TOUTES LES INFOS A L'ETAT DE RUMEUR SONT ICI

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Shadax Membre · Légende 700 messages Inscrit le 16/02/2004 Vu en 2008
Lundi 16 Mai 2005 à 20:10 #241
Allez un peu de cartes tirées du forum wizards. Fake ou pas ? Je ne sais pas

Iizuka the Ruthless %3 %R %R
Legendary Creature -- Human Samurai (R)
Bushido 2
%2 %R , Sacrifice a samurai: Samurai you control gain doublestrike until end of turn.
3/3


Nightsoil Kami - %4 %G %G
Creature - Spirit (C)
Soulshift 5
6/4


Captive Flames %2 %R
Enchantment (U)
%R : Target creature gets +1/+0 until end of turn.


Kuro's Taken %1 %B
Creature - Rat Samurai
Bushido 1
%1 %B : Regenerate ~
1/1


Matsu-Tribe Birdstalker %2 %G %G
Creature -- Snake Warrior Archer (C)
Whenever ~ deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
%G : ~ May block as though it had flying until end of turn.
2/2


Soratami Cloud Chariot %5
Artifact (U)
%2 : Target creature you control gains flying until end of turn.
%2 : Prevent all combat damage that would be dealt by and dealt to target creature you control this turn.


Ronin Cavekeeper %5 %R
Creature -- Human Samurai (C)
Bushido 2
4/3


Pure Intentions %W
Instant - Arcane (R)
Whenever a spell or ability an opponent controls would cause you to discard cards this turn, return those cards from your graveyard to your hand.
Whenever a spell or ability an opponent controls cause you to discard ~, return ~ from your graveyard to your hand at end of turn.


Shinen of Fury's Fire %2 %R
Creature -- Spirit (C)
Haste
Channel -- %R , Discard ~: Target creature gains haste until end of turn.
2/1


Deathmask Nezumi %2 %B
Creature -- Rat Shaman
As long as you have 7 or more cards in hand ~ gets +2/+1 and has Fear.
2/2


Deathsmell Kami %1 %B
Creature - Spirit (C)
Flying
%2 : ~ gets +1/+1 until end of turn. Sacrifice it at end of turn.
Soulshift 1
0/1


Burning-Eye Zubera %R %R
Creature - Zubera Spirit (U)
When ~ is put into a grave yard from play, if 4 or more damage was dealt to it this turn, ~ does 3 damage to target creature or player.
3/3


Torii Watchward %4 %W
Creature -- Spirit (C)
Vigiliance
Soulshift 4
3/3



Et puis quelques scans, même source, scannés par un utilisateur dudit forum:





[ Edité par Shadax Le 16 mai 2005 ]
Lord_Alendur Membre · Légende 2 415 messages Inscrit le 04/11/2003 Vu en 2005
Lundi 16 Mai 2005 à 21:02 #243
ZEt ouais pasque ces gens ont simplement marqué "Même source" au dessus du scan, signalant par la que les images viennent de chez LN ce qui leur fait encore un peu de pub... ;-)
MibuKyoshiro Membre · Légende 1 273 messages Inscrit le 21/09/2004 Vu en 2006
Lundi 16 Mai 2005 à 21:50 #244
L'épique noir, je dis miam!
Shadax Membre · Légende 700 messages Inscrit le 16/02/2004 Vu en 2008
Mardi 17 Mai 2005 à 08:08 #245

Le 16/05/2005, Lord_Alendur avait écrit ...

ZEt ouais pasque ces gens ont simplement marqué "Même source" au dessus du scan, signalant par la que les images viennent de chez LN ce qui leur fait encore un peu de pub... ;-)


lol Même source veut dire que ces images ont été postées sur le forum de wizards et j'ai donc reporté le lien ici
KOV Modérateur · Modo Forum 8 755 messages Inscrit le 23/05/2004 Vu en 2025
Mardi 17 Mai 2005 à 13:31 #246
Des cartes, encore des cartes, toujours des cartes (de MTG Salvation) sures à pas mal de pourcent.

Evermind -
Instant - Arcane
(Spells without mana costs can't be played.)
Draw a card.
Evermind is blue.
Splice onto Arcane %1 %U


Pas d'erreur, cette carte n'a pas de coût d'invoc, et ne peut être joué qu'en Imprégnation

Ayumi, the Last Visitor - %3 %G %G
Legendary Creature - Spirit (R)
Legendary landwalk
7/3

AEther Shockwave - 3W
Instant
Choose one - Tap all Spirits; or tap all non-Spirit creatures.
#1

Araba Mothrider - 1W
Creature - Human Samurai
Flying, Bushido 1
1/1
#2

Celestial Kirin - 2WW
Legendary Creature - Kirin Spirit (R)
Flying
Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
3/3
#3

Curtain of Light - 1W
Instant
Target attacking unblocked creature becomes blocked.
Draw a card.
#6

Hail of Arrows - XW
Instant (U)
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

Inner-Chamber Guard - 1W
Creature - Human Samurai
Bushido 2
0/2

Kataki, War's Wage - 1W
Legendary Creature - Spirit (R)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 1.".
2/1

Kitsune Dawnblade - 4W
Creature - Fox Samurai
Bushido 1
When Kitsune Dawnblade comes into play, you may tap target creature.
2/3

Moonwing Moth - 1WW
Creature - Insect
Flying
W: Moonwing Moth gets +0/+1 until end of turn.
2/1

Nikko-Onna - 2W
Creature - Spirit
When Nikko-Onna comes into play, destroy target enchantment.
Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
2/2

Reverence - 2WW
Enchantment (R)
Creatures with power 2 or less can't attack you.

Rune-Tail, Kitsune Ascendant - 2W
Legendary Creature - Fox Monk (R)
2/2 When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
//flip//
Rune-Tail's Essence
Legendary Enchantment
Prevent all damage that would be dealt to creatures you control.

Shinen of Stars' Light - 2W
Creature - Spirit (C)
First strike
Channel - 1W, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
2/1

Adamaro, First to Desire - 1RR
Legendary Creature - Spirit (R)
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
*/*

Feral Lightning - 3RRR
Sorcery
Put three 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

Gaze of Adamaro - 2RR
Instant - Arcane
Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.

Godo's Irregulars - R
Creature - Human Warrior
R: Godo's Irregulars deals 1 damage to target creature blocking it.
1/1

Hidetsugu's Second Rite - 3R
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.

Homura, Human Ascendant - 4RR
Legendary Creature - Human Monk (R)
Homura, Human Ascendant can't block.
When Homura is put into a graveyard from play, return it to play flipped.
4/4
//flip//
Homura's Essence
Legendary Enchantment
Creatures you control get +2/+2 and have flying and "R: This creature gets +1/+0 until end of turn.".

Inner Fire - 3R
Sorcery
Add R to your mana pool for each card in your hand.

Into the Fray - R
Instant - Arcane
Target creature attacks this turn if able.
Splice onto Arcane R

Oni of Wild Places - 5R
Creature - Demon Spirit
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
6/5

Path of Anger's Flame - 2R
Instant - Arcane
Creatures you control get +2/+0 until end of turn.

Rally the Horde - 5R
Sorcery
Remove the top three cards of your library from the game. If the last card removed isn't a land, repeat this process until the last card removed is a land. Put a 1/1 red Warrior creature token into play for each nonland card removed from the game this way.

Skyfire Kirin - 2RR
Legendary Creature - Kirin Spirit (R)
Flying
Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
3/3

Sokenzan Renegade - 2R
Creature - Ogre Samurai Mercenary
Bushido 1
At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.
3/3

Sokenzan Spellblade - 4R
Creature - Ogre Samurai Shaman (???)
Bushido 1
1R: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
2/3

Undying Flames - 4RR
Sorcery
Remove cards from the top of your library from the game until you remove a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Yuki-Onna - 3R
Creature - Spirit
When Yuki-Onna comes into play, destroy target artifact.
Whenever you play a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
3/1


EDIT de MTG Salvation :
Ideas Unbound U U
Sorcery - Arcane
Piochez 3 cartes. A la fin du tour, défaussez-vous de 3 cartes

XXX - %2 %R %R
Sorcery - Arcane (C)
Destroy target land.

Name - %4
Artifact (R)
%2 , Sacrifice Name : Target creature gets +X/+0 until end of turn, where X is that creature's power.


Bon, bé la, y'a comme qui dirait certains spoilers de bon alloi.

Bonsoir.

_________________
My name is Reggie, i'm about kicking ass, i'm about taking name and where about making games !

[ Edité par KOV Le 17 mai 2005 ]

[ Edité par KOV Le 17 mai 2005 ]
Beralus Membre · Seigneur 204 messages Inscrit le 11/01/2004 Vu en 2005
Mardi 17 Mai 2005 à 13:38 #247
Ce que je n'arrive pas à comprendre avec cette édition, c'est que pas mal de cartes reposent sur le fait d'avoir beaucoup de cartes en main. Or, on peut pas dire que ce bloc nous donne matière à gonfler notre main... :roll:

KOV Modérateur · Modo Forum 8 755 messages Inscrit le 23/05/2004 Vu en 2025
Mardi 17 Mai 2005 à 13:41 #248
Ben Imprégnation d'arcane, ça reste en main, Transmigration, ça gonfle la main, Ninjutsu, ça échange une créa du jeu à la main ==> Finalement, je crois que la boîte à outils va être enfin complétée.

Bonsoir.
buhbuh Membre · Légende 684 messages Inscrit le 18/05/2004 Vu en 2005
Mardi 17 Mai 2005 à 13:42 #249
Bon si les kirin sont bien ce qui est indiqué il seront vraiment mais alors vraiment bourrin cependant :

Le blanc j'en doute car je trouve plus cet effet resemblant a du noir qu'a du blanc
L'épique rouge : on ce meule soit même c'est très dangereux je trouve.

_________________
Vive le bloc kamigawa :-D :-D :-D



[ Edité par buhbuh Le 17 mai 2005 ]
Vive le bloc kamigawa :-D :-D :-D

Beralus Membre · Seigneur 204 messages Inscrit le 11/01/2004 Vu en 2005
Mardi 17 Mai 2005 à 13:43 #250
Hay! C'est vrai, j'avais oublié que finalement "imprégnation" permet de maintenir un certain nombre de cartes en main, mais pas de l'augmenter...

Et effectivement, la transmigration, j'y avais pas pensé. ;-)

KOV Modérateur · Modo Forum 8 755 messages Inscrit le 23/05/2004 Vu en 2025
Mardi 17 Mai 2005 à 14:06 #251
Vous avez aimé le rouge et le blanc, voila le vert (de MTG Salvation)

Bounteous Kirin - 5GG
Legendary Creature - Kirin Spirit (R)
Flying
Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
4/4

Dense Canopy - 1G
Enchantment
Creatures with flying can't block creatures without flying.

Descendant of Masumaro - 2G
Creature - Human Monk
At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
1/1

Endless Swarm - 5GGG
Sorcery
Put a 1/1 green Snake creature token into play for each card in your hand.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Fiddlehead Kami - 4G
Creature - Spirit
Whenever you play a Spirit or Arcane spell, regenerate Fiddlehead Kami.
3/3

Kashi-Tribe Elite - 1GG
Creature - Snake Warrior
Legendary Snakes you control can't be the targets of spells or abilities.
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2/3

Masumaro, First to Live - 3GGG
Legendary Creature - Spirit (R)
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
*/*

Molting Skin - 2G
Enchantment
Return Molting Skin to its owner's hand: Regenerate target creature.

Reki, the History of Kamigawa - 2G
Legendary Creature - Human Shaman (R)
Whenever you play a legendary spell, draw a card.
1/2

Sakura-Tribe Scout - G
Creature - Snake Shaman Scout
T: You may put a land card from your hand into play.
1/1

Seed the Land - 2GG
Enchantment
Whenever a land comes into play, its controller puts a 1/1 green Snake
creature token into play.

Seek the Horizon - 3G
Sorcery
Search your library for up to three basic land cards, reveal them, and put
them into your hand. Then shuffle your library.

Sekki, Seasons' Guide - 5GGG
Legendary Creature - Spirit (R)
Sekki, Seasons' Guide comes into play with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play.
Sacrifice eight Spirits: Return Sekki from your graveyard to play.

Stampeding Serow - 2GG
Creature - Beast (U)
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4


Bonsoir.
Beralus Membre · Seigneur 204 messages Inscrit le 11/01/2004 Vu en 2005
Mardi 17 Mai 2005 à 14:14 #252
Sakura-Tribe Scout - G
Creature - Snake Shaman Scout
T: You may put a land card from your hand into play.
1/1


La soeur de l'ancêtre? :-P

En espérant que ce soit une commune...

Mimura Membre · Divinité 1 938 messages Inscrit le 22/11/2003 Vu en 2008
Mardi 17 Mai 2005 à 14:52 #253
Je ne sais pas pourquoi mais je sens bien la previews de ce dimanche, ça va être bien fumée vue le nombre de bon spoiler qu'on a :)
b-let Membre · Légende 462 messages Inscrit le 18/04/2003 Vu en 2007
Mardi 17 Mai 2005 à 15:00 #254
Sakura-Tribe Scout , ca permet quand meme en etant mouleux de faire tooth and nail tour 3

T1 foret le nouveau papy
T2 pose urza , pose un autre urza avec le papy, pose sakura +toupie, fin de tour on sacrifie le sakura
T3, on pose le dernier urza
Et au pire on peut tenter de piocher avec les toupie :D

Oui je sais c'est la sortie de reve, mais apres tout, pourquoi pas!
Sinon ya quand meme de la bonne carte, ya pas a dire

B-let known as Belette, Blet, Be late, Ouizzeul, Weasel, Wiesel
et accesoirement joueur de big red
Mimura Membre · Divinité 1 938 messages Inscrit le 22/11/2003 Vu en 2008
Mardi 17 Mai 2005 à 15:27 #255
Sortie bourrin en draft avec le nouveau Sakura ce serait genre :
Tour 1 land et lui
Tour 2 land et un autre land par lui, Portée
Tour 3 land et un autre land par lui, 5 terrains dispo tour 3 :roll:

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