La liste quasi-intégrale et quasi-certaine !!!



ATTENTION CE NE SONT QUE DES RUMEURS A PROPOS DE LA NOUVELLE EXTENSION JUGEMENT !!!



Blanc Ancestor's Chosen (U)
5WW
Creature — Cleric
First Strike
When ~this~ comes into play, you gain one life for each card in your graveyard.
4/4

Aven Warcraft (U)
2W
Instant
Creatures you control get +0/+2 until end of turn.
Threshold — Creatures you control also gain protection from the color of your choice until end of turn.

Battle Screech (U)
2WW
Sorcery
Put two 1/1 white Bird creature tokens with flying into play.
Flashback — Tap three untapped white creatures you control.

Battlewise Aven (C)
3W
Creature — Bird Soldier
Flying
Threshold — ~this~ gets +1/+1 and first strike
Experience is a good teacher, not a kind one.

Benevolent Bodyguard (C)
W
Creature — Cleric
Sacrifice ~this~: Target creature you control gains protection from the color of your choice until end of turn.
1/1

Border Patrol (C)
4W
Creature — Nomad
Attacking doesn't cause ~this~ to tap.
1/6

Cagemail (C)
1W
Enchant Creature
Enchanted creature gets +2/+2 and can't attack.

Chastise (U)
3W
Instant
Destroy target attacking creature. You gain life equal to its power.

Commander Eesha (R)
2WW
Creature — Bird Soldier Legend
Flying, Protection from Creatures
2/4

Funeral Pyre (C)
W
Instant
Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit token with flying into play.

Glory (R)
3WW
Creature — Incarnation
Flying
2W: Target creature you control gains protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
3/3

Golden Wish (R)
3WW
Sorcery
Choose an artifact or enchantment you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game.

Guided Strike (C)
1W
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.

Lead Astray (C)
1W
Instant
Tap up to two target creatures.

Nomad Mythmaker (R)
2W
Creature — Cleric
W, T: Put target enchant creature card from a graveyard into play enchanting a creature you control.

Phantom Flock (U)
3WW
Creature — Bird Soldier Spirit
Flying
~this~ comes into play with three +1/+1 counters on it. If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~.
0/0

Phantom Nomad (C)
1W
Creature — Nomad Spirit
~this~ comes into play with two +1/+1 counters on it. If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~
0/0

Prismatic Strands (C)
2W
Instant
Prevent all damage that a source of the color of your choice would deal this turn.
Flashback — Tap an untapped white creature you control.

Pulsemage Advocate (R)
2W
Creature — Cleric
T: Return three target cards from an opponent's graveyard to their hand. Return a creature card in your graveyard to play.
1/3

Ray of Revelation (C)
1W
Instant
Destroy target enchantment.
Flashback — G

Selfless Exorcist (R)
3WW
Creature — Cleric
T: Remove target creature card in a graveyard from the game. That creature deals damage equal to its power to ~this~.
3/4

Shieldmage Advocate (C)
2W
Creature — Cleric
T: Return target card in an opponent's graveyard to their hand. Prevent all damage that would be dealt to target creature or player this turn from one source.
1/3

Silver Seraph (R)
5WWW — Creature — Angel
Flying.
Threshold — All other creatures you control gain +2/+2
6/6

Solitary Confinement (R)
2W
Enchantment
At the begining of your upkeep, sacrifice ~this~ unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.

Soulcatcher's Aerie (U)
1W
Enchantment
Whenever a Bird you control is put into a graveyard from play, put a feather counter on ~this~. All Birds get +1/+1 for each Feather counter on ~this~.

Spirit Calm (U)
2W
Enchantment
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying spirit white token into play.

Spurnmage Advocate (U)
W
Creature — Nomad
T: Return two target cards in an opponent's graveyard to their hand. Destroy target attacking creature.
1/1

Suntail Hawk (C)
W
Creature — Bird
Flying
1/1

Test of Endurance (R)
2WW
Enchantment
At the begining of your upkeep, if you have 50 or more life, you win the game.

Trained Pronghorn (C)
1W
Creature — Antelope
Discard a card from your hand: Prevent all damage that would be dealt to ~this~ until end of turn.
1/1

Unquestioned Authority (U)
2W
Enchant Creature
When ~this~ comes into play, draw a card. Enchanted creature has protection from creatures.

Valor (U)
3W
Creature — Incarnation
First Strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
2/2

Vigilant Sentry (C)
1WW
Creature — Nomad
Threshold — ~this~ gets +1/+1 and gains "T: Target attacking or blocking creature gets +3/+3 until end of turn."
2/2

Bleu Aven Fogbringer (C)
3U
Creature — Bird Warrior
Flying
When ~this~ comes into play, return target land to its owner's hand.
2/1

Cephalid Constable (R)
1UU
Creature — Cephalid Wizard
Whenever ~this~ deals combat damage to a player, return up to X target permanents that player controls to their owner's hand, where X is the damage dealt to that player.
1/1

Cephalid Inkshrouder (U)
2U
Creature — Cephalid
Discard a card from your hand: ~this~ can't be the target of spells or abilities and is unblockable this turn.
2/1

Cunning Wish (R)
2U
Instant
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game.

Defy Gravity (U)
U
Instant
Target creature gains flying until end of turn.
Flashback — U

Envelop (C)
U
Instant
Counter target sorcery spell.

Flash of Insight (U)
X1U
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Flashback — 1U, remove X blue cards in your graveyard from the game.

Grip of Amnesia (C)
1U
Instant
Counter target spell unless its controller removes his or her graveyard from the game.
Draw a card.

Hapless Researcher (C)
U
Creature — Wizard
Sacrifice ~this~: Draw a card, then discard a card from your hand.

Keep Watch (C)
2U
Instant
Draw a card for each attacking creature.

Laquatus's Disdain (U)
1U
Instant
Counter target spell played from a graveyard.
Draw a card.

Lost in Thought (C)
1U
Enchant Creature
Enchanted creature can't attack or block and its activated abilites can't be played. Its controller may remove three cards in his or her graveyard frm game to ignore this ability until end of turn.

Mental Note (C)
U
Instant
Put the top two cards of your library into your graveyard.
Draw a card.

Mirror Wall (C)
3U
Creature — Wall
W: Mirror Wall may attack this turn as though it weren't a Wall.
3/4

Mist of Stagnation (R)
3UU
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard.

Quiet Speculation (U)
1U
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then that player shuffles his or her library.

Scaplelexis (R)
4U
Creature — Beast
Flying
Whenever ~this~ deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process.

Spelljack (R)
3UUU
Instant
Counter target spell. If it's countered in this way, remove it from the game instead of putting into its owner's graveyard. As long as it is removed from game, you may play it as though it were in your hand without paying its mana cost. Treat X as 0.

Telekinetic Bonds (R)
2UUU
Enchantment
Whenever a player discards a card from his or her hand, you may pay 1U. If you do, tap or untap target permanent.

Web of Inertia (U)
2U
Enchantment
At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn.

Wonder (U)
3U
Creature — Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2/2

Wormfang Behemoth (R)
3UU
Creature- Nightmare Beast
When ~this~ comes into play, remove all cards in your hand from the game.
When ~this~ leaves play, return the removed cards to their owner's hand.
5/5

Wormfang Crab (U)
3U
Creature — Nightmare Crab
~this~ is unblockable
When ~this~ this comes into play, an opponent choose a permanent you contol and remove it from the game.
When ~this~ leaves play, return the removed card to play under its owner's control
3/6

Wormfang Drake (C)
2U
Creature — Nightmare Drake
Flying
When ~this~ comes into play , sacrifice it unless you remove a creature you control other than Wormfang Drake from the game.
When ~this~ leaves play, return the removed card to play under its owner's control

Wormfang Manta (R)
5UU
Creature — Nightmare Beast
Flying
When ~this~ comes into play, you skip your next turn
When ~this~ leaves play , you take an extra turn after this one.
6/1

Wormfang Newt (C)
1U
Creature — Nightmare Beast
When ~this~ comes into play , remove a land you control from the game.
When ~this~ leave play, return the removed card to play under its owner's control.
2/2

Wormfang Turtle (U)
2U
Creature — Nightmare beast
When ~this~ comes into play remove a land you control from the game.
When ~this~ leaves play, return the removed card to play under its owner's control.
2/4

Noir Balthor the Defiled (R)
2BB
Creature — Zombie Dwarf Legend
2/2
All Minions get +1/+1.
BBB, remove Balthor the Defiled from the game: Each player return all black and all red creature cards from his or her graveyard to play.

Cabal Therapy (U)
B
Sorcery
Name a nonland card. Target player reveals his or her hand and discards from it all cards with that name.
Flashback — Sacrifice a creature.

Cabal Trainee (C)
B
Creature — Minion
1/1
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

Death Wish (R)
1BB
Sorcery
Choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game.

Earsplitting Rats (C)
3B
Creature — Rat
2/1
When Earsplitting Rats comes into play, each player discards a card from his or her hand.
Discard a card from your hand: Regenerate Earsplitting Rats.

Filth (U)
3B
Creature — Incarnation
2/2
Swampwalk
As long as Filth is in your graveyard and you control a swamp, creatures you control have swampwalk.

Grave Consequences (U)
1B
Instant
Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or here graveyard.
Draw a card.

Guiltfeeder (R)
3BB
Creature — Horror
0/4
Guiltfeeder can't be blocked except by artifact creatures and/or black creatures.
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.

Masked Gorgon (R)
4B
Creature — Gorgon
5/5
Green creatures and white creatures have protection from Gorgons.
Threshold — Masked Gorgon has protection from green and from white.

Morality Shift (R)
5BB
Sorcery
Exchange your graveyard and library.
Then shuffle your library.

Rats' Feast (C)
XB
Sorcery
Remove X target cards in a single graveyard from the game.

Stitch Together (U)
BB
Sorcery
Return target creature card from your graveyard to your hand.
Threshold — Instead return that card from your graveyard to play.

Sutured Ghoul (R)
4BBB
Creature — Zombie
*/*
Trample
As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from game.
Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness.

Toxic Stench (C)
1B
Instant
Target nonblack creature gets -1/-1 until end of turn.
Threshold — Instead destroy that creature. It can't be regenerated.

Treacherous Vampire (U)
4B
Creature — Vampire
4/4
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
Threshold — Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life."

Treacherous Werewolf (C)
2B
Creature — Minion Wolf
2/2
Threshold — Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life."

Rouge Anger (U)
3R
Creature — incarnation
2/2
Haste.
As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.

Arcane Teachings (C)
2R
Enchant Creature
Enchanted creature gets +2/+2 and has "T: This deals one damage to target creature or player"

Barbarian Bully (C)
2R
Creature — Barbarian
Discard a card at random from your hand: ~this~ gets +2/+2 until end of turn unless a player has ~this~ deal 4 damage to him or her. Play this ability only once each turn
2/2

Book Burning (C)
1R
Sorcery
Unless a player has Book Burning deal 6 damage to him or her, put the top 6 cards of target player's library into his or her graveyard.

Breaking Point (R)
1RR
Sorcery
Destroy all creatures unless a player has Breaking Point deal 6 damage to him or her. Creatures destroyed this way can't be regenerated.

Browbeat (U)
2R
Sorcery
Unless a player has ~this~ deal 5 damage to him or her, target player draws three cards.

Burning Wish (R)
1R
Sorcery
Choose a sorcery you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game.

Dwarven Bloodboiler (R)
RRR
Creature — Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
2/2

Dwarven Driller (U)
3R
Creature — Dwarf
T: Destroy target land unless its controller deals two damage to him or her.

Dwarven Scorcher (C)
R
Creature — Dwarf
Sacrifice ~this~: ~this~ deals 1 damage to target creature unless that creature's controller has ~this~ deal 2 damage to him or her.
1/1

Ember Shot (C)
6R
Instant
~this~ deals 3 damage to target creature or player.
Draw a card.

Firecat Blitz (U)
XRR
Sorcery
Put X 1/1 red Cat creature tokens with haste into play. Remove them from the game at end of turn.
Flashback — RR, Sacrifice X Mountains

Flaring Pain (C)
1R
Instant
Damage can't be prevented this turn.
Flashback — R

Fledgling Dragon (R)
2RR
Creature — Dragon
Flying
Threshold — ~this~ gets +3/+3 and has 'R: ~this~ gets +1/+0 until end of turn'.
2/2

Goretusk Firebeast (C)
5R
Creature — Beast
When ~this~ comes into play, it deals 4 damage to target player.
2/2

Infectious Rage (U)
1R
Enchant Creature
Enchanted creature gets +2/+1
When enchanted creature is put into a graveyard, choose a creature at random ~this~ can enchant. Return ~this~ to play enchanting that creature.

Jeska, Warrior Adept (R)
2RR
Creature — Warrior Legend
First Strike, Haste
T: ~this~ deals 1 damage to target creature or player.
3/1

Lava Dart (C)
R
Instant
~this~ deals 1 damage to target creature or player.
Flashback — Sacrifice a mountain

Librated Dwarf (C)
R
Creature-Dwarf
R, Sacrifice -this-: Target green creature get +1/+0 and gains first strike until end of turn.

Lightning Surge (R)
3RR
Sorcery
Lightning Surge deals 4 damage to target creature of player.
Threshold — Instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback 5RR

Planar Chaos (U)
2R
Enchantment
At the beginning of your upkeep, flip a coin, if you lose the flip, sacrifice -this-.
Whenever a player play a spell, that player flip a coin, if he or she chose the flip, counter that spell

Shaman's Trance (R)
2R
Instant
Until end of turn, other players can't play spells from their graveyards and you may play cards in other player's graveyards as if they were in your graveyard.

Soulgorger Orgg (U)
3RR
Creature — Nightmare ORgg
Trample. When ~this~ comes into play, you lose all but 1 life. When ~this~ leaves play, you gain life equal to the life lose when ~this~ came into play.
6/6

Spellgorger Barbarian (C)
3R
Creature — Nightmare Barbarian
When ~this~ comes into play, discard a card at random from your hand. When ~this~ leaves play, draw a card.
3/1

Swelter (U)
3R
Sorcery
~this~ deals two damage to each of two target creatures.

Swirling Sandstorm (C)
3R
Sorcery
Threshold — ~this~ deals 5 damage to each creature without flying.

Worldgouger Dragon (R)
3RRR
Creature — Nightmare Dragon
Flying, Trample
When ~this~ comes into play, remove all other permanents you control from the game
When ~this~ leaves play, return the removed cards to play under their owner's control
7/7

Vert Anurid Barkripper (C) 1GG Creature — Beast Threshold — ~this~ gets +2/+2 2/2 Anurid Swarmsnapper (U) 2G Creature — Beast ~this~ may block as though it had flying. 1G: ~this~ may block an additional creature this turn. 1/4 Battlefield Scrounger (C) 3GG Creature — Centaur Threshold — Put three cards from your graveyard on the bottom of your library: ~this~ gets gets +3/+3 until end of turn. Play this ability only once each turn. 3/3 Brawn (U) 3G Creature — Incarnation Trample As long as ~this~ is in your graveyard and you control a Forest, creatures you control have trample. 3/3 Canopy Claws (C) G Instant Target creature loses flying until end of turn. Flashback — G Centaur Rootcaster (C) 3G Creature — Centaur Druid Whenever ~this~ deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. 2/2 Crush of Wurms (R) 6GGG Sorcery Put three 6/6 green Wurm tokens into play Flashback — 9GGG Elephant Guide (U) 2G Enchant Creature Enchanted creature gets +3/+3. When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play. Epic Struggle (R) 2GG Enchantment At the beginning of your upkeep, if you control 20 or more creatures, you win the game. Ernham Djinn (R) 3G Creature — Djinn At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. 4/5 Exoskeletal Armor (U) 1G Enchant Creature Enchanted creature gets +X/+X, where X is the number of creatures in all graveyards. Folk Medicine (R) 2G Instant You gain 1 life for each creature you control. Flashback — 1W Forcemage Advocate (U) 1G Creature — Centaur T: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. 2/1 Genesis (R) 4G Creature — Incarnation At the beginning of your upkeep, if Genesis is in your graveyear, you may pay 2G, if you do, return target creature card from your graveyear to your hand. 4/4 Giant Warthog (C) 5G Creature — Beast Trample 5/5 Grizzly Fate (U) 3GG Sorcery Put two 2/2 green Bear creature tokens into play. Threshold — Instead, put four 2/2 green Bear creature tokens into play. Flashback — 5GG Harvester Druid (C) 1G Creature — Druid T: Add to your mana pool one mana of any color that a land you control could produce. 1/1 Ironshell Beetle (C) 1G Creature — Insect When ~this~ comes into play, put a +1/+1 counter on target creature. Krosan Reclamation (U) 1G Instant Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback — 1G Krosan Wayfarer (C) G Creature — Druid Sacrifice ~this~: Put a land card from your hand into play. Living Wish (R) 1G Sorcery Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game. He wished for growth, but not for a way to control it. Nantuko Tracer (C) 1G Creature — Insect Druid When ~this~ comes into play, you may put target card from a graveyard on the bottom of its owner's library. Your past is a map to where you will go — Nantuko teachings Nullmage Advocate (C) 2G Creature — Insect Druid T: Return two target cards in an opponent's graveyard to his or her hand. Destroy target enchantment or artifact. 'Our unity unmasks your deceit' Phantom Centaur (U) 2GG Creature — Centaur Spirit Protection from Black ~this~ comes into play with three +1/+1 counters on it. If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~ 2/0 Phantom Nantuko (R) 2G Creature — Insect Spirit Trample ~this~ comes into play with two +1/+1 counters on it. If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~ T: Put a +1/+1 counter on ~this~. 0/0 Phantom Tiger (C) 2G Creature — Spirit Cat ~this~ comes into play with two +1/+1 counters on it. If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~ 1/0 Seedtime (R) 1G Instant Play ~this~ only on your turn. If an opponent played a blue spell this turn, take an extra turn after this one. Serene Sunset (U) XG Instant Prevent all combat damage X target creatures would deal this turn. Sudden Strength (C) 3G Instant Target creature gets +3/+3 until end of turn. Draw a card. Sylvan Safekeeper (R) G Creature — Wizard Sacrifice a land: Target creature you control can't be the target of spells or abilities until end of turn. 1/1 Thriss, Nantuko Prime (R) 5GG Creature — Insect Druid Legend G, T: Target creature gets +5/+5 until end of turn. 5/5 Tunneler Wurm (U) 6GG Creature — Wurm Discard a card in your hand: Regenerate ~this~. 6/6 Venomous Vines (C) 2GG Sorcery Destroy target enchanted permenant. Or Anurid Brushhopper (R)
1GW
Creature — Beast
Discard two cards from your hand: Remove ~this~ from the game. Return it to play under its owner's control at end of turn.
3/4

Hunting Grounds (R)
GW
Enchantment
Threshold — Whenever an opponent plays a spell, you may put a creature card from your hand into play.

Mirari's Wake (R)
3GW
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Phantom Nishoba (R)
5GW
Creature — Beast Spirit
Trample
~this~ comes into play with seven +1/+1 counters on it. If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~.
0/0

terrains Krosan Verge (U) Land ~this~ comes into play tapped. T: Add one colorless mana to your mana pool. 2, T Sacrifice ~this~: Search your library for a forest card and a plains card and put them into play tapped. Then shuffle your library. Nantuko Monastery (U) Land Nantuko Monastery comes into play tapped. T: Add one colorless mana to your mana pool. Threshold — GW: Nantuko Monastery becomes a 4/4 green and white creature with first strike until end of turn. It's still a land. Riftstone Portal (U) Land T: Add 1 to your mana pool. If this is in your graveyard, all lands you control gain "T: Add G or W to your mana pool."