septembre 2003 à 21:12
    Pourkoi c pa en francé ?????dommage
  28. Cromat Samedi 13 Septembre 2003 à 21:03
    Finalement ils ont quand même édité le platinum angel ...
    préparez vos "fracasser" et autres pètes-artefacts :lol:
  29. swanted Samedi 13 Septembre 2003 à 17:19
    Growaaaaaaa, j'pourrais même pas aller aux préview.....growaaaaaaaa, pas juste, growaaaaaa merci pour l'article et les traduce, v'ai me faire un deck megatog moi growaaaaaa
  30. Mind Samedi 13 Septembre 2003 à 17:05
    Damping matrix 3
    artifact
    activated abilities of artifacts and creatures can't be played unless they're mana abilities.
    #161

    dead-iron sledge - 1
    artifact Ð equipment (u)
    equip: 2 (2: attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if creature leaves play.)
    whenever equipped creature blocks or is blocked by a creature, destroy that creature and the equipped creature.
    illus. ray lago
    #162

    dragon blood - 3
    artifact (u)
    3,t: put a +1/+1 counter on target creature.
    #163

    dross scorpion - 4
    artifact creature (c)
    whenever dross scorpion or another artifact is put into a graveyard from play, you may untap target artifact.
    3/1
    #164

    duplicant - 6
    artifact creature - shapeshifter (r)
    imprint - when duplicant comes into play you may remove target nontoken creature from the game. (the removed card is imprinted on this artifact.)
    as long as a creature card is imprinted on duplicant, duplicant has that card's power, toughness, and creature types. it's still a shapeshifter.
    2/4
    illus. thomas m. baxa
    #165

    duskworker - 4
    artifact creature (u)
    whenever duskworker becomes blocked, regenerate it.
    3: duskworker gets +1/+0 until end of turn.
    at the setting of each sun, it emerges to clean mirrodin's floor of the day's carrion.
    2/2
    #166

    elf replica - 3
    artifact creature - elf (c)
    1g, sacrifice elf replica: destroy target enchantment.
    2/2
    #167

    empyrial plate 2
    artifact - equipment (u)
    equipped creature gets +1/+1 for each card in your hand.
    equip 2 (2: attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if the creature leaves play.)
    #168

    extraplanar lens - 3
    artifact (r)
    imprint - when extraplanar lens comes into play, you may remove target land you control from the game. (the removed card is imprinted on this artifact.)
    whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
    illus. lars grant west
    #169

    farsight mask 5
    artifact
    whenever a source an opponent controls deals damage to you, if farsight mask is untaped, you may draw a card.
    #170

    fireshrieker - 3
    artifact - equipment (u)
    equipped creature has double strike.
    equip 2
    #171

    frogmite - 4
    artifact creature (?)
    affinity for artifacts (this spell costs 1 less to play for each artifact you control)
    2/2
    #172

    galvanic key 2
    artifact
    you may play galvanic key at any time you could play an instant
    3, t: untap target artifact
    #173

    gate to the aether 6
    artifact
    at the beginning of each player's upkeep, that player reveals the top card of his or her library. if it's an artifact, creature, enchantment, or land card, the player may put it into play.
    #174

    gilded lotus - 5
    artifact (r)
    t: add three mana of any one color to your mana pool.
    over such beauty, wars are fought. with such power, wars are won.
    illus. martina pilcerova
    #175

    goblin charbelcher 4
    artifact
    3, t: reveal cards from the top of your library until you reveal a land card. goblin charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. if the revealed land card was a mountain, goblin charbelcher deals double that damage instead. put the revealed cards on the bottom of your library in any order.
    #176

    goblin dirigible 6
    artifact creature
    flying goblin dirigible doesn't untap during your untap step.
    at the beginning of your upkeep, you may pay 4. if you do, untap goblin dirigible.
    4/4
    #177

    goblin replica - 3
    artifact creature - goblin (c)
    3r, sacrifice goblin replica: destroy target artifact.
    2/2
    #178

    goblin war wagon 4
    artifact creature
    goblin war wagon doesn't untap during your untap step.
    at the beginning of your upkeep, you may pay 2. if you do, untap goblin war wagon.
    3/3
    #179

    gold myr - 2
    artifact creature - myr (c)
    t: add w to your mana pool.
    1/1
    #180

    golem-skin gauntlets - 1
    artifact - equipment (u)
    equipped creature gets +1/+0 for each equipment attached to it.
    equip 2
    #181

    granite shard 3
    artifact - uncommon
    3, t or r, t: granite shard deals 1 damage to target creature or player
    #182

    grid monitor - 4
    artifact creature
    you can't play creature spells.
    4/6
    #183

    heartwood shard 3
    artifact
    3, t or g, t: target creature gains trample until end of turn.
    #184

    hematite golem - 4
    artifact creature - golem (c)
    1r: hematite golem gets +2/+0 until end of turn
    1/4
    #185

    icy manipulator - 4
    artifact (u)
    1,t: tap target artifact, creature, or land.
    a model of mirrodin in both shape and spirit.
    #186

    iron myr - 2
    artifact creature - myr (c)
    t: add r to your mana pool.
    1/1
    #187

    isochron scepter - 2
    artifact (u)
    imprint - when isochron scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (the removed card is imprinted on this artifact.)
    2, t: you may copy the imprinted instant card and play the copy without paying its mana cost.
    illus. mark harrison
    #188

    jinxed choker 3
    artifact
    at the end of your turn, target opponent gains crontrol of jinxed choker and puts a charge counter on it.
    at the beginning of your upkeep, jinxed choker deals damage to you equal to the number of charge counters on it.
    3: put a charge counter on jinxed choker or remove one from it.
    #189

    krark's thumb - 2
    legendary artifact (r)
    if you would flip a coin, instead flip 2 coins and ignore one.
    #190

    leaden myr 2
    artifact creature - myr
    t: add b to your mana pool.
    1/1
    #191

    leonin bladetrap 3
    artifact
    you may play leonin bladetrap any time you could play an instant.
    2, sacrifice leonin bladetrap: leonin bladetrap deals 2 damage to each attacking creature without flying.
    #192

    leonine scimitar - 1
    artifact - equipment (?)
    equip: 1 (1: attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if creature leaves play.)
    equipped creature gets +1/+1.
    illus. doug chaffee
    #193

    leonin sun standard 2
    artifact (u)
    1w: creatures you control get +1/+1 until end of turn.
    #194

    leveler - 5
    artifact creature (r)
    when leveler comes into play, remove your library from the game.
    10/10
    #195

    liar's pendulum 1
    artifact
    2, t: name a card. target opponent guesses whether a card with that name is in your hand. you may reveal your hand. if you do and your opponent guessed wrong, draw a card.
    #196

    lifespark spellbomb - 1
    artifact (c)
    g, sacrifice lifespark spellbomb: until end of turn, target land becomes a 3/3 creature that's still a land.
    1, sacrifice lifespark spellbomb: draw a card.
    "awaken that which was never asleep" - spellbomb inscription
    illus. jim nelson
    #197

    lightning coils 3
    artifact
    whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on lightning coils. at the beginning of your upkeep, if lightning coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red elemental creature tokens with haste into play. remove them from the game at end of turn.
    #198

    lightning greaves - 2
    artifact - equipment
    equipped creature has haste and can't be target of spells or abilities.
    equip 0 (0: attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if creature leaves play.)
    #199

    lodestone myr 4
    artifact creature - myr
    trample
    tap an untapped artifact you control: lodestone myr gets +1/+1 until end of turn.
    when necessary, myr can override and control any artificial object, as can their creator.
    2/2
    #200

    loxodon warhammer - 3
    artifact - equipment (u)
    equipped creature gets +3/+0, has trample, and has "whenever this creature deals damage you gain that much life."
    equip 3 (3: attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if creature leaves play.)
    illus. jeremy jarvis
    # 201

    malachite golem - 6
    artifact creature - golem (c)
    1g: malachite golem gains trample until end of turn.
    centuries before the first branches of the tangle gave shelter from the suns' cold light, the shadows of golems were mirrodin's only shade.
    5/3
    illus. paolo parente
    #202

    mask of memory - 2
    artifact Ð equipment (u)
    equip: 1 (1: attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if creature leaves play.)
    whenever equipped creature deals combat damage to a player, you may draw two cards. if you do, discard a card.
    illus. alan polack
    #203

    mesmeric orb - 2
    artifact (r)
    whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
    a step in one direction is two steps away from another.
    illus. david martin
    #204

    mind's eye 5
    artifact
    whenever an opponent would draw a card, you may pay 1. if you do, you draw a card also.
    #205

    mindslaver 6
    artifact (r)
    4, t, sacrifice mindslaver: you control target player's next turn. (you see all cards that player could see and make all decisions for the player. he or she doesn't lose life because of mana burn.)
    #206

    mindstorm crown 3
    artifact
    at the beginning of you upkeep, if you have no cards in your hand, draw a card. otherwise, you lose one life.
    #207

    mirror golem - 6
    artifact creature - golem (u)
    imprint - when mirror golem comes into play, you may remove target card in a graveyard from the game.
    mirror golem has protection from each of the imprinted card's types (the card types are artifact, creature, enchantment, instant, land, and sorcery.)
    3/4
    #208

    mourner's shield 4
    artifact
    imprint - when mourner's shield comes into play, you may remove target card in a graveyard from the game. (the removed card is imprinted on this artifact.)
    2, t: prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.
    #209

    myr adapter - 3
    artifact creature - myr (c)
    myr adapter gets +1/+1 for each equipment attached to it.
    1/1
    "the simplest way to plan ahead is merely to be ready for everything." - pontifex, elder researcher
    illus. ben thompson
    #210

    myr enforcer - 7
    artifact creature - myr (c)
    affinity for artifacts
    4/4
    most myr monitor other species. some myr monitor other myr.
    illus. greg staples
    #211

    myr incubator 6
    artifact
    6, t, sacrifice myr incubator: search your library for any number of artifact cards, remove them from the game, then put that many 1/1 myr artifact creature tokens into play. then shuffle your library.
    #212

    myr mindservant - 1
    artifact creature - myr (u)
    2, t: shuffle your library.
    1/1
    #213

    myr prototype - 5
    artifact creature - myr (u)
    at the beginning of your upkeep put a +1/+1 counter on myr prototype.
    myr prototype can't attack or block unless you pay 1 for each +1/+1 counter on it.
    2/2
    #214

    myr retriever 2
    artifact creature - myr
    when myr retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
    1/1
    #215

    necrogen spellbomb - 1
    artifact (c)
    b, sacrifice necrogen spellbomb: target player discards a card from his or her hand
    1, sacrifice necrogen spellbomb: draw a card.
    #216

    needlebug - 4
    artifact creature - insect (u)
    protection from artifacts
    you may play needlebug any time you could play an instant.
    2/2
    #217

    neurok hoversail - 1
    artifact - equipment (c)
    equipped creature has flying.
    equip 2 (2: attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if the creature leaves play.)
    illus. alan pollack
    #218

    nightmare lash 4
    artifact - equipment
    equipped creature gets +1/+1 for each swamp you control.
    equip - pay 3 life. (pay 3 life: attach to target creaure you control. equip only as a sorcery. this card comes into play unattached and stays in play if the creature leaves play.)
    #219

    nim replica 3
    artifact creature - zombie (c)
    2b, sacrifice nim replica: target creature gets -1/-1 until end of turn.
    3/1
    #220

    nuisance engine 3
    artifact
    2, t: put a 0/1 pest artifact creature token into play.
    #221

    oblivion stone - 3
    artifact (r)
    4, t: put a fate counter on target permanent.
    5, t, sacrifice oblivion stone: destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
    #222

    omega myr - 2
    artifact creature - myr (c)
    1/2
    last to charge, last to fall.
    illus. dany orizo
    #223

    ornithopter - 0
    artifact creature (u)
    flying
    regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
    illus. dana knutson
    0/2
    #224

    pearl shard - 3
    artifact (u)
    3,t or w,t: prevent the next 2 damage that would be dealt to target creature or player this turn.
    leonin folktales claim it was brought from beyond the sky by the first kha.
    #225

    pentavus - 7
    artifact creature (r)
    pentavus comes into play with five +1/+1 counters on it.
    1, remove a +1/+1 counter from pentavus: put a 1/1 pentavite artifact creature token with flying into play.
    1, sacrifice a pentavite: put a +1/+1 counter on pentavus.
    0/0
    illus. greg staples
    #226

    pewter golem 5
    artifact creature - golem (c)
    1b: regenerate pweter golem
    4/2
    #227

    platinum angel - 7
    artifact creature - angel (r)
    flying
    you can't lose the game and your opponents can't win the game.
    4/4
    illus. brom
    #228

    power conduit - 2
    artifact (u)
    t, remove a counter from a permanent you control: choose one - put a charge counter on target artifact; or put a +1/+1 counter on target creature.
    never content, vedalken artificers continually tinker with thier creatures.
    #229

    proteus staff 3
    artifact
    u2, t: put target creature on the bottom of its owner's library.
    that creature's controller reveals cards from the top of his or her library until he or she reveals a creature card.
    that player puts that card into play and the rest on the bottom of his or her library in any order.
    play this ability only any time you could play a sorcery.
    #230

    psychogenic probe 2
    artifact (r)
    whenver a spell or ability causes a player to shuffle his or her library, psychogenic probe deals 2 damage to him or her.
    #231

    pyrite spellbomb - 1
    artifact (c)
    r, sacrifice pyrite spellbomb: pyrite spellbomb deals 2 damage to target creature or player.
    1, sacrifice pyrite spellbomb: draw a card.
    "melt that which was never frozen." - spellbomb inscription
    illus. jim nelson
    #232

    quicksilver fountain - 3
    artifact (r?)
    at the beginning of each player's upkeep, that player puts a flood counter on target non-island land he or she controls. that land is an island as long as it has a flood counter on it. if all lands in play are islands, remove all flood counters from all lands.
    #233

    rust elemental 4
    artifact creature - elemental
    flying
    at the beginning of your upkeep, sacrifice an artifact other than rust elemental. if you can't, tap rust elemental and you lose 4 life.
    4/4
    #234

    rustspore ram - 4
    artifact creature (u)
    when rustspore ram comes into play, destroy target equipment.
    1/3
    #235

    scale of chiss-goria - 3
    artifact (c)
    affinity for artifacts
    you may play scale of chiss-goria any time you could play an instant.
    t: target creaure gets +0/+1 until end of turn.
    illus. alan pollack
    #236

    scrabbling claws 1
    artifact
    t: target player removes a card in his or her graveyard from the game.
    1, sacrifice scrabbling claws: remove target card in a graveyard from the game. draw a card.
    #237

    sculpting steel 3
    artifact
    when sculpting steel comes into play, it becomes a copy of any artifact in play
    #238

    scythe of the wretched 2
    artifact - equipment
    equipped creature gets +2/+2. whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. attach schythe of the wretched to that creature.
    equip 4
    #239

    serum tank 3
    artifact
    whenever serum tank or another artifact comes into play, put a charge counter on serum tank.
    3, t, remove a charge counter from serum tank: draw a card.
    #240

    silver myr - 2
    artifact creature - myr (c)
    t : add u to your mana pool.
    1/1
    the vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
    illus. kev walker
    #241

    skeleton shard - 3
    artifact (u)
    3, tor b, t: return target artifact creature from your graveyard to your hand.
    #242

    slagwurm armor - 1
    artifact Ð equipment
    equip: 3 (3: attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if creature leaves play.)
    equipped creature gets +0/+6.
    #243

    soldier replica - 3
    artifact creature - soldier (c)
    1w, sacrifice soldier replica: this deals 3 damage to target attacking or blocking creature.
    it fights with inhuman vigor.
    1/3
    illus. carl critchlow
    #244

    solemn simalacrum - 4
    artifact creature (r)
    when solemn simalacrum comes into play, you may search your library for a basic land card and put that card into play tapped. if you do, shuffle your library.
    when solemn simalacrum is put into a graveyard from play, you may draw a card.
    2/2
    illus. greg staples
    #245

    soul foundry - 4
    artifact (r)
    imprint Ð when soul foundry comes into play, you may remove a creature card in your hand from the game. (the removed card is imprinted on this artifact).
    x,t: put a creature token into play that's a copy of the imprinted card. x is the converted mana cost of that card.
    illus. arnie swekel
    #246

    spellweaver helix 3
    artifact (r)
    imprint - when spellweaver helix comes into play, you may remove two target sorcery cards in a single graveyard from the game
    whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other and play the copy without paying its mana cost.
    #247

    steel wall - 1
    artifact creature - wall (c)
    0/4
    we sculpt the land into what we need - homes, armament, fortresses of war. our strength comes not only from knowing, but from commanding the terrain." - raksha golden cub, leonin kha
    illus. david day
    #248

    sun droplet - 2
    artifact (u)
    whenever you're dealt damage, put that many charge counters on sun droplet.
    at the beginning of each player's upkeep, you may remove a charge counter from sun droplet. if you do, you gain 1 life.
    illus. tim hildebrandt
    #249

    sumbeam spellbomb 1
    artifact
    w, sacrifice sunbeam spellbomb: you gain 5 life.
    1, sacrifice sunbeam spellbomb: draw a card.
    #250

    sword of kaldra 4
    legendary artifact - equipment (r)
    equipped creature gets +5/+5
    whenever equipped creature deals combat damage to a creature, remove that creature from the game.
    equip 4 (4: attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if creature leaves play.)
    #251

    synod sanctum 1
    artifact
    2, t: remove target permanent you countrol from the game.
    2, sacrifice synod sanctum: return to play under your control all cards removed from the game with synod sanctum.
    #252

    talisman of dominance - 2
    artifact (u)
    t: add 1 to your mana pool.
    t: add u or b to your mana pool. talisman of dominance deals 1 damage to you.
    #253

    talisman of impulse - 2
    artifact (u)
    t: add 1 to your mana pool.
    t: add r or g to your mana pool. this deals 1 damage to you.
    #254

    talisman of indulgence - 2
    artifact (u)
    t: add 1 to your mana pool.
    t: add b or r to your mana pool. this deals 1 damage to you.
    #255

    talisman of progress - 2
    artifact (u)
    t: add 1 to your mana pool.
    t: add w or u to your mana pool. this deals 1 damage to you.
    #256

    talisman of unity - 2
    artifact (u)
    t: add 1 to your mana pool.
    t: add g or w to your mana pool. this deals 1 damage to you.
    #257

    tanglebloom - 1
    artifact (c)
    1, t: you gain 1 life.
    druids converted swaths of the tangle into tanglebloom orchards. though heavy tools are needed to cut a leaf in the tangle, tanglebloom fruit is easily plucked by hand.
    illus. val mayerik
    #258

    tangleroot 3
    artifact (r)
    whenever a player plays a creature spell, that player adds g to his or her mana pool.
    #259

    tel-jilad stylus - 1
    artifact (u)
    t: put target permanent you own on the bottom of your library.
    #260

    thought prison (?) - 5
    artifact (u)
    imprint Ð when thought prison comes into play, you may reveal target playerÕs hand. if you do so, choose a non-land card and remove it from the game. (the removed card is imprinted on this artifact.)
    whenever a player plays a spell of the same color or with converted mana cost equal to the imprinted card, thought prison deals 2 damage to him or her.
    illus. glen angus
    #261

    timesifter 5
    artifact (r)
    at the beginning of each player's upkeep each player removes the top card or his or her library from the game. the player who removed the card with the highest converted mana cost takes an extra turn after this one. if two or more player's cards are tied for highest cost, the tied players repeat this process until the tie is broken.
    #262

    titanium golem - 5
    artifact creature - golem (c)
    1w: titanium golem gains first strike until end of turn.
    3/3
    #263

    tooth of chiss-goria - 3
    artifact (c)
    affinity for artifacts
    you may play tooth of chiss-goria any time you could play an instant.
    t: target creature gets +1/+0 until end of turn.
    #264

    tower of champions 4
    artifact (r)
    8, t: target creature gets +6/+6 until end of turn
    #265

    tower of eons 4
    artifact (r)
    8, tap: you gain 10 life.
    #266

    tower of fortunes 4
    artifact (r)
    8, tap: draw four cards.
    #267

    tower of murmurs 4
    artifact (r)
    8, t: target player put the top eight cards of his or her library into his or her graveyard.
    #268

    triskelion - 6
    arifact creature (r)
    triskelion comes into play with three +1/+1 counters on it.
    remove a +1/+1 counter from triskelion: triskelion deals 1 damage to target creature or player.
    1/1
    illus. christopher moeller
    #269

    viridian longbow - 1
    artifact - equipment (c)
    equipped creature has "t: this creature deals one damage to target creature or player."
    equip 3 (3: attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if the creature leaves play.)
    illus. jeremy jarvis
    # 270

    vorrac battlehorns - 2
    artifact - equipment (c)
    equipped creature has trample and can't be blocked by more than one creature.
    equip 1
    #271

    vulshok battlegear - 3
    artifact Ð equipment (u)
    equip: 3 (3: attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if creature leaves play.)
    equipped creature gets +3/+3.
    illus. ken dobler
    #272

    vulshok gauntlets 2
    artifact - equipment
    eqiupped creature gets +4/+2 and doesn't untap during its controller's untap step.
    equip 3 (3:attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if the creature leaves play.)
    #273

    welding jar - 0
    artifact (c)
    sacrifice welding jar: regenerate target artifact.
    #274

    wizard replica - 3
    artifact creature - wizard (c)
    u, sacrifice wizard replica: counter target spell unless its controller pays 2.
    1/3
    it responds with unnatural precision.
    illus. carl critchlow
    #275

    worldslayer - 5
    artifact - equipment (r)
    whenever equipped creature deals combat damage to a player, destroy all permanents other than worldslayer.
    equip 5 (5: attach to target creature you control. equip only as a sorcery. this card comes into play unattached and stays in play if the creature leaves play.)
    illus. greg staples
    #276

    yotian soldier - 3
    artifact creature - soldier
    attacking doesn't cause yotian soldier to tap.
    1/4
    #277
    non-basic land (9/9)

    ancient den
    artifact land (c)
    (this isn't a spell.)
    t: add w to your mana pool.
    #278

    blinkmoth well
    land (u)
    t: add 1 to your mana pool
    2,t: tap target noncreature artifact.
    #279

    cloudpost
    land - locus (c)
    cloudpost comes into play tapped.
    t: add 1 to your mana pool for each locus in play.
    "he watches from above. he watches from below. he watches from within." - inscription on tal-jilad, the tree of tales
    illus. martina pilcerova
    #280

    glimmervoid
    land (r)
    at end of turn, if you control no artifacts, sacrifice glimmervoid.
    t: add one mana of any color to your mana pool.
    on a blank canvas, there are unlimited possibilities.
    illus. lars grant-west
    #281

    great furnace
    artifact land (c)
    (this isn't a spell.)
    t: add r to your mana pool.
    #282

    seat of the synod
    artifact land (c)
    (this isn't a spell.)
    t: add u to your mana pool.
    #283

    stalking stones
    land (u)
    t: add one colorless mana to your mana pool.
    6: stalking stones becomes a 3/3 artifact creature that's still a land. (this effect doesn't end at end of turn.)
    #284

    tree of tales
    artifact land (c)
    (this isn't a spell.)
    t: add g to your mana pool.
    illus. john avon
    #285

    vault of whispers
    artifact land (c)
    (this isn't a spell.)
    t: add b to your mana pool.
    #286

    basic land (20/20)

    forest 4 x
    basic land - forest
    #287 - 290

    island 4 x
    basic land - island
    #291 - 294

    mountain 4 x
    basic land - mountain
    #295 - 298

    plains 4 x
    basic land - plains
    #299 - 302

    swamp 4 x
    basic land - swamp
    #303 - 306
  31. Mind Samedi 13 Septembre 2003 à 16:44
    Super !! mici arcarum !!
    si seulement mon boulangé pouvé faire d pain ossi bon que celui ci ;)
    ^^
  32. wouch Samedi 13 Septembre 2003 à 16:41
    Plated slagwurm 4ggg
    creature - wurm
    plated slagwurm can't be target of opponents spells or abilities.
    8/8
    franchement c'est une bonne guivre qui arrache bien
  33. kasuya Samedi 13 Septembre 2003 à 15:30
    Merci pour ta traduction
  34. ravageur Samedi 13 Septembre 2003 à 15:23
    Le noir déchire comme d'hab..vive les démon....
  35. Angel_bad Samedi 13 Septembre 2003 à 13:59
    On croirai revoir tempete !!! vous avez vu ? mass hysteria, mox, bottle gnomes, tempest od light, hum of the radix, arrest, auriok steelshaper , leonin abunas, leonin skyhunter, luminous angel , annul, broodstar, lumengrid sentinel, fatespinner , override, vedalken archmage pour ne citer que eux !!!! c'est vraiment de la balle cette extension ! jmen achete une boite et une collection lol !
  36. magicvince Samedi 13 Septembre 2003 à 13:45
    çà à l'air top, à mon avis, cette nouvelle sera aimé des prochains nouveaux de magic;
    je pense que les meilleur stratège seront enfin récompensé.
  37. magicvince Samedi 13 Septembre 2003 à 13:42
    Trop bien, j'aime pas les artefact-terrains ni les équipement, mais pour le reste, je dis merci neoexo
  38. tiamat Samedi 13 Septembre 2003 à 12:38
    Vous avez vu la puissance des artefact tout simplement fenomal le septre qui clone les epheme pour 2 et j'en passe putain ils ont grave fumer chez wizards ou il etait a cour d'imagination(magic c'est beau mais il va bien falloir que sa s'arrete un jour non???)
  39. krosian Samedi 13 Septembre 2003 à 12:36
    Pourquoi la liste s'arrête à 160/306????????????????????????????????????????????????????????
  40. tiamat Samedi 13 Septembre 2003 à 12:33
    Vous etes sur que c'est la liste complete parce que l'elfe d'habitude peut se transformer,il y a furnace dragon et le vampire avec les grosse seringue sur les bras pk nous monter des photo de ça si il ne les font pas en carte???????????????????????
  41. Speedlou Samedi 13 Septembre 2003 à 02:07
    Chrome mox c trop fou !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  42. simoun Samedi 13 Septembre 2003 à 00:25
    Bof 138 artefacts ou un truc du genre moi je dis que c'est exagerer surtout si on aime pas trop les artefacts... enfin bon on est bien obliger de faire avec alors bon t'en pis...
  43. miserable Vendredi 12 Septembre 2003 à 23:25
    A quand la reedition de l'offrand divine?
  44. darkred Vendredi 12 Septembre 2003 à 22:49
    "1g, t: la cible développe une abilité en vers une source artecfact "
    c'est joli, mais ça veut dire koi ?
  45. levraibibi Vendredi 12 Septembre 2003 à 22:48
    ça sort ce mirodin ?
  46. darkred Vendredi 12 Septembre 2003 à 22:42
    ... à arcanum et au traducteur cromat :p
    depuis le temps...
  47. kungfufighting Vendredi 12 Septembre 2003 à 22:40
    Elle est ou mon ange 6/6 pour 6 icolore et qui ne fait pas gagner la partie au joueur et que moi je ne perds pas et ou est mon black lotus invincible pour 5 mana incolore??????'
  48. simba Vendredi 12 Septembre 2003 à 22:32
    T tro un balaise 2 mirrondin !
  49. mouse Vendredi 12 Septembre 2003 à 22:13
    é cromat tasur a mort tro fort ! ! !! ! !!
  50. Kootox Vendredi 12 Septembre 2003 à 22:09
    Et la traduction sa va etre super fun de jouer avec ce bloc
  51. Ares5 Vendredi 12 Septembre 2003 à 22:05
    Reiver demon 4bbbb
    creature - demon
    flying
    when reiver demon comes into play, if you played it from your hand, destroy all non-artifact, nonblack creatures. they can't be regenerated.
    6/6
    075/306

    trop bon !!!!!!!!!!!!!!!!!!!!!!

    bravo pr l'article !

    ++
    ares
  52. ptitviaud Vendredi 12 Septembre 2003 à 21:57
    Je vois que tu t fais piquer la vedette, arcarum...
    tu écris en anglais et y en a qui l'on en français...
    en même temps, ca me fais moins de boulot pour le petit commentaire que j'ai fais précédamment...
  53. kilvan Vendredi 12 Septembre 2003 à 21:46
    Les globs gnomes sont réédités et ils ont mis des equivalents de spirale temporelle (avec entwine) et de drain de vie
  54. goldtribal Vendredi 12 Septembre 2003 à 21:41
    Merci à arcanum, c'est sympa de nous avoir trouvé les cartes.
    encore plus merci à cromat qui nous à tout traduit. quel boulot!
  55. boun Vendredi 12 Septembre 2003 à 21:41
    Y manque tous les artefact à partir de 'damping matrix'...
  56. dj-slash Vendredi 12 Septembre 2003 à 21:29
    Ya ke 160 carte sur 306!!!
    voila
  57. mauriceguns Vendredi 12 Septembre 2003 à 20:30
    J'ai pas vu platinium angel
  58. dalmio Vendredi 12 Septembre 2003 à 19:56
    Il va etrez très simpa le mox
    dommage qu'il n'y a pas de réédition de ses grands frères
    il y a des cartes très interressante comme l'artefact chalice of the void

    mais bon l'affinité d'artefact va etre très joué
    de plus le blanc n'est pas mal


  59. Chico Vendredi 12 Septembre 2003 à 19:52
    Thx pour la traduc c bien utile pour les faignants comme moi
  60. the-scorpio Vendredi 12 Septembre 2003 à 19:49
    Déja merci pour la traduc ( jaime pa tro langlais).ya d cartes super mais ya un pe tro d'artefact a mon gout.j'ai vu quelque truk d'intérrésant avec paroles d'adoration!!merci pour la liste sa m'aidera pour la preview.
  61. Ourobouros Vendredi 12 Septembre 2003 à 19:08
    Hhhhhhhhhh
  62. Silvebarbe Vendredi 12 Septembre 2003 à 19:07
    Ya des carte que je ne retrouve pas 1 artefact 6 1/1 avec 4 +1/+1 tu retire 1 marqueur t'inflige 1 blessure et ya que 2 légendes j'esperais des legende aussi bonnes que carnage meme qui ont plu bcp d'imaginatio ya que 306 carte mai on peu pas leur en vouloir
  63. neoexo Vendredi 12 Septembre 2003 à 19:05
    C est bien d avoir mis toute la liste, on sait ce que l on aura aux previews^^
  64. portikuss Vendredi 12 Septembre 2003 à 18:58
    Pour la traduction et je sens que les jeu artefact font faire sensation
  65. Dragondefeu Vendredi 12 Septembre 2003 à 18:55
    Grin reminder et fiery gambit ! yaaaaaaaah !
  66. Cromat Vendredi 12 Septembre 2003 à 18:44
    Anglophobes ne passez pas votre chemin :lol:

    altar's light 2ww
    Éphémère (u)
    retirez l'artefact ciblé ou l'enchantement ciblé de la partie.
    001/306

    arrest 2w
    enchanter : créature (c)
    la créature enchantée ne peut ni attaquer ni bloquer et ses capacités activées ne peuvent pas etre jouées.
    002/306

    auriok bladewarden 1w
    créature : humain et soldat (u)
    t: la créature ciblée gagne +x/+x jusqu'à la fin du tour, où x est la force du auriok bladewarden.
    1/1
    003/306

    auriok steelshaper 1w
    créature : humain et soldat (r)
    les coûts pour équiper vous coûtent 1 de moins à jouer.
    tant que auriok steelshaper est equipé, tous les soldats et chevaliers que vous contrôlez gagnent +1/+1.
    1/1
    004/306

    auriok transfixer w
    créature : humain et éclaireur (c)
    w, t: egagez l'artefact ciblé.
    1/1
    005/306

    awe strike w
    Éphémère (c)
    la prochaine fois que la créature ciblée vous inflige des blessures ce tour-ci, prevenez ces blessures. vous gagne zun nombre de points de vie égal au nombre de blessures prévenues de cette manière.
    006/306

    blinding beam 2w
    Éphémère (c)
    choisissez l'un - engagez deux créatures ciblées; ou les creatures de se degagent pas pendant la prochaine etape de degagement du joueur ciblé.
    entwine 1
    007/306

    leonin abunas 3w
    créature : chat et clerc
    les artefacts que vous contrôlez ne peuvent pas etre la cible de sorts ou de capacités que vos adversaires controlent.
    2/5
    008/306

    leonine denguard - 1w
    créature : chat et soldat (c)
    tant que le leonine denguard est équipé,le leonine denguard gagne +1/+1 et attaquer ne fait pas s'engager le leonine denguard.
    1/3
    009/306

    leonine elder w
    créature : chat et clerc (c)
    a chaque fois qu'un artefact arrive en jeu,vous pouvez gagner 1 point de vie.
    1/1
    010/306

    leonine skyhunter - ww
    créature : chat et chevalier (u)
    vol
    2/2
    011/306

    loxodon mender 5w
    créature : éléphant et clerc (c)
    w,t: régénérez l'artefact ciblé.
    3/3
    012/306

    loxodon peacekeeper 1w
    créature : éléphant et soldat
    au début de votre entretien, le joueur avec le moins de points de vie prend le contrôle du loxodon peacekeeper. si 2 joueurs ou plus sont à égalité pour le plus petit nombre de points de vie,choisissez-en un parmi eux, et ce joueur prend le controle du loxodon peacekeeper.
    4/4
    013/306

    loxodon punisher 3w
    creature : éléphant et soldat (r)
    loxodon punisher gagne +2/+2 pour chaque équipement attaché à lui.
    2/2
    014/306

    luminous angel 4www
    creature : ange
    vol
    au début de votre entretien, mettez en jeu un jeton de creature 1/1 blanc avec le vol esprit.
    4/4
    015/306

    raise the alarm - 1w
    Éphémère (c)
    mettez en jeu deux jetons de créature 1/1 blanc soldat.
    016/306

    razor barrier 1w
    Éphémère (c)
    le permanent ciblé que vous contrôlez acquiert la protection contre les artefacts ou contre la couleur de votre choix jusqu'à la fin du tour.
    017/306

    roar of the kha - 1w
    Éphémère
    chosissez l'un: les creatures que vous contrôlez gagent +1/+1; ou dégagez les creatures que vous controlez.
    entwine 1w (choose both if you pay the entwine cost.)
    illus matt cavotta
    018/306

    rule of law 2w
    enchantement
    chaque joueur ne peut pas jouer plus d'un sort chaque tour.
    019/306

    second sunrise 1ww
    Éphémère (r)
    chaque joueur renvoie en jeu toutes les cartes d'artefact, de creature, d'enchantement et de terrain qui ont été mises dans son cimetiere ce tour-ci.
    020/306

    skyhunter cub 2w
    creature : chat et chevalier (c)
    tant que le skyhunter cub est équipé, il gagne +1/+1 et a le vol.
    2/2
    021/306

    skyhunter patrol 2ww
    creature : chat et chevalier (c)
    vol, initiative
    2/3
    022/306

    slith ascendant 1ww
    creature : slith (u)
    vol
    à chaque fois que le slith ascendant inflige des blessures de combat à un joueur, mettez un marqueur +1/+1 sur lui.
    1/1
    023/306

    solar tide 4ww
    rituel – rare
    choisissez l'un - detruisez les creatures avec une force de 2 ou moins; ou détruisez les creatures avec une force de 3 ou plus.
    entwine: sacrifiez deux terrains. (choisissez les deux si vous paye zle cout d'entwine.)
    illus.: dave dorman
    024/306

    soul nova 3ww
    Éphémère (r)
    retirez de la partie la créature attaquante ciblée ainsi que tous les equipements attachés à cette creature.
    025/306

    sphere of purity 3w
    enchantment(c)
    si un artefact devrait vous infliger des blessures, prevenez 1 de ces blessures.
    026/306

    taj-nar swordsmith - 3w
    creature : chat et soldat (u)
    quand taj-nar swordsmith arrive en jeu, vous pouvez payez x. si vous faites ainsi, cherche zdans votre bibliotheque une carte d'equipement avec un coût converti de mana de x ou moins et mettez cette carte en jeu. puis melangez vote bibliotheque.
    2/3
    027/306

    tempest of light 2w
    Éphémère
    détruisez tous les enchantements.
    028/306

    annulation - u
    Éphémère (c)
    contrecarrez le sort d'artefact ou d'enchantement ciblé.
    029/306

    assert authority 5uu
    affinité avec les artefacts (ce sort coute 1 de moins à jouer pour chaque artefact que vous controlez.)
    contrecarrez le sort ciblé, puis retirez le de la partie.
    030/306

    broodstar - 8uu
    creature - beast
    affinité avec les artefacts (ce sort coute 1 de moins à jouer pour chaque artefact que vous controlez.)
    vol
    la force et l'endurance de broodstar sont chacune egale au nombre d'artefacts que vous contrôlez.
    */*
    illus glen angus
    031/306

    disarm u
    Éphémère
    détachez tout equipement de la creature ciblée.
    032/306

    domineer 1uu
    enchanter : créature-artefact (u)
    vous controlez la creature-artefact enchantée
    033/306

    dream's grip u
    Éphémère (c)
    choisissez l'un - engagez le permanent ciblé; ou dégage zle permanent ciblé.
    entwine 1
    034/306

    fabricate 2u
    rituel
    cherche zdans votre bibliotheque un carte d'artefact, revelez-là, et mettez la dans votre main. puis mélangez votre bibliotheque.
    035/306

    fatespinner - 1uu
    creature : humain et sorcier (r)
    au debut de l'entretien de chaque adversaire, ce joueur choisit étape de dégagement, phase principale, ou phase de combat. ce joueur passe chaque occurence de l'etape ou de la phase choisie ce tour-ci.
    1/2
    036/306

    inertia bubble 1u
    enchanter : artefact (c)
    l'artefact enchanté ne se degage pas pendant l'etape de degagement de son controleur.
    37/306

    looming hoverguard 4uu
    creature : drone
    vol
    quand le looming hoverguard arrive en jeu, mettez l'artefact ciblé sur le dessus de la bibliotheque de son propriétaire.
    3/3
    038/306

    lumengrid augur 3u
    creature : vedalken et sorcier (r)
    1, t: le joueur ciblé pioche une carte puis defausse une carte de sa main.si ce joueur defausse une carte d'artefact de cette maniere, dégagez le lumengrid augur.
    2/2
    039/306

    lumengrid sentinel 2u
    creature - humain et sorcier
    vol
    a chaque fois qu'un artefact arrive en jeu sous votre controle, vous pouvez engager le permanent ciblé.
    1/2
    040/306

    lumengrid warden 1u
    creature : humain et sorcier (c)
    1/3
    041/306

    march of the machines – 3u
    enchantement (r)
    les artefacts non-creature sont des creatures-artefact avec une force et une endurance chacune egale à leur cout converti de mana. (vous ne pouvez pas equiper une creature avec un equipement qui est une creature.)
    042/306
    illus.: ben thompson

    neurok familiar 1u
    creature : oiseau (c)
    vol
    quand le neurok familiar arrive en jeu, revelez la carte du dessus de votre bibliotheque. si c'est une carte d'artefact , mettez-la dans votre main. sinon mettez-la dans votre cimetiere.
    1/1
    043/306

    neurok spy 2u
    creature : humain et rogue
    neurok spy est imblocable tant que le joueur defenseur contrôle un artefact.
    2/2
    044/306

    override - 2u
    Éphémère (c)
    contrecarrez le sort ciblé a moins que son lanceur ne paie 1 pour chaque artefact que vous controlez.
    045/306

    psychic membrane 2u
    creature : mur
    (les murs ne peuvent pas attaquer.) quand la psychic membrane bloque, vous pouve zpiocher une carte.
    0/3
    046/306

    quicksilver elemental 3uu
    creature : élemental (r)
    u: quicksilver elemental acquiert toutes les capacités activées de la creature ciblée jusqu'à la fin du tour. (si une capacité utilise le nom de la creature, utilisez le nom de cette creature à la place.)
    vous pouvez utiliser du mana bleu comme s'il etait de n'importe quelle couleur pour payer les couts d'activation du quicksilver elemental.
    3/4
    047/306

    regress 2u
    Éphémere (c)
    renvoyez le permanent ciblé dans la main de son propriétaire.
    048/306

    shared fate - 4u
    enchantement (r)
    si un joueur devrait piocher une carte, ce joueur retire de la partie la carte du dessus de la bibliotheque d'un adversaire à la place. chaque joueur peut regarder et jouer les cartes qu'il a retiré de la partie avec shared fate comme si elles etaient ds sa main.
    049/306

    slith strider 1uu
    creature : slith (u)
    a chaque fois que le slith strider devient bloqué, piochez une carte. a chaque fois que le slith strider inflige des blessures de combat à un joueur, mettez un marqueur +1/+1 dessus.
    1/1
    050/306

    somber hoverguard 5u
    creature : drone (c)
    affinité avec les artefacts (ce sort coute 1 de moins à jouer pour chaque artefact que vous controlez.)
    vol
    3/2
    051/306

    temporal cascade 5uu
    rituel (r)
    choisissez l'un - chaque joueur melange son cimetiere et sa main dans sa bibliotheque ; ou chaque joueur pioche sept cartes.
    entwine: 2 (choisissez les deux si vous payez le cout d'entwine.)
    052/306

    thirst for knowledge 2u
    Éphémère (u)
    piochez trois cartes, puis defaussez deux cartes de votre main a moins que vous ne defaussiez une carte d'artefact de votre main.
    053/306

    thoughtcast – 4u
    rituel (c)
    affinité avec les artefacts (ce sort coute 1 de moins à jouer pour chaque artefact que vous controlez.)
    piochez deux cartes.
    054/306

    vedalken archmage 2uu
    creature : vedalken et sorcier (r)
    a chaque fois que vous jouez un sort d'artefact, piochez une carte.
    0/2
    illus. kev walker
    055/306

    wanderguard sentry 4u
    creature : drone (c)
    quand la wanderguard sentry arrive en jeu, regardez la main de l'adversaire ciblé.
    3/3
    056/306

    barter in blood 2bb
    rituel (u)
    chaque joueur sacrifie deux creatures.
    057/306

    betrayal of flesh - 5b
    Éphémère
    choisissez l'un - détruisez la creature ciblée; ou renvoyez la carte de creature ciblée de votre cimetiere en jeu.
    entwine: sacrifiez trois terrains.
    058/306

    chimney imp 4b
    creature : diablotin (c)
    vol
    quand le chimney imp est mis dans un cimetiere depuis le jeu, l'adversaire ciblé met une carte de sa main sur le dessus de sa bibliotheque.
    1/2
    059/306

    consume spirit x1b
    rituel (c)
    n'utilisez que du mana noir pour payer x.
    consume spirit inflige x blessures à la cible , creature ou joueur. vous gagnez x points de vie.
    060/306

    contamintaed bond 1b
    enchanter : creature (c)
    a chaque fois que la creature enchantee attaque ou bloque, son controleur perd 3 points de vie.
    061/306

    disciple of the vault - b
    creature : humain et clerc
    a chaque fois qu'un artefact est mis dans un cimetiere depuis le jeu, vous pouvez faire perdre 1 point de vie à l'adversaire ciblé.
    1/1
    062/306

    dross harvester 1bb
    creature : horreur
    protection contre le blanc.
    a chaque fois qu'une creature est mise dans un cimetiere depuis le jeu, vous gagnez 2 points de vie.
    a la fin du tour, vous perdez 4 points de vie.
    4/4
    063/306

    dross prowler 2b
    creature : zombie (c)
    peur
    2/1
    064/306

    flayed nim 3b
    creature : squelette
    a chaque fois que le flayed nim inflige des blessures de combat à une creature, le controleur de cette creature perd autant de points de vie.
    2b: regenerate flayed nim.
    2/2
    065/306

    grim reminder - 2b
    Éphémère (r?)
    cherchez dans votre bibliotheque une carte non-terrain et revelez-la. chaque joueur qui a joué une carte du meme nom perd 6 point de vie. puis remelangez la carte ds votre bibliotheque.
    bb: renvoyez grim reminder depuis votre cimetiere dans votre main. ne jouez cette capacité que pendant votre entretien.
    066/306

    irradiate - 3b
    Éphémère (c)
    la creature ciblee gagne -1/-1 pour chaque artefact que vous contrôlez.
    067/306

    moriok scavenger 3b
    creature : humain et rogue
    quand le moriok scavenger arrive en jeu, vous pouvez renvoyer une carte de creature-artefact de votre cimetiere dans votre main.
    068/306

    necrogen mists 2b
    enchantement (r)
    au debut de l'entretien de chaque joueur, ce joueur se defausse d'une carte de sa main.
    069/306

    nim devourer 3bb
    creature : zombie
    nim devourer gagne +1/+0 pour chaque artefact que vous controlez. bb: renvoyez le nim devourer depuis votre cimetiere en jeu, puis sacrifiez une creature. ne jouez cette capacité que pendant votre entretien.
    4/1
    070/306

    nim lasher 2b
    creature : zombie
    nim lasher gagne +1/+0 pour chaque artefact que vous controlez.
    1/1
    071/306

    nim shambler - 2bb
    creature : zombie
    nim shambler gagne +1/+0 pour chaque artefact que vous controlez.
    sacrifiez une creature: regenerez le nim shambler.
    2/1
    illus adam rex
    072/306

    nim shieker 3b
    creature : zombie
    vol
    nim shrieker gagne +1/+0 pour chaque artefact que vous controlez.
    0/1
    073/306

    promise of power 2bbb
    rituel
    choisissez l'un - piochez 5 cartes et perdez 5 points de vie; mettez un jeton noir demon avec le vol en jeu avec une force et une endurance chacune egale au nombre de cartes dans votre main au moment où ce jeton arrive en jeu.
    entwine 4
    074/306

    reiver demon 4bbbb
    creature : demon
    vol
    quand reiver demon arrive en jeu, si vous l'avez joué depuis votre main, détruisez toutes les creatures non-artefact et non-noires.elles ne peuvent pas etre regenerees.
    6/6
    075/306

    relic bane 1bb
    enchanter : artefact
    l'artefact enchanté a "au debut de votre entretien, perdez 2 points de vie."
    076/306

    slith bloodletter bb
    creature : slith (u)
    a chaque fois que le slith bloodletter inflige des blessures de combat à un joueur, mettez un marqueur +1/+1 sur lui.
    1b: regenerate slith bloodletter
    1/1
    077/306

    spoils of the vault - b
    Éphémère
    nommez une carte. revelez les cartes du dessus de votre bibliotheque jusqu'à ce que vous reveliez la carte nommée, puis mettez cette carte dans votre main. retirez toutes les cartes revelees de cette maniere de la partie, et vous perdez 1 point de vie pour chaque carte retiree.
    078/306

    terreur 1b
    Éphémère (c)
    détruisez la creature non-noire et non-artefact ciblée.elle ne peut pas etre regeneree.
    079/306

    vermiculos 4b
    creature : horreur
    a chaque fois qu'un artefact arrive en jeu, vermiculos gagne +4/+4 jusqu'à la fin du tour.
    1/1
    080/306

    wail of the nim 2b
    Éphémère
    choisissez l'un - regenerez chaque creature que vous controlez; ou wail of the nim inflige 1 blessure a chaque creature et a chaque joueur.
    entwine b
    081/306

    wall of blood 2b
    creature : mur
    (les murs ne peuvent pas attaquer.)
    payez 1 point de vie: le wall of blood gagne +1/+1 jusqu'à la fin du tour.
    0/2
    082/306

    woebearer 4b
    creature : zombie
    peur
    a chaque fois que le woebearer inflige des blessures de combat a un joueur,vous pouvez renvoyer une carte de creature depuis votre cimetiere dans votre main.
    2/3
    083/306

    wrench mind - bb
    rituel
    le joueur ciblé se defausse de deux cartes de sa main a moins qu'il ne se defausse d'une carte d'artefact.
    084/306

    arc-slogger 3rr
    creature : bete (r)
    r, retirez de la partie la carte du dessus de votre bibliotheque: arc-slogger inflige 2 blessures a une cible , creature ou joueur.
    4/5
    085/306

    atog - 1r
    creature : atog
    sacrifiez un artefact: l'atog gagne +2/+2 jusqu'à la fin du tour.
    1/2
    illus puddnhead
    086/306

    confusion in the ranks - 3rr
    enchantement (r)
    a chaque fois qu'un artefact, une creature ou un enchantement arrive en jeu, son controlleur choisit un permanent ciblé qu'un autre joueur controle et qui partage un type avec le permanent. echangez le control de ces permanents.
    illus. ron spencer
    087/306

    detonation - xr
    rituel (u)
    detruisez l'artefact ciblé avec un cout converti de mana de x.il ne peut pas etre regeneré. la detonation inflige x blessures au controleur de l'artefact.
    088/306

    electrostatic bolt r
    Éphémère (c)
    electrostatic bolt inflige 2 blessures a la creature ciblée. si c'est une creature-artefact, electrostatic bolt lui inflige 4 blessures a la place.
    089/306

    fiery gambit - 2r
    rituel (r?)
    jouez a pile ou face jusqu'à ce que vous perdiez. si vous perdez, fiery gambit n'a aucun effet. si vous gagnez une fois, fiery gambit inflige 3 blessures a la creature ciblee. si vous gagnez 2 fois, fiery gambit inflige 6 blessures a chaque adversaire. si vous gagnez 3 fois, piochez neuf cartes et degagez tous les terains que vous controlez.
    090/306

    fists of the anvil 1r
    Éphémère (c)
    la creature ciblée gagne +4/+0 jusqu'à la fin du tour
    091/306

    forge armor 4r
    Éphémère (u)
    comme cout supplementaire pour jouer la forge armor, sacrifiez un artefact.
    mettez x marqueurs +1/+1 sur la creature ciblée, où x est le cout converti de mana de l'artefact sacrifié.
    092/306

    fractured loyalty 1r
    enchanter : creature (u)
    a chaque fois que la creature enchantee devient la cible d'un sort ou d'une capacité,le controleur de ce sort ou de cette capacité prend le controle de cette creature
    (cet effet ne s'arrete pas a la fin du tour.)

    goblin striker 1r
    creature : gobelin et berserker (c)
    initiative, célérité.
    1/1
    094/306

    grab the reins 3r
    Éphémère (u)
    choisissez l'un - j'usqu'à la fin du tour, prenez le controle de la creature ciblee et cette creature acquiert la célérité ; ou sacrifiez une creature, puis grab the reins inflige des blessures egales a la force de la creature sacrifiee à la cible , creature ou joueur.
    entwine 2r
    095/306

    incite war 2r
    Éphémère (c)
    choisisez l'un - les creatures que le joueur ciblé controle attaque ce tour-ci si possible; or les creatures que vous controlez acquierent l'initiative jusqu'à la fin du tour.
    entwine 2
    096/306

    krark-clan grunt 2g
    creature : gobelin et guerrier (c)
    sacrifiez un artefact: krark-clan grunt gagne +1/+0 et acquiert l'initiative jusqu'à la fin du tour.
    2/2
    097/306

    krark-clan shaman r
    creature : gobelin et shamane (c)
    sacrifiez un artefact: krark-clan shaman inflige 1 blessure a chaque creature sans le vol.
    1/1
    098/306

    mass hysteria r
    enchantment (r)
    toutes les creatures ont la célérité.
    099/306

    megatog - 4rr
    creature : atog (r)
    sacrifice un artefact: le megatog gagne +3/+3 et acquiert le pietinement jusqu'à la fin du tour.
    3/4
    illus pete venters
    100/306

    molten rain - 1rr
    rituel (u)
    détruisez le terrian ciblé. si ce terrain est un terrain non-basique , molten rain inflige 2 blessures au controleur de ce terrain.
    101/306

    ogre leadfoot 4r
    creature : ogre (c)
    a chaque fois que ogre leadfoot est bloqué par une creature-artefact, destruisez la creature.
    3/3
    102/306

    rustmouth ogre 4rr
    creature : ogre (u)
    a chaque fois que le rustmouth ogre inflige des blessures de combat a un joueur, vous pouvez detruiez l'artefact ciblé que ce joueur controle.
    5/4
    103/306

    seething song 2r
    Éphémère (r)
    ajoutez rrrrr à votre réserve.
    104/306

    fracasser - 1r
    Éphémère (c)
    detruisez l'artefact ciblé.
    105/306

    shrapnel blast 1r
    Éphémère (u)
    comme un cout supplementaire pour jouer shrapnel blast, sacrifiez un artefact.
    sharpanel blast inflige 5 à une cible , creature ou joueur.
    106/306

    slith firewalker rr
    creature : slith (u)
    célérité
    a chaque fois que le slith firewalker inflige des blessures de combat a un joueur, mettez un marqueur +1/+1 sur lui.
    1/1
    107/306

    spikeshot goblin 2r
    creature : gobelin et shamane
    r, t: spikeshot goblin inflige un nombre de blessures egal à sa force à une cible , creature ou joueur.
    1/2
    108/306

    trash for treasure 2r
    rituel
    comme cout supplementaire pour jouer trash for treasure sacrifiez un artefact.
    renvoyez la carte d'artefact depuis votre cimetiere en jeu.
    109/306

    vulshok battlemaster 4r
    creature : humain et guerrier
    célérité
    quand le vulshok battlemaster arrive en jeu, attachez-lui tous les equipments en jeu. (le controle de l'equipement ne change pas.)
    2/2
    110/306

    vulshok berserker 3r
    creature : humain et berserker (c)
    célérité
    3/2
    111/306

    Élemental de guerre rrr
    creature : élemental
    quand l'Élémental de guerre arrive en jeu, sacrifiez-le à moins qu'un adversaire n'est recu des blessures ce tour-ci.
    a chaque fois que des blessures sont infligees a un adversaire, mettez autant de marqueurs +1/+1 sur l'elemental de guerre.
    1/1
    112/306

    battlegrowth g
    instant
    mettez un jeton +1/+1 sur une créature ciblée
    113/306

    bloodscent g3
    instant
    toutes les créatures capables de bloquer la créatures ciblées doivent le faire pendant ce tour
    114/306

    brown ouphe g
    creature - ouphe
    1g, t: la cible développe une abilité en vers une source artecfact
    1/1
    115/306

    copperhoof vorrac 3gg
    creature - beast (r)
    copperhoof vorrac gagne +1/+1 pour chaque permanent dégagé que votre adversaire controle
    2/2
    116/306

    creeping mold - 2gg
    sorcery (u)
    détruisez l’artefact, l’enchantement ou le terrain ciblé
    117/306

    deconstruct - 2g
    sorcery (c)
    détruisez artefact ciblé. ajoutez ggg dans votre réserve de mana
    118/306

    fangren hunter 3gg
    creature - beast (c)
    piétinement
    4/4
    119/306

    glissa sunseeker - 2gg
    creature - elf legend
    initiative
    t: détruisez l’artefact ciblé si son cout de mana est égal à la totalité du mana de votre
    3/2
    illus brom
    120/305

    groffskithur 5g
    creature - beast
    a chaque fois que groffskithur devient bloqué, vous pouvez retourner une carte ciblée nommée groffskithur de votre cimetière dans votre main
    3/3
    121/306

    hum of the radix - 2gg
    enchantment (r)
    chaque artefact coute 1 mana de plus pour chaque autre artefact que le joueur a
    122/306

    journey of discovery 2g
    sorcery
    choisissez un – chercher dans votre bibliothèque (par le haut ?) 2 terrains basiques, montrez les et mettez les dans votre main, mélangez ensuite votre bibliothèque
    ou vous pouvez jouer 2 lands supplémentaires ce tour
    entwine 2g (choisissez les 2 si vous payez l’entwine)
    123/306

    living hive - rare 6gg
    creature - elementaire (r)
    piétinement
    a chaque fois que living hive fait des dégats à un joueur, mettez (autant ?) d’insect vert 1/1 en jeu
    6/6
    124/306

    molder slug 3gg
    creature - beast
    au début de l’entretien de chaque joueur, ce joueur sacrifie un artefact
    4/6
    125/306

    one dozen eyes – 5g
    sorcery – uncommon
    choisissez l’un – mettez un jeton de créature verte 5/5 en jeu ou mettez 5 jetons d’insectes 1/1 en jeu
    entwine: ggg (choisissez les 2 si vous payez l’entwine)
    126/306

    plated slagwurm 4ggg
    creature - wurm
    plated slagwurm ne peut être la cible d’un sort ou d’une capacité adverse
    8/8
    127/306

    predator's strike 1g
    instant (c)
    la créature ciblée gagne +3/+3 et le piétinement jusqu’a la fin du tour
    128/306

    slith predator - gg
    creature - slith (u)
    piétinement
    a chaque fois que slith predator fait des dégats à un joueur, mettez un jeton +1/+1 sur lui
    1/1
    129/306

    sylvan scrying 1g
    sorcery
    cherchez dans votre bibliothèque un terrain, révélez le et mettez le en jeu. mélangez ensuite votre bibliothèque
    130/306

    tel-jilad archers 4g
    creature - elf archer
    protection contre les artefacts
    tel-jilad archers peut aussi bloquer les créatures volantes.
    2/4
    131/306

    tel-jilad chosen 1g
    creature - elf warrior (c)
    protection contre les artefacts
    2/1
    132/306

    tel-jilad exile 3g
    creature - troll warrior (c)
    1g: régénérez tel-jilad exile.
    2/3
    133/306

    tooth and nail 5gg
    sorcery (r)
    choisissez un – chercher dans votre bibliothèque (par le haut ?) 2 cartes de créatures, mettez les dans votre main et mélangez votre bibliothèque, ou metteza 2 cartes de créatures de votre main en jeu
    entwine: 2
    134/306

    troll ascetic 1gg
    creature - troll shaman
    troll ascetic ne peut être la cible de sorts ou capacités adverses.
    g1: régénérez troll ascetic.
    3/2
    135/306

    trolls of tel-jilad 5gg
    creature - troll shaman
    g1: régénérez la créature verte ciblée.
    5/6
    136/306

    turn to dust g
    instant
    détruisez l’équipement ciblé. rajoutez g à votre réserve de mana
    137/306

    viridian joiner 2g
    creature - elf druid
    t: ajoutez une somme de mana g à votre réserve équivalente au pouvoir (?) du viridian joiner
    1/2
    138/306

    viridian shaman - 2g
    creature - elf shaman (u)
    quand viridian shaman arrive en jeu, détruisez l’artefact ciblé
    2/2
    139/306

    weurmskin forger 5gg
    creature - elf warrior
    quand wurmskin forger arrive en jeu, distribuez 3 jetons +1/+1 sur des créatures ciblées (de votre choix)
    2/2
    140/306

    aether spellbomb 1
    artefact (c)
    u, sacrifiez l'aether spellbomb:renvoyez la creature ciblee dans la main de son propriétaire
    1, sacrifiez l' aether spellbomb: piochez une carte.
    141/306

    alpha myr 2
    creature-artefact : myr
    2/1
    142/306

    autel des ombres 7
    artifact (r)
    au debut de votre entretien, mettez un marqueur «charge» sur l'autel des ombres.
    au debut de votre phase principale d'avant combat, ajoutez b pour chaque marqueur «charge» sur l'autel des ombres à votre reserve.
    7, t: détrusez la creature ciblée et mettez un marqueur «charge» sur l'autel des ombres.
    143/306

    banshee's blade 2
    Équipement-artefact (u)
    la creature équipée gagne +1/+1 pour chaque marqueur «charge» sur banshee's blade.
    a chaque fois que la creature équipée inflige des blessures de combat à un joueur, mettez un marqueur «charge» sur banshee's blade.
    equip 2
    144/306

    blinkmouth urn 5
    artefact (r)
    au debut de la phase principale d'avant combat de chaque joueur, si blinkmouth urn est degagee, ce joueur ajoute 1 à sa reserve pour chaque artefact qu'il controle.
    145/306

    bonesplitter - 1
    equipement-artefact
    la creature equipee gagne +2/+0
    equip 1 146/306

    bosh, golem d'acier - 8
    creature-artefact : golem et legende (r)
    pietinement
    3r, sacrifiez un artefact: bosh, iron golem inflige à une cible, creature ou joueur,un nombre de blessures egal au cout converti de mana de l'artefact sacrifié.
    6/7
    illus brom
    147/306

    globe-gnomes 3
    creature-artefact : gnome
    sacrifice les glob-gnomes: vous gagnez 3 points de vie.
    1/3
    148/306

    cathodion 3
    creature-artefact
    quand le cathodion est mis dans un cimetiere depuis le jeu, ajoutez 3 à votre reserve.
    3/3
    149/306

    chalice of the void xx
    artefact (r)
    chalice of the void arrive en jeu avec x marqueurs «charge» sur lui.
    a chaque fois qu'un sort avec un cout converti de mana de x est joué, contrecarrez ce sort.
    150/306

    chromatic sphere 1
    artefact (c)
    1, t, sacrifiez la chromatic sphere: ajoutez un mana de n'importe quelle couleur a votre reserve. piochez une carte.
    151/306

    chrome mox 0
    artefact
    imprint - quand chome mox arrive en jeu, vous pouvez retirer de la partie une carte non-terrain et non-arteact de votre main. (la carte retiree est imprinted on this artifact.)
    t: ajoutez un mana de n'importe quelle couleur se trouvant dans le cout de mana de la carte imprinted à votre reserve.
    152/306

    clockwork beetle 1
    creature-artefact (c)
    clockwook beetle arrive en jeu avec 2 marqueurs +1/+1.
    a chaque fois que le clockwork beetle attaque ou bloque, retirez-lui un marqueur +1/+1 à la fin du combat.
    0/0
    153/306

    clockwork condor 4
    creature-artefact : oiseau (c)
    vol
    clockwork condor arrive en jeu avec trois marqueurs +1/+1 .
    a chaque fois que le clockwork condor attaque or bloque, retirez-lui un marqueur +1/+1 a la fin du combat.
    0/0
    154/306

    clockwork dragon 7
    creature-artefact : dragon
    vol
    clockwork dragon arrive en jeu avec six marqueurs +1/+1 .
    a chaque fois que le clockwork dragon attaque ou bloque, retirez-lui un marqueur +1/+1 à la fin du combat.
    3: mettez un marqueur +1/+1 sur le clockwork dragon.
    0/0
    155/306

    clockwork vorrac 5
    creature-artefact : bete
    pietinement
    clockwork vorrac arrive en jeu avec quatre marqueurs +1/+1.
    a chaque fois que le clockwork vorrac attaque ou bloque, retirez-lui un marqueur +1/+1 a la fin du combat.
    t: mettez un marqueur +1/+1 sur le clockwork vorrac.
    0/0
    156/306

    cobalt golem 4
    creature-artefact : golem (c)
    1u: cobalt golem acquiert le vol jusqu'à la fin du tour.
    2/3
    157/306

    copper myr 2
    créature-artefact : myr
    t: ajoutez g à votre reserve.
    1/1
    158/306

    crystal shard 3
    artefact
    3, t ou u, t: renvoyez la creature ciblée dans la main de son propriétaire à moins que son controleur ne paye 1.
    159/306

    culling scales 3
    artefact
    au debut de votre entretien, detruisez le permanent non-terrain ciblé avec le plus petit cout converti de mana parmi les permanents non-terrains en jeu.
    160/306

    ps : traduction de lyon4 et ironmaiden ;-)
  67. tiamat Vendredi 12 Septembre 2003 à 18:33
    C'est cool d'avoir la liste(dommage quelle soit en anglais)il manque plus que les illustration.
  68. irvine Vendredi 12 Septembre 2003 à 18:32
    Enfin des artefacts