La Liste Complète à 100% (143 sur 143 cartes) MAJ le 10/04/2002

Cagemail - 1W
Enchant Creature
Enchanted creature gets +2/+2 and can't attack.
"Power often costs too high a price." - Commander
Eesha
Illus. Scott M. Fischer
Common
Unquestioned
Authority - 2W
Enchant Creature
When Unquestioned Authority comes into play, draw a card. Enchanted
creature has protection from creatures.
"Only the Ancestor should be revered" - Mystic heretic
Illus. Alex Horley
Uncommon
Soulcatcher's
Aerie - 1W
Enchantment
Whenever a bird is put into a graveyard from play, put a feather
counter on Soulcatcher's Aerie. All birds gets +1/+1 for each
feather counter on Soulcatcher's Aerie.
Illus. Rob Alexander
Uncommon
Solitary
Confinement - 2W
Enchantment
At the beginning of your upkeep sacrifice Solitary Confinement
unless you discard a card from your hand.
Skip your draw step.
You can't be the target of spells or abilities.
Prevent all damage that will be dealt to you.
Illus. Scott M. Fischer
Rare
Spirit
Caim - 2W
Enchantment
Whenever a player discards a card from his or her hand, you may
pay W. If you do put a 1/1 white Spirit creature token into play.
It marks the border between here and hereafter.
Illus. Gary Rudell
Uncommon
Test
of Endurance - 2WW
Enchantment
At the beginning of your upkeep, if you have 50 or more life,
you win the game.
"If we have learned nothing else, we have learned to
survive". - Mystic elder.
Illus. Mike Ploog
Rare
Funeral
Pyre - W
Instant
Remove a target card in a graveyard from the game. Its owner
puts a 1/1 white Spirit creature token into play.
"Raze the body, raise the soul." - Mystic elder.
Illus. Carl Critchlow
Common
Guided
Strike - 1W
Instant
Target creature gets +1/+1 and first strike until end of turn.
Draw a card.
"May the Ancestor strengthen my hand and guide my blade."
- Nomad war prayer.
Illus. Dave Dorman
Common
Lead
Astray - 1W
Instant
Tap up to two target creatures.
"Never underestimate our enemy's strength, brutality,...
or stupidity." - Commander Eesha.
Illus. Adam Rex
Common
Ray
of Revelation - 1W
Instant
Destroy target enchantment.
Flashback - G
Webs of illusion unravel in the light of truth.
Illus. Doug Chaffee
Common
Aven
Warcraft - 2W
Instant
Creatures you control get +0/+2 until end of turn.
Threshold - Creatures you control also gain protection from the
color of your choice until end of turn.
Illus. Roger Raupp
Uncommon
Prismaic
Strands - 2W
Instant
Prevent all the damage that sources of the color of your choice
would deal this turn.
Flashback - Tap an untapped white creature your control.
Illus. Eric Peterson
Common
Chastise - 3W
Instant
Destroy target attacking creature. You gain life equal to its
power.
"Why do we pray to the Ancestor?. Because she listens."
- Mystic elder
Illus. Carl Critchlow
Uncommon
Battle
Screech - 2WW
Sorcery
Put two 1/1 white Bird creatures with flying into play.
Threshold - Tap three untapped white creatures you control.
Illus. ?
Uncommon
Golden
Wish - 3WW
Sorcery
Choose an artifact or enchantment card you own from outside the
game, reveal that card, and put it into your hand. Remove Golden
Wish from the game.
She wished for nobility, but not for a nation to honor it.
Illus. Alan Pollack
Rare
Benevolent
Bodyguard - W
Creature - Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains
protection from the color of your choice until end of turn.
"My destiny is to save others so their destinies may
be achived."
1/1
Illus. Roger Raupp
Common
Spummage
Advocate - W
Creature - Nomad
T: Return two target cards in an opponents graveyard to his or
her hand. Destroy target attacking creature.
"Only unity humbles our foes."
1/1
Illus. Ron Spears
Uncommon
Suntail
Hawk - W
Creature - Bird
Flying.
"Our forebears once flew like this-carefree, needing
nothing but a warm nest and a fully belly. Our intellect may
be more burden than blessing." - Commander Eesha.
1/1
Illus. Heather Hudson
Common
Phantom
Nomad - 1W
Creature - Nomad Spirit
Phantom Nomad comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage.
Remove a +1/+1 counter from Phantom Nomad.
0/0
Illus. Jim Nelson
Common
Trained
Pronghorn - 1W
Creature - Antelope
Discard a card from your hand: Prevent all damage that would
be dealt to Trained Pronghorn this turn.
"The desert asked the Ancestor for children, and the
antelope were born." - Nomad myth.
1/1
Illus. John Matson
Common
Nomad
Mythmaker - 2W
Creature - Cleric
W,T: Put target enchant creature card from a graveyard into play
enchanting a creature you control.
Nomad wave tales thicker than tapestries.
2/2
Illus. Eric Peterson
Common
Pulsemage
Advocate - 2W
Creature - Cleric
T: Return three target cards in an opponent's graveyard to his
or her hand. Return target creature card from your graveyard
into play.
"Our unity revives our hopes."
1/3
Illus. Jeff Easley
Rare
Pulsemage
Advocate - 2W
Creature - Cleric
T: Return target card in an opponent's graveyard to his or her
hand. Prevent all damage that would be dealt to target creature
or player this turn by a source of your choice.
"Our unity conquers all fears."
1/3
Illus. Christopher Moeller
Common
Vigilant
Sentry - 1WW
Creature - Nomad
Thershold - Vigilant Sentry gets +1/+1 and has 'T: Target attacking
or blocking creature gets +3/+3 until end of turn.'
2/2
Illus. Eric Peterson
Common
Battlewise
Aven - 3W
Creature - Bird Soldier
Flying
Threshold - Battlewise Aven gets +1/+1 and first strike.
Experience is a good teacher, not a kind one.
2/2
Illus. Wayne England
Common
Valor - 3W
Creature - Incarnation
First strike.
As long as Valor is in your graveyard and you control a plains,
creatures you control have first strike.
"The cracks widened, the shelf crumbled, and Valor spread
throughout the land." -Scroll of Beginnings.
2/2
Illus. Kev Walker
Rare
Commander
Eesha - 2WW
Creature - Bird Soldier Legend
Flying. Protection from creatures.
"War glides on the simplest updrafts while peace struggles
against hurricane winds. It is the way of the world. It must
change."
2/4
Illus. Rebecca Guay
Rare
Border
Patrol - 4W
Creature - Nomad
Attacking doesn't cause Border Patrol to tap.
"We have been victims of treachery, of the Cabal, and
our own ambitions. No more." - Commander Eesha.
1/6
Illus. Roger Raupp
Common
Glory - 3WW
Creature - Incarnation
Flying.
2W: Creatures you control gain protection from the color of your
choice until end of turn. Play this ability only if Glory is
in your graveyard.
Attacking doesn't cause Border Patrol to tap.
"Glory was gone. Glory was everywhere." - Scroll
of the Beginnings.
3/3
Illus. Donato Giancola
Rare
Phantom
Flock -3WW
Creature - Bird Soldier
Spirit
Flying.
Phantom Flock comes into play with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage.
Remove a +1/+1 counter from Phantom Flock.
0/0
Illus. David Martin
Uncommon
Selfless
Exorcist - 3WW
Creature - Cleric
T: Remove a target creature card in a graveyard from the game.
That card deals damage equal to its power to Selfless Exorcist.
4/4
Illus. Christopher Moeller
Rare
Ancestor's
Chosen - 5WW
Creature - Cleric
First Strike
When Ancestor's Chosen comes into play, you gain one life for
each card in your graveyard.
Empowered by generations of strength.
4/4
Illus. Pete Ventres
Uncommon
Silver
Seraph - 5WWW
Creature - Angel
Flying.
Threshold - Other creatures you control gets +2/+2.
A symbol of hope for hopeless times.
6/6
Illus. Matthew D. Wilson
Rare
Lost
in Thought - 1U
Enchant Creature
Enchanted creature can't attack or block and its activated abilities
can't be played. It's controller may remove three card in his
or her graveyard from the game to ignore this ability until end
of turn.
Illus. Ben Thompson
Common
Web
of Inertia - 2U
Enchantment
At the beginning of each opponent's combat phase, that player
may remove a card in his or her graveyard from the game. If the
player doesn't, creatures he or she controls can't attack you
this turn.
Cephalids specialize in lost-lost situations.
Illus. Don Hazeltine
Uncommon
Mist
of Stagnation - 3UU
Enchantment
Permanents don't untap during their controller's untap steps.
At the beginning of each player's upkeep, that player untaps
a permanent for each card in his or her graveyard.
Illus. Mike Ploog
Rare
Telekinetic
Bonds -
2UUU
Enchantment
Whenever a player discards a card from his or her hand, you may
pay 1U. If you do, tap or untap target permanent.
"Nature's been fired. The oceans are under new management."
- Ambassador Laquatus
Illus. Jim Nelson
Rare
Quiet
Speculation
Uncommon
Defy
Gravity - U
Instant
Target creature gains flying until end of turn.
Flashback U.
Illus. Ben Thompson
Common
Envelop - U
Instant
Counter target sorcery spell.
"What you made will be unmade. What you learned will
be unlearned. And when you're done, you'll be undone." -
Ambassador Laquatus
Illus. Don Hazeltine
Common
Mental
Note - U
Instant
Put the top two cards of your library in your graveyard.
Draw a card.
Some minds are more open than others.
Illus. Bradley Williams
Common
Grip
of Amnesia - 1U
Instant
Counter target spell unless it's controller removes his or her
graveyard from the game.
Draw a card.
"Would you abandon your past to save your future?"
- Ambassador Laquatus.
Illus. Bradley Williams
Common
Laquatus's
Disdain - 1U
Instant
Counter target spell played from a graveyard.
Draw a card.
"The first time was amusing, but now you're getting tiresome."
Illus. Pete Ventres
Uncommon
Cunning
Wish - 2U
Instant
Choose an Instant card you own from outside the game, reveal
that card, and put it into your hand. Remove Cunning Wish from
the game.
He wished for knowledge, but not for the will to apply it.
Illus. Jim Nelson
Rare
Keep
Watch - 2U
Instant
Draw a card for each attacking creature.
"I see their moral dilemmas. I see their raw courage.
I see their self sacrifice. I see our victory."
Illus. Fred Rahmqvist
Common
Spelljack - 3UUU
Instant
Counter target spell. If it's countered this way, remove it from
the game instead of putting it in it's owner's graveyard. As
long as it remains removed from the game, you may play it as
though it were in your hand without paying its' mana cost. If
it has X in its mana cost X is 0.
Illus. Pete Ventres
Rare
Flash
of Insight - X1U
Instant
Look at the top X cards of your library. Put one of them into
your hand and the rest on the bottom of your library.
Flashblack - 1U, Remove X blue cards in your graveyard from the
game.
Illus. Ben Thompson
Uncommon
Quiet
Speculation - 1U
Sorcery
Search target player's library for up to three cards with flashback
and put them into that player's graveyard. Then the player shuffles
his or her library.
"The best foresight is hindsight." - Empress Llawan
Illus. John Avon
Uncommon
Hapless
Researcher - U
Creature - Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card
from your hand.
Scholars possess such lofty knowledge that it shouldn't be
surprising when they fall.
1/1
Illus. Ron Spears
Wormfang
Newt - 1U
Creature - Nightmare
Beast
When Wormfang Newt comes into play, remove a land you control
from the game.
When Wormfang Newt leaves play, return the removed card to play
under its owners' control.
Spawned by mages emulating the insane.
2/2
Illus. Doug Chaffee
Common
Cephalid
Inkshrouder - 2U
Creature - Cephalid
Discard a card from your hand: Cephalid Inkshrouder can't be
the target of spells or abilites and is unblockable until the
end of turn.
Cephallids shrink from the harsh glare of scrutiny
2/1
Illus. Tony Szczudlo
Uncommon
Wormfang
Drake - 2U
Creature - Nightmare
Drake
Flying.
When Wormfang Drake comes into play, sacrifice it unless you
remove a creature you control other than Wormfang Drake from
the game.
When Wormfang Drake leaves play, return the removed card to play
under its owners' control.
3/4
Illus. Thomas M. Baxa
Common
Wormfang
Turtle - 2U
Creature - Nightmare
Beast
When Wormfang Turtle comes into play, remove a land you control
from the game.
When Wormfang Turtle leaves play, return the removed card to
play under its owners' control.
Chainer's admirers keep his dreams alive.
2/4
Illus. John Avon
Uncommon
Cephalid
Constable - 1UU
Creature - Cephalid
Wizard
Whenever Cephalid Constable deals combat damage to a player,
return up to X target permanents that player controls to their
owners' hands, where X is the damage it dealt to that player.
1/1
Illus. Alan Pollack
Rare
Aven
Fogbringer - 3U
Creature - Bird Warrior
Flying
When Aven Fogbringer comes into play, return target land to its
owner's hand.
"I cover the land with blankets and it sleeps."
2/1
Illus. Edward P. Beard Jr.
Common
Mirror
Wall- 3U
Creature - Wall
W: Mirror Wall may attack this turn as though it weren't a wall.
"Breaking it would be about four hundred years bad luck."
- Nomad sentry
3/4
Illus. Mark Brill
Common
Wonder - 3U
Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island,
all creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly,
they rose into the air." - Scroll of Beginnings
2/2
Illus. Rebecca Guay
Rare
Wormfang
Crab - 3U
Creature - Nightmare Crab
Wormfang Crab is unblockable.
When Wormfang Crab comes into play, an opponent chooses a permanent
you control and removes it from the game.
When Wormfang Crab leaves play, return the removed card to play
under its owners' control.
3/6
Illus. Glen Angus
Common
Scapelexis - 4U
Creature - Beast
Whenever Scapelexis deals combat damage to a player, that player
removes the top four cards of his or her library from the game.
If two or more of these cards have the same name repeat this
process.
1/5
Illus. Mark Tedin
Rare
Wormfang
Behemoth - 3UU
Creature - Nightmare
Beast
When Wormfang Behemoth comes into play, remove all cards in your
hand from the game.
When Wormfang Behemoth leaves play, return the removed cards
to their owners' hand.
5/5
Illus. Heather Hudson
Rare
Wormfang
Manta - 5UU
Creature - Nightmare
Beast
Flying
When Wormfang Manta comes into play, you skip your next turn.
When Wormfang Manta leaves play, you take an extra turn after
this one.
6/1
Illus. Heather Hudson
Rare
Grave Consequences
- 1B
Instant
Each player may remove any number of cards in his or her graveyard
from the game. Then each player loses 1 life for each card in
his or her graveyard.
Draw a card.
"You call that a nightmare?" - Braids, dementia
summoner
Illus. Tim Hildebrandt
Uncommon
Toxic Stench
- 1B
Instant
Target non-black creature gets -1/-1 until the end of turn.
Threshold - Instead destroy that creature, it can't be regenerated.
Illus. Bradley Williams
Uncommon
Cabal Therapy
- B
Sorcery
Name a nonland card. Target player reveals his or her hand and
discards from it all cards with that name.
Flashback - Sacrifice a creature.
Illus. Ron Spencer
Uncommon
Stitch Together
- BB
Sorcery
Return target creature card from your graveyard to your hand.
Threshold - Instead return that creature card from your graveyard
to play.
Illus. Arnie Swekel
Uncommon
Death Wish -
1BB
Sorcery
Choose a card you own from outside the game and put it into your
hand. You lose half your life rounded up. Remove Death Wish from
the game.
He wished for power, but not for longevity to abuse it.
Illus. Jeff Easley
Rare
Morality Shift
- 5BB
Sorcery
Exchange your graveyard and library then shuffle your library.
The mind sings, though at times it sings a dirge.
Illus. Jerry Tiritilli
Rare
Rat's Feast -
XB
Sorcery
Remove X target cards in a single graveyard from the game.
"That does it - I quit!" - Cabal grave robber.
Illus. Bob Petillo
Common
Cabal Trainee
- B
Creature - Minion
Sacrifice Cabal Trainee: Target creature gets -2/-0 until the
end of turn.
"Ah, a faceshredder. Very rare. Nearly unstoppable. Good
luck!" - Cabal instructor
1/1
Illus. Pete Ventres
Common
Treacherous Werewolf
- 2B
Creature - Minion Wolf
Threshold - Treacherous Werewolf gets +2/+2 and has 'When Treacherous
Werewolf is put into a graveyard from play, you lose 4 life.'
2/2
Illus. Mark Tedin
Common
Earsplitting
Rats - 3B
Creature - Rat
When Earsplitting Rats comes into play each player discards a
card from his or hand.
Discard a card from your hand: Regenerate Earsplitting Rats.
Rats come in one amount: too many.
2/1
Illus. Heather Hudson
Common
Filth - 3B
Creature - Incarnation
Swampwalk.
As long as Filth is in your graveyard and you control a swamp
all creatures you control gain swampwalk.
"As the portal closed, Filth oozed through. The stench
of evil followed it in." - Scroll of Beginnings
2/2
Illus. Thomas M. Baxa
Rare
Balthor the Defiled
- 2BB
Creature - Zombie Dwarf Legend
All Minions get +1/+1.
BBB, Remove Balthor the Defiled from the game: Each player returns
all black and all red creature cards from his or her graveyard
to play.
He remembers enough of his life to weep for what he has lost.
2/2
Illus. Carl Critchlow
Rare
Masked Gorgon
- 4B
Creature - Gorgon
Green creatures ans white creatures have protection from Gorgons.
Threshold - Masked Gorgon has protection from green and protection
from white.
5/5
Illus. Mattew D. Wilson
Rare
Treacherous Vampire
- 4B
Creature - Vampire
Flying.
Whenever Treacherous Vampire attacks or blocks, sacrifice it
unless you remove a card in your graveyard from the game.
Threshold - Treacherous Vampire gets +2/+2 and has 'When Treacherous
vampire is put into a graveyard from play, you lose 6 life.'
4/4
Illus. Kev Walker
Uncommon
Guiltfeeder -
3BB
Creature - Horror
Guiltfeeder can't be blocked except by artifact and/or black
creatures.
Whenever Guiltfeeder attacks and isn't blocked, target player
loses 1 life for each card in his or her graveyard.
0/4
Illus. Mark Tedin
Rare
Sutured Ghoul
- 4BBB
Creature - Zombie
Trample.
As Sutured Ghoul comes into play, remove any number of creature
cards from your graveyard from the game.
Sutured Ghoul's power is equal to the total power of the removed
cards and it's toughness is equal to their total toughness.
*/*
Illus. Carl Critchlow
Rare
Infectious
Rage - 1R
Enchant Creature
Enchanted creature gets +2/-1
When enchanted creature is put into a graveyard, choose a creature
at random Infectious Rage can enchant. Return Infectious Rage
to play enchanting that creature.
Illus. Christopher Moeller
Uncommon
Arcane
Teachings - 2R
Enchant Creature
Enchanted creature gets +2/+2 and has 'T: This creature deals
1 damage to target creature or player.'
Dwarves may teach at the speed of stone, but their results
are solid.
Illus. Mark Brill
Common
Planar
Chaos - 2R
Enchantment
At the beginning of your upkeep, flip a coin. If you lose, sacrifice
Planar Chaos.
Whenever a player plays a spell, that player flips a coin. If
he or she loses, counter that spell.
Illus. Ron Spencer
Uncommon
Lava
Dart -
R
Instant
Lava Dart deals 1 damage to target creature or player.
Flashback - Sacrifice a mountain.
Illus. Darrell Riche
Common
Flaring
Pain -
1R
Instant
Damage can't be prevented this turn.
Flashback R
"I don't rub salt in wounds. I use sulfer." - Maloc,
lavamancer
Illus. Glen Angus
Common
Shaman's
Trance - 2R
Instant
Until end of turn, other players can't play spells from their
graveyards and you may play cards from other players' graveyards
as though they were in your graveyard.
Illus. Greg Hildebrandt
Rare
Ember
Shot - 6R
Instant
Ember Shot deals 3 damage to target creature or player.
Draw a card.
Dwarves bring poor coal to market, use good coal in their
homes, and throw their best coal away
Illus. Alan Pollack
Rare
Book
Burning - 1R
Sorcery
Unless a player has Book Burning deal 6 damage to him or her,
put the top 6 cards of target player's library into his or her
graveyard.
The wizard's spellbook was full of burning questions.
Illus. Dave Dorman
Common
Burning
Wish - 1R
Sorcery
Choose a sorcery you own from outside the game, reveal that card,
and put it into your hand. Remove Burning Wish from the game.
She wished for a weapon, but not for the skill to wield it.
Illus. Scott M. Fischer
Rare
Browbeat - 2R
Sorcery
Unless a player has Browbeat deal 5 damage to him or her, target
player draws three cards.
"Even the threat of power has power." - Jeska, warrior
adept
Illus. Mark Tedin
Uncommon
Breaking
Point - 1RR
Sorcery
Destroy all creatures unless a player has Breaking Point deal
6 damage to him or her. Creatures destroyed this way can't be
regenerated.
'Enough!'
Illus. Matthew D. Wilson
Rare
Swelter - 3R
Sorcery
Swelter deals 2 damage to each of two target creatures.
No circle has a beginning, but many have forseeable ends.
Illus. Ben Thompson
?
Swilring
Sandstorm - 3R
Sorcery
Threshold: Swirling Sandstorm deals 5 damage to each creature
without flying.
As dust swept out, vultures swept in.
Illus. Tony Szczudlo
Common
Lightning
Surge - 3RR
Sorcery
Lightning Surge deals 4 damage to target creature or player.
Threshold - Instead Lightning Surge deals 6 damage to that creature
or player and the damage can't be prevented.
Flashback 5RR
Illus. Ron Spears
Rare
Firecat
Blitz -
XRR
Sorcery
Put X 1/1 red creature tokens with haste into play. Remove them
from the game at end of turn.
Flashback - RR, sacrifice X mountains.
Illus. David Martin
Uncommon
Dwarven
Scorcher - R
Creature - Dwarf
Sacrifce Dwarven Scorcher: Dwarven Scorcher deals 1 damage to
targe creature unless that creature's controller has Dwarven
Scorcher deal 2 damage to him or her.
Barbarians invented the blaze of glory. Dwarves protected
it.
1/1
Illus. Thomas M. Baxa
Common
Liberated
Dwarf - R
Creature - Dwarf
R, Sacrifice Liberated Dwarf: Target green creature gets +1/+0
and gains first strike until end of turn.
Freed from their chains, these dwarves are bound only by honor.
1/1
Illus. Greg Hildebrandt
Common
Barbarian
Bully - 2R
Creature - Barbarian
Discard a card at random from your hand: Barbarian Bully gets
+2/+2 until end of turn unless a player has Barbarian Bully deal
4 damage to him or her. Play this ability only once each turn.
"Out of my way!."
2/2
Illus. Greg Hildebrandt
Common
Dwarven
Bloodboilder - RRR
Creature - Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0
until end of turn.
His battle cry unleashed an avalanche of dwarves.
2/2
Illus. Arnie Swekel
Rare
Anger - 3R
Creature - Incarnation
Haste.
As long as Anger is in your graveyard and you control a mountain,
creatures you control have Haste.
"For its time as a mortal, Anger choose a shell of boiling
rock." -Scroll of Beginnings.
2/2
Illus. John Avon
Rare
Dwarven
Driller - 3R
Creature - Dwarf
T: Destroy target land unless its controller has Dwarven Driller
deals 2 damage to him or her.
"Drill the planet, its no trouble: Mining granite, making
rubble" - Dwarven drilling song
2/2
Illus. Edward P. Beard Jr.
Uncommon
Spellgorger
Barbarian - 3R
Creature - Nightmare
Barbarian
When Spellgorger Barbarian comes into play, discard a card at
random from your hand.
When Spellgorger Barbarian leaves play, draw a card.
The epidemic insanity has a lasting effect on certain barbarians
- but no one noticed.
3/1
Illus. Mark Romanoski
Common
Fledging
Dragon - 2RR
Creature - Dragon
Flying
Threshold - Fledging Dragon gets +3/+3 and has 'R: Fledging Dragon
gets +1/+0 until end of turn'.
2/2
Illus. Greg Staples
Rare
Jeska,
Warrior Adept - 2RR
Creature - Warrior Legend
First Strike, Haste
T: Jeska, Warrior Adept deals 1 damage to target creature or
player.
"My brother and I both come from Balthor's forge. Kamahl
has a temper of fire. I have a temper of steel."
3/1
Illus. rk Post
Rare
Soulgorger
Orgg - 3RR
Creature - Nightmare Orgg
Trample. When Soulgorger Orgg comes into play, you lose all but
1 life.
When Soulgorger Orgg leaves play, you gain life equal to the
life lose when Soulgorger Orgg came into play.
6/6
Illus. John Matson
Uncommon
Goretusk
Firebeast - 5R
Creature - Beast
When Goretusk Firebeast comes into play, it deals 4 damage to
target player.
As a youth, Kamahl took one for a pet. His hair has yet to
grow back.
2/2
Illus. ?
Common
Worldgorger
Dragon - 3RRR
Creature - Nightmare Dragon
Flying, Trample.
When Worldgorger Dragon comes into play, remove all other permanents
you control from the game.
When Worldgorger Dragon leaves play, return the removed cards
to play under their owners' control.
7/7
Illus. Wayne England
Rare
Exoskeletal
Armor - 1G
Enchant Creature
Enchanted creature gets +X/+X, where X is the number of creatures
in all graveyards.
"We only use what we need-but in times of strife, out need
becomes great." - Centaur warrior
Illus. Wayne England
Uncommon
Elephant
Guide - 2G
Enchant Creature
Enchanted creature gets +3/+3.
When enchanted creature is put into a graveyard, put a 3/3 Elephant
token into play.
Nature's strength outlives the strong.
Illus. Jim Nelson
Uncommon
Epic
Struggle - 2GG
Enchantment
At the beginning of your upkeep, if you control 20 or more creatures,
you win the game.
"If our foes will not listen to words, perhaps hooves
and claws will make them take notice" - Seton, centaur druid
Illus. Greg & Tim Hildebrandt
Rare
Canopy
Claws - G
Instant
Target creature loses flying until end of turn.
Flashback G
Illus. Matthew Mitchel
Common
Krosan
Reclamation - 1G
Instant
Target player shuffles up to two target cards from his or her
graveyard into his or her library.
Flashback 1G
Illus. Gary Rudell
Uncommon
Seedtime - 1G
Instant
Play Seedtime only on your turn.
If an opponent played a blue spell this turn, take an extra turn
after this one.
Illus. Rebecca Guay
Rare
Folk
Medicine - 2G
Instant
You gain 1 life for each creature you control.
Flashback 1W
Sometimes the healers need healing.
Illus. Matt Cavotta
Common
Sudden
Strength - 3G
Instant
Target creature gets +3/+3 until end of turn.
Draw a card.
Illus. Alan Pollack
Common
Serene
Sunset - XG
Instant
Prevent all combat damage X target creatures would deal this
turn.
Illus. David Martin
Uncommon
Living
Wish - 1G
Sorcery
Choose a creature or land card you own from outside the game,
reveal that card, and put it into your hand. Remove Living Wish
from the game.
He wished for growth, but not for a way to control it.
Illus. Eric Peterson
Rare
Venemous
Vines - 2GG
Sorcery
Destroy target enchanted permenant.
Illus. Ron Spencer
Common
Grizzly
Fate - 3GG
Sorcery
Put two 2/2 green Bear creature tokens into play.
Threshold - Instead, put four 2/2 green Bear creature tokens
into play.
Flashback 5GG
Illus. Dave Dorman
Uncommon
Crush
of Wurms - 6GGG
Sorcery
Put three 6/6 green Wurm tokens into play.
Flashback 9GGG
Illus. Christopher Moeller
Rare
Krosan
Wayfarer - G
Creature - Druid
Sacrifice Krosan Wayfarer: Put a land card from your hand into
play.
"The Krosan Forest lives, and druids are its seeds."
- Seton, centaur druid
Illus. Edward P. Beard Jr.
Common
Sylvan
Safekeeper - G
Creature - Wizard
Sacrifice a land: Target creature you control can't be the target
of spells or abilities until end of turn.
"How could someone so small, cause so much trouble?"
- Nomad sentry
1/1
Illus. Pete Ventres
Rare
Forcemage
Advocate - 1G
Creature - Centaur
T: Return target card in an opponent's graveyard to his or her
hand. Put a +1/+1 counter on target creature.
'Out unity renews our strength'
Illus. Darrell Richie
Uncommon
Harvester
Druid - 1G
Creature - Druid
T: Add to your mana pool one mana of any color that a land you
control could produce.
'In the end, the same soil lies atop the fields, within the
mountain, and under the sea.'
1/1
Illus. David Martin
Common
Ironshell
Beetle - 1G
Creature - Insect
When Ironshell Beetle comes into play, put a +1/+1 counter on
target creature.
"Why waste time creating weapons? Nature provides us
with all we need." - Centaur warrior
1/1
Illus. Heather Hudson
Common
Nantuko
Tracer - 1G
Creature - Insect Druid
When Nantuko Tracer comes into play, you may put target card
from a graveyard on the bottom of its owner's library.
Your past is a map to where you will go. - Nantuko teachings
2/1
Illus. Greg Staples
Common
Anurid
Swarmsnapper - 2G
Creature - Beast
Anurid Swarmsnapper may block as though it had flying.
1G: Anurid Swarmsnapper may block an additional creature this
turn.
Anurid have the problem of airborn invaders licked.
1/4
Illus. John Matson
Uncommon
Nullmage
Advocate - 2G
Creature - Insect Druid
T: Return two target cards in an opponent's graveyard to his
or her hand. Destroy target enchantment or artifact.
'Our unity unmasks your deceit'
2/3
Illus. Darrell Riche
Common
Phantom
Nantuko - 2G
Creature - Insect Spirit
Trample
Phantom Natuko comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Natuko, prevent that damage.
Remove a +1/+1 counter from Phantom Natuko.
T: Put a +1/+1 counter on Phantom Natuko.
0/0
Illus. John Avon
Rare
Phantom
Tiger - 2G
Creature - Cat Spirit
Phantom Tiger comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage.
Remove a +1/+1 counter from Phantom Tiger.
1/0
Illus. Wayne England
Common
Anurid
Barkripper - 1GG
Creature - Beast
Threshold - Anurid Barkripper gets +2/+2.
When it croaks, so do you.
2/2
Illus. Randy Gallegos
Common
Brawn - 3G
Creature - Incarnation
Trample
As long as Brawn is in your graveyard and you control a Forest,
creatures you control have trample.
"I have arrived bellowed Brawn, and the plane shuddered"
- Scroll of Beginnings
Illus. Matt Cavotta
Uncommon
Centaur
Rootcaster - 3G
Creature - Centaur Druid
Whenver Centaur Rootcaster deals combat damage to a player, you
may search your library for a basic land card and put that card
into play tapped. If you do, shuffle your library.
2/2
Illus. Eric Peterson
Common
Erhnam
Djinn - 3G
Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an
opponent controls gains forestwalk until your next upkeep.
He provides a safe path to nowhere.
4/5
Illus. Greg Staples
Rare
Phantom
Centaur - 2GG
Creature - Centaur Spirit
Protection from black.
Phantom Centaur comes into play with three +1/+1 counters on
it. If damage would be dealt to Phantom Centaur, prevent that
damage. Remove a +1/+1 counter from Phantom Centaur.
2/0
Illus. Ron Spears
Uncommon
Genesis - 4G
Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard,
you may pay 2G. If you do, return target creature card from your
graveyard to your hand.
"First through the Riftstone was Genesis - and the world
was lifeless no more" - Scroll of Beginnings
Illus. Mark Zug
Rare
Battlefield
Scrounger - 3GG
Creature - Centaur
Threshold - Put three cards from your graveyard on the bottom
of your library: Battlefield Scrounger gets +3/+3 until end of
turn. Play this ability only once each turn.
3/3
Illus. Daren Bader
Common
Giant
Warthog - 5G
Creature - Beast
Trample
"When the Ancestor saw the cruelty her human children
were capable of, Her fury shook the world. From this outbust
sprang the warhogs." - Nomad myth
5/5
Illus. Kev Walker
Common
Thriss,
Nantuko Primus - 5GG
Creature - Insect Druid Legend
G, T: Target creature gets +5/+5 until end of turn.
5/5
Illus. John Avon
Rare
Tunneler
Wurm - 6GG
Creature - Wurm
Discard a card in your hand: Regenerate Tunneler Wurm.
6/6
Illus. Jeff Easley
Uncommon
Hunting
Grounds - GW
Enchantment
Threshold - Whenever an opponent plays a spell, you may put a
creature card from your hand into play.
In the heavy hush of Krosa, drawing on mana is like ringing
a dinning bell.
Illus. Mark Brill
Rare
Mirari's
Wake - 3GW
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool
of any type that land produced.
The land drank power from the Mirari as though it had thirsted
for it forever.
Illus. David Martin
Rare
Anurid
Brushhopper - 1GW
Creature - Beast
Discard two cards from your hand: Remove Anurid Brushhopper from
the game. Return it into play under it's owners control at end
of turn.
It is so tough it can frighten itself into hiding.
3/4
Illus. Arnie Swekel
Rare
Phantom
Nishoba - 5GW
Creature - Beast Spirit
Trample.
Phantom Nishoba comes into play with seven +1/+1 counters on
it. Whenever Phantom Nishoba deals damage, you gain that much
life. If damage would be dealt to Phantom Nishoba, prevent that
damage. Remove a +1/+1 counter from Phantom Nishoba.
It is so tough it can frighten itself into hiding.
0/0
Illus. Arnie Swekel
Rare
Krosan
Verge
Land
Krosan Verge comes into play tapped.
T: Add one colorless mana to your mana pool.
2, T, sacrifice Krosan Verge: Search your library for a forest
card and a plains card and put them into play tapped. Then shuffle
your library.
Illus. Tony Szczudlo
Uncommon
Nantuko
Monastery
Land
Krosan Verge comes into play tapped.
T: Add one colorless mana to your mana pool.
Threshold - GW: Nantuko Monastery becomes a 4/4 green and white
creature with first strike until end of turn. It's still a land.
Illus. Rob Alexander
Uncommon
Riftstone
Portal
Land
T: Add one colorless mana to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control
have 'T: Add G or W to your mana pool.'
Illus. Don Hazeltine
Uncommon
source: Magic Peru