La Liste Complète à 100% (143 sur 143 cartes) MAJ le 10/04/2002




Cagemail - 1W
Enchant Creature
Enchanted creature gets +2/+2 and can't attack.
"Power often costs too high a price." - Commander Eesha
Illus. Scott M. Fischer
Common

Unquestioned Authority - 2W
Enchant Creature
When Unquestioned Authority comes into play, draw a card. Enchanted creature has protection from creatures.
"Only the Ancestor should be revered" - Mystic heretic
Illus. Alex Horley
Uncommon

Soulcatcher's Aerie - 1W
Enchantment
Whenever a bird is put into a graveyard from play, put a feather counter on Soulcatcher's Aerie. All birds gets +1/+1 for each feather counter on Soulcatcher's Aerie.
Illus. Rob Alexander
Uncommon

Solitary Confinement - 2W
Enchantment
At the beginning of your upkeep sacrifice Solitary Confinement unless you discard a card from your hand.
Skip your draw step.
You can't be the target of spells or abilities.
Prevent all damage that will be dealt to you.
Illus. Scott M. Fischer
Rare

Spirit Caim - 2W
Enchantment
Whenever a player discards a card from his or her hand, you may pay W. If you do put a 1/1 white Spirit creature token into play.
It marks the border between here and hereafter.
Illus. Gary Rudell
Uncommon

Test of Endurance - 2WW
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
"If we have learned nothing else, we have learned to survive". - Mystic elder.
Illus. Mike Ploog
Rare

Funeral Pyre - W
Instant
Remove a target card in a graveyard from the game. Its owner puts a 1/1 white Spirit creature token into play.
"Raze the body, raise the soul." - Mystic elder.
Illus. Carl Critchlow
Common

Guided Strike - 1W
Instant
Target creature gets +1/+1 and first strike until end of turn.
Draw a card.
"May the Ancestor strengthen my hand and guide my blade." - Nomad war prayer.
Illus. Dave Dorman
Common

Lead Astray - 1W
Instant
Tap up to two target creatures.
"Never underestimate our enemy's strength, brutality,... or stupidity." - Commander Eesha.
Illus. Adam Rex
Common

Ray of Revelation - 1W
Instant
Destroy target enchantment.
Flashback - G
Webs of illusion unravel in the light of truth.
Illus. Doug Chaffee
Common

Aven Warcraft - 2W
Instant
Creatures you control get +0/+2 until end of turn.
Threshold - Creatures you control also gain protection from the color of your choice until end of turn.
Illus. Roger Raupp
Uncommon

Prismaic Strands - 2W
Instant
Prevent all the damage that sources of the color of your choice would deal this turn.
Flashback - Tap an untapped white creature your control.
Illus. Eric Peterson
Common

Chastise - 3W
Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor?. Because she listens." - Mystic elder
Illus. Carl Critchlow
Uncommon

Battle Screech - 2WW
Sorcery
Put two 1/1 white Bird creatures with flying into play.
Threshold - Tap three untapped white creatures you control.
Illus. ?
Uncommon

Golden Wish - 3WW
Sorcery
Choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game.
She wished for nobility, but not for a nation to honor it.
Illus. Alan Pollack
Rare

Benevolent Bodyguard - W
Creature - Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
"My destiny is to save others so their destinies may be achived."
1/1
Illus. Roger Raupp
Common

Spummage Advocate - W
Creature - Nomad
T: Return two target cards in an opponents graveyard to his or her hand. Destroy target attacking creature.
"Only unity humbles our foes."
1/1
Illus. Ron Spears
Uncommon

Suntail Hawk - W
Creature - Bird
Flying.
"Our forebears once flew like this-carefree, needing nothing but a warm nest and a fully belly. Our intellect may be more burden than blessing." - Commander Eesha.
1/1
Illus. Heather Hudson
Common

Phantom Nomad - 1W
Creature - Nomad Spirit
Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
0/0
Illus. Jim Nelson
Common

Trained Pronghorn - 1W
Creature - Antelope
Discard a card from your hand: Prevent all damage that would be dealt to Trained Pronghorn this turn.
"The desert asked the Ancestor for children, and the antelope were born." - Nomad myth.
1/1
Illus. John Matson
Common

Nomad Mythmaker - 2W
Creature - Cleric
W,T: Put target enchant creature card from a graveyard into play enchanting a creature you control.
Nomad wave tales thicker than tapestries.
2/2
Illus. Eric Peterson
Common

Pulsemage Advocate - 2W
Creature - Cleric
T: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard into play.
"Our unity revives our hopes."
1/3
Illus. Jeff Easley
Rare

Pulsemage Advocate - 2W
Creature - Cleric
T: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.
"Our unity conquers all fears."
1/3
Illus. Christopher Moeller
Common

Vigilant Sentry - 1WW
Creature - Nomad
Thershold - Vigilant Sentry gets +1/+1 and has 'T: Target attacking or blocking creature gets +3/+3 until end of turn.'
2/2
Illus. Eric Peterson
Common

Battlewise Aven - 3W
Creature - Bird Soldier
Flying
Threshold - Battlewise Aven gets +1/+1 and first strike.
Experience is a good teacher, not a kind one.
2/2
Illus. Wayne England
Common

Valor - 3W
Creature - Incarnation
First strike.
As long as Valor is in your graveyard and you control a plains, creatures you control have first strike.
"The cracks widened, the shelf crumbled, and Valor spread throughout the land." -Scroll of Beginnings.
2/2
Illus. Kev Walker
Rare

Commander Eesha - 2WW
Creature - Bird Soldier Legend
Flying. Protection from creatures.
"War glides on the simplest updrafts while peace struggles against hurricane winds. It is the way of the world. It must change."
2/4
Illus. Rebecca Guay
Rare

Border Patrol - 4W
Creature - Nomad
Attacking doesn't cause Border Patrol to tap.
"We have been victims of treachery, of the Cabal, and our own ambitions. No more." - Commander Eesha.
1/6
Illus. Roger Raupp
Common

Glory - 3WW
Creature - Incarnation
Flying.
2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
Attacking doesn't cause Border Patrol to tap.
"Glory was gone. Glory was everywhere." - Scroll of the Beginnings.
3/3
Illus. Donato Giancola
Rare

Phantom Flock -3WW
Creature - Bird Soldier Spirit
Flying.
Phantom Flock comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
0/0
Illus. David Martin
Uncommon

Selfless Exorcist - 3WW
Creature - Cleric
T: Remove a target creature card in a graveyard from the game. That card deals damage equal to its power to Selfless Exorcist.
4/4
Illus. Christopher Moeller
Rare

Ancestor's Chosen - 5WW
Creature - Cleric
First Strike
When Ancestor's Chosen comes into play, you gain one life for each card in your graveyard.
Empowered by generations of strength.
4/4
Illus. Pete Ventres
Uncommon

Silver Seraph - 5WWW
Creature - Angel
Flying.
Threshold - Other creatures you control gets +2/+2.
A symbol of hope for hopeless times.
6/6
Illus. Matthew D. Wilson
Rare

Lost in Thought - 1U
Enchant Creature
Enchanted creature can't attack or block and its activated abilities can't be played. It's controller may remove three card in his or her graveyard from the game to ignore this ability until end of turn.
Illus. Ben Thompson
Common

Web of Inertia - 2U
Enchantment
At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn.
Cephalids specialize in lost-lost situations.
Illus. Don Hazeltine
Uncommon

Mist of Stagnation - 3UU
Enchantment
Permanents don't untap during their controller's untap steps. At the beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard.
Illus. Mike Ploog
Rare

Telekinetic Bonds - 2UUU
Enchantment
Whenever a player discards a card from his or her hand, you may pay 1U. If you do, tap or untap target permanent.
"Nature's been fired. The oceans are under new management." - Ambassador Laquatus
Illus. Jim Nelson
Rare

Quiet Speculation
Uncommon

Defy Gravity - U
Instant
Target creature gains flying until end of turn.
Flashback U.
Illus. Ben Thompson
Common

Envelop - U
Instant
Counter target sorcery spell.
"What you made will be unmade. What you learned will be unlearned. And when you're done, you'll be undone." - Ambassador Laquatus
Illus. Don Hazeltine
Common

Mental Note - U
Instant
Put the top two cards of your library in your graveyard.
Draw a card.
Some minds are more open than others.
Illus. Bradley Williams
Common

Grip of Amnesia - 1U
Instant
Counter target spell unless it's controller removes his or her graveyard from the game.
Draw a card.
"Would you abandon your past to save your future?" - Ambassador Laquatus.
Illus. Bradley Williams
Common

Laquatus's Disdain - 1U
Instant
Counter target spell played from a graveyard.
Draw a card.
"The first time was amusing, but now you're getting tiresome."
Illus. Pete Ventres
Uncommon

Cunning Wish - 2U
Instant
Choose an Instant card you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
He wished for knowledge, but not for the will to apply it.
Illus. Jim Nelson
Rare

Keep Watch - 2U
Instant
Draw a card for each attacking creature.
"I see their moral dilemmas. I see their raw courage. I see their self sacrifice. I see our victory."
Illus. Fred Rahmqvist
Common

Spelljack - 3UUU
Instant
Counter target spell. If it's countered this way, remove it from the game instead of putting it in it's owner's graveyard. As long as it remains removed from the game, you may play it as though it were in your hand without paying its' mana cost. If it has X in its mana cost X is 0.
Illus. Pete Ventres
Rare

Flash of Insight - X1U
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Flashblack - 1U, Remove X blue cards in your graveyard from the game.
Illus. Ben Thompson
Uncommon

Quiet Speculation - 1U
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.
"The best foresight is hindsight." - Empress Llawan
Illus. John Avon
Uncommon

Hapless Researcher - U
Creature - Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card from your hand.
Scholars possess such lofty knowledge that it shouldn't be surprising when they fall.
1/1
Illus. Ron Spears

Wormfang Newt - 1U
Creature - Nightmare Beast
When Wormfang Newt comes into play, remove a land you control from the game.
When Wormfang Newt leaves play, return the removed card to play under its owners' control.
Spawned by mages emulating the insane.
2/2
Illus. Doug Chaffee
Common

Cephalid Inkshrouder - 2U
Creature - Cephalid
Discard a card from your hand: Cephalid Inkshrouder can't be the target of spells or abilites and is unblockable until the end of turn.
Cephallids shrink from the harsh glare of scrutiny
2/1
Illus. Tony Szczudlo
Uncommon

Wormfang Drake - 2U
Creature - Nightmare Drake
Flying.
When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game.
When Wormfang Drake leaves play, return the removed card to play under its owners' control.
3/4
Illus. Thomas M. Baxa
Common

Wormfang Turtle - 2U
Creature - Nightmare Beast
When Wormfang Turtle comes into play, remove a land you control from the game.
When Wormfang Turtle leaves play, return the removed card to play under its owners' control.
Chainer's admirers keep his dreams alive.
2/4
Illus. John Avon
Uncommon

Cephalid Constable - 1UU
Creature - Cephalid Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to X target permanents that player controls to their owners' hands, where X is the damage it dealt to that player.
1/1
Illus. Alan Pollack
Rare

Aven Fogbringer - 3U
Creature - Bird Warrior
Flying
When Aven Fogbringer comes into play, return target land to its owner's hand.
"I cover the land with blankets and it sleeps."
2/1
Illus. Edward P. Beard Jr.
Common

Mirror Wall- 3U
Creature - Wall
W: Mirror Wall may attack this turn as though it weren't a wall.
"Breaking it would be about four hundred years bad luck." - Nomad sentry
3/4
Illus. Mark Brill
Common

Wonder - 3U
Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, all creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." - Scroll of Beginnings
2/2
Illus. Rebecca Guay
Rare

Wormfang Crab - 3U
Creature - Nightmare Crab
Wormfang Crab is unblockable.
When Wormfang Crab comes into play, an opponent chooses a permanent you control and removes it from the game.
When Wormfang Crab leaves play, return the removed card to play under its owners' control.
3/6
Illus. Glen Angus
Common

Scapelexis - 4U
Creature - Beast
Whenever Scapelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of these cards have the same name repeat this process.
1/5
Illus. Mark Tedin
Rare

Wormfang Behemoth - 3UU
Creature - Nightmare Beast
When Wormfang Behemoth comes into play, remove all cards in your hand from the game.
When Wormfang Behemoth leaves play, return the removed cards to their owners' hand.
5/5
Illus. Heather Hudson
Rare

Wormfang Manta - 5UU
Creature - Nightmare Beast
Flying
When Wormfang Manta comes into play, you skip your next turn.
When Wormfang Manta leaves play, you take an extra turn after this one.
6/1
Illus. Heather Hudson
Rare

Grave Consequences - 1B
Instant
Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.
"You call that a nightmare?" - Braids, dementia summoner
Illus. Tim Hildebrandt
Uncommon

Toxic Stench - 1B
Instant
Target non-black creature gets -1/-1 until the end of turn.
Threshold - Instead destroy that creature, it can't be regenerated.
Illus. Bradley Williams
Uncommon

Cabal Therapy - B
Sorcery
Name a nonland card. Target player reveals his or her hand and discards from it all cards with that name.
Flashback - Sacrifice a creature.
Illus. Ron Spencer
Uncommon

Stitch Together - BB
Sorcery
Return target creature card from your graveyard to your hand.
Threshold - Instead return that creature card from your graveyard to play.
Illus. Arnie Swekel
Uncommon

Death Wish - 1BB
Sorcery
Choose a card you own from outside the game and put it into your hand. You lose half your life rounded up. Remove Death Wish from the game.
He wished for power, but not for longevity to abuse it.
Illus. Jeff Easley
Rare

Morality Shift - 5BB
Sorcery
Exchange your graveyard and library then shuffle your library.
The mind sings, though at times it sings a dirge.
Illus. Jerry Tiritilli
Rare

Rat's Feast - XB
Sorcery
Remove X target cards in a single graveyard from the game.
"That does it - I quit!" - Cabal grave robber.
Illus. Bob Petillo
Common

Cabal Trainee - B
Creature - Minion
Sacrifice Cabal Trainee: Target creature gets -2/-0 until the end of turn.
"Ah, a faceshredder. Very rare. Nearly unstoppable. Good luck!" - Cabal instructor
1/1
Illus. Pete Ventres
Common

Treacherous Werewolf - 2B
Creature - Minion Wolf
Threshold - Treacherous Werewolf gets +2/+2 and has 'When Treacherous Werewolf is put into a graveyard from play, you lose 4 life.'
2/2
Illus. Mark Tedin
Common

Earsplitting Rats - 3B
Creature - Rat
When Earsplitting Rats comes into play each player discards a card from his or hand.
Discard a card from your hand: Regenerate Earsplitting Rats.
Rats come in one amount: too many.
2/1
Illus. Heather Hudson
Common

Filth - 3B
Creature - Incarnation
Swampwalk.
As long as Filth is in your graveyard and you control a swamp all creatures you control gain swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed it in." - Scroll of Beginnings
2/2
Illus. Thomas M. Baxa
Rare

Balthor the Defiled - 2BB
Creature - Zombie Dwarf Legend
All Minions get +1/+1.
BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.
He remembers enough of his life to weep for what he has lost.
2/2
Illus. Carl Critchlow
Rare

Masked Gorgon - 4B
Creature - Gorgon
Green creatures ans white creatures have protection from Gorgons.
Threshold - Masked Gorgon has protection from green and protection from white.
5/5
Illus. Mattew D. Wilson
Rare

Treacherous Vampire - 4B
Creature - Vampire
Flying.
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
Threshold - Treacherous Vampire gets +2/+2 and has 'When Treacherous vampire is put into a graveyard from play, you lose 6 life.'
4/4
Illus. Kev Walker
Uncommon

Guiltfeeder - 3BB
Creature - Horror
Guiltfeeder can't be blocked except by artifact and/or black creatures.
Whenever Guiltfeeder attacks and isn't blocked, target player loses 1 life for each card in his or her graveyard.
0/4
Illus. Mark Tedin
Rare

Sutured Ghoul - 4BBB
Creature - Zombie
Trample.
As Sutured Ghoul comes into play, remove any number of creature cards from your graveyard from the game.
Sutured Ghoul's power is equal to the total power of the removed cards and it's toughness is equal to their total toughness.
*/*
Illus. Carl Critchlow
Rare

Infectious Rage - 1R
Enchant Creature
Enchanted creature gets +2/-1
When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to play enchanting that creature.
Illus. Christopher Moeller
Uncommon

Arcane Teachings - 2R
Enchant Creature
Enchanted creature gets +2/+2 and has 'T: This creature deals 1 damage to target creature or player.'
Dwarves may teach at the speed of stone, but their results are solid.
Illus. Mark Brill
Common

Planar Chaos - 2R
Enchantment
At the beginning of your upkeep, flip a coin. If you lose, sacrifice Planar Chaos.
Whenever a player plays a spell, that player flips a coin. If he or she loses, counter that spell.
Illus. Ron Spencer
Uncommon

Lava Dart - R
Instant
Lava Dart deals 1 damage to target creature or player.
Flashback - Sacrifice a mountain.
Illus. Darrell Riche
Common

Flaring Pain - 1R
Instant
Damage can't be prevented this turn.
Flashback R
"I don't rub salt in wounds. I use sulfer." - Maloc, lavamancer
Illus. Glen Angus
Common

Shaman's Trance - 2R
Instant
Until end of turn, other players can't play spells from their graveyards and you may play cards from other players' graveyards as though they were in your graveyard.
Illus. Greg Hildebrandt
Rare

Ember Shot - 6R
Instant
Ember Shot deals 3 damage to target creature or player.
Draw a card.
Dwarves bring poor coal to market, use good coal in their homes, and throw their best coal away
Illus. Alan Pollack
Rare

Book Burning - 1R
Sorcery
Unless a player has Book Burning deal 6 damage to him or her, put the top 6 cards of target player's library into his or her graveyard.
The wizard's spellbook was full of burning questions.
Illus. Dave Dorman
Common

Burning Wish - 1R
Sorcery
Choose a sorcery you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.
She wished for a weapon, but not for the skill to wield it.
Illus. Scott M. Fischer
Rare

Browbeat - 2R
Sorcery
Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards.
"Even the threat of power has power." - Jeska, warrior adept
Illus. Mark Tedin
Uncommon

Breaking Point - 1RR
Sorcery
Destroy all creatures unless a player has Breaking Point deal 6 damage to him or her. Creatures destroyed this way can't be regenerated.
'Enough!'
Illus. Matthew D. Wilson
Rare

Swelter - 3R
Sorcery
Swelter deals 2 damage to each of two target creatures.
No circle has a beginning, but many have forseeable ends.
Illus. Ben Thompson
?

Swilring Sandstorm - 3R
Sorcery
Threshold: Swirling Sandstorm deals 5 damage to each creature without flying.
As dust swept out, vultures swept in.
Illus. Tony Szczudlo
Common

Lightning Surge - 3RR
Sorcery
Lightning Surge deals 4 damage to target creature or player.
Threshold - Instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback 5RR
Illus. Ron Spears
Rare

Firecat Blitz - XRR
Sorcery
Put X 1/1 red creature tokens with haste into play. Remove them
from the game at end of turn.
Flashback - RR, sacrifice X mountains.
Illus. David Martin
Uncommon

Dwarven Scorcher - R
Creature - Dwarf
Sacrifce Dwarven Scorcher: Dwarven Scorcher deals 1 damage to targe creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
Barbarians invented the blaze of glory. Dwarves protected it.
1/1
Illus. Thomas M. Baxa
Common

Liberated Dwarf - R
Creature - Dwarf
R, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
Freed from their chains, these dwarves are bound only by honor.
1/1
Illus. Greg Hildebrandt
Common

Barbarian Bully - 2R
Creature - Barbarian
Discard a card at random from your hand: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn.
"Out of my way!."
2/2
Illus. Greg Hildebrandt
Common

Dwarven Bloodboilder - RRR
Creature - Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
His battle cry unleashed an avalanche of dwarves.
2/2
Illus. Arnie Swekel
Rare

Anger - 3R
Creature - Incarnation
Haste.
As long as Anger is in your graveyard and you control a mountain, creatures you control have Haste.
"For its time as a mortal, Anger choose a shell of boiling rock." -Scroll of Beginnings.
2/2
Illus. John Avon
Rare

Dwarven Driller - 3R
Creature - Dwarf
T: Destroy target land unless its controller has Dwarven Driller deals 2 damage to him or her.
"Drill the planet, its no trouble: Mining granite, making rubble" - Dwarven drilling song
2/2
Illus. Edward P. Beard Jr.
Uncommon

Spellgorger Barbarian - 3R
Creature - Nightmare Barbarian
When Spellgorger Barbarian comes into play, discard a card at random from your hand.
When Spellgorger Barbarian leaves play, draw a card.
The epidemic insanity has a lasting effect on certain barbarians - but no one noticed.
3/1
Illus. Mark Romanoski
Common

Fledging Dragon - 2RR
Creature - Dragon
Flying
Threshold - Fledging Dragon gets +3/+3 and has 'R: Fledging Dragon gets +1/+0 until end of turn'.
2/2
Illus. Greg Staples
Rare

Jeska, Warrior Adept - 2RR
Creature - Warrior Legend
First Strike, Haste
T: Jeska, Warrior Adept deals 1 damage to target creature or player.
"My brother and I both come from Balthor's forge. Kamahl has a temper of fire. I have a temper of steel."
3/1
Illus. rk Post
Rare

Soulgorger Orgg - 3RR
Creature - Nightmare Orgg
Trample. When Soulgorger Orgg comes into play, you lose all but 1 life.
When Soulgorger Orgg leaves play, you gain life equal to the life lose when Soulgorger Orgg came into play.
6/6
Illus. John Matson
Uncommon

Goretusk Firebeast - 5R
Creature - Beast
When Goretusk Firebeast comes into play, it deals 4 damage to target player.
As a youth, Kamahl took one for a pet. His hair has yet to grow back.
2/2
Illus. ?
Common

Worldgorger Dragon - 3RRR
Creature - Nightmare Dragon
Flying, Trample.
When Worldgorger Dragon comes into play, remove all other permanents you control from the game.
When Worldgorger Dragon leaves play, return the removed cards to play under their owners' control.
7/7
Illus. Wayne England
Rare

Exoskeletal Armor - 1G
Enchant Creature
Enchanted creature gets +X/+X, where X is the number of creatures in all graveyards.
"We only use what we need-but in times of strife, out need becomes great." - Centaur warrior
Illus. Wayne England
Uncommon

Elephant Guide - 2G
Enchant Creature
Enchanted creature gets +3/+3.
When enchanted creature is put into a graveyard, put a 3/3 Elephant token into play.
Nature's strength outlives the strong.
Illus. Jim Nelson
Uncommon

Epic Struggle - 2GG
Enchantment
At the beginning of your upkeep, if you control 20 or more creatures, you win the game.
"If our foes will not listen to words, perhaps hooves and claws will make them take notice" - Seton, centaur druid
Illus. Greg & Tim Hildebrandt
Rare

Canopy Claws - G
Instant
Target creature loses flying until end of turn.
Flashback G
Illus. Matthew Mitchel
Common

Krosan Reclamation - 1G
Instant
Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback 1G
Illus. Gary Rudell
Uncommon

Seedtime - 1G
Instant
Play Seedtime only on your turn.
If an opponent played a blue spell this turn, take an extra turn after this one.
Illus. Rebecca Guay
Rare

Folk Medicine - 2G
Instant
You gain 1 life for each creature you control.
Flashback 1W
Sometimes the healers need healing.
Illus. Matt Cavotta
Common

Sudden Strength - 3G
Instant
Target creature gets +3/+3 until end of turn.
Draw a card.
Illus. Alan Pollack
Common

Serene Sunset - XG
Instant
Prevent all combat damage X target creatures would deal this turn.
Illus. David Martin
Uncommon

Living Wish - 1G
Sorcery
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.
He wished for growth, but not for a way to control it.
Illus. Eric Peterson
Rare

Venemous Vines - 2GG
Sorcery
Destroy target enchanted permenant.
Illus. Ron Spencer
Common

Grizzly Fate - 3GG
Sorcery
Put two 2/2 green Bear creature tokens into play.
Threshold - Instead, put four 2/2 green Bear creature tokens into play.
Flashback 5GG
Illus. Dave Dorman
Uncommon

Crush of Wurms - 6GGG
Sorcery
Put three 6/6 green Wurm tokens into play.
Flashback 9GGG
Illus. Christopher Moeller
Rare

Krosan Wayfarer - G
Creature - Druid
Sacrifice Krosan Wayfarer: Put a land card from your hand into play.
"The Krosan Forest lives, and druids are its seeds." - Seton, centaur druid
Illus. Edward P. Beard Jr.
Common

Sylvan Safekeeper - G
Creature - Wizard
Sacrifice a land: Target creature you control can't be the target of spells or abilities until end of turn.
"How could someone so small, cause so much trouble?" - Nomad sentry
1/1
Illus. Pete Ventres
Rare

Forcemage Advocate - 1G
Creature - Centaur
T: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.
'Out unity renews our strength'
Illus. Darrell Richie
Uncommon

Harvester Druid - 1G
Creature - Druid
T: Add to your mana pool one mana of any color that a land you control could produce.
'In the end, the same soil lies atop the fields, within the mountain, and under the sea.'
1/1
Illus. David Martin
Common

Ironshell Beetle - 1G
Creature - Insect
When Ironshell Beetle comes into play, put a +1/+1 counter on target creature.
"Why waste time creating weapons? Nature provides us with all we need." - Centaur warrior
1/1
Illus. Heather Hudson
Common

Nantuko Tracer - 1G
Creature - Insect Druid
When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library.
Your past is a map to where you will go. - Nantuko teachings
2/1
Illus. Greg Staples
Common

Anurid Swarmsnapper - 2G
Creature - Beast
Anurid Swarmsnapper may block as though it had flying.
1G: Anurid Swarmsnapper may block an additional creature this turn.
Anurid have the problem of airborn invaders licked.
1/4
Illus. John Matson
Uncommon

Nullmage Advocate - 2G
Creature - Insect Druid
T: Return two target cards in an opponent's graveyard to his or her hand. Destroy target enchantment or artifact.
'Our unity unmasks your deceit'
2/3
Illus. Darrell Riche
Common

Phantom Nantuko - 2G
Creature - Insect Spirit
Trample
Phantom Natuko comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Natuko, prevent that damage. Remove a +1/+1 counter from Phantom Natuko.
T: Put a +1/+1 counter on Phantom Natuko.
0/0
Illus. John Avon
Rare

Phantom Tiger - 2G
Creature - Cat Spirit
Phantom Tiger comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
1/0
Illus. Wayne England
Common

Anurid Barkripper - 1GG
Creature - Beast
Threshold - Anurid Barkripper gets +2/+2.
When it croaks, so do you.
2/2
Illus. Randy Gallegos
Common

Brawn - 3G
Creature - Incarnation
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
"I have arrived bellowed Brawn, and the plane shuddered" - Scroll of Beginnings
Illus. Matt Cavotta
Uncommon

Centaur Rootcaster - 3G
Creature - Centaur Druid
Whenver Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
2/2
Illus. Eric Peterson
Common

Erhnam Djinn - 3G
Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
He provides a safe path to nowhere.
4/5
Illus. Greg Staples
Rare

Phantom Centaur - 2GG
Creature - Centaur Spirit
Protection from black.
Phantom Centaur comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2/0
Illus. Ron Spears
Uncommon

Genesis - 4G
Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
"First through the Riftstone was Genesis - and the world was lifeless no more" - Scroll of Beginnings
Illus. Mark Zug
Rare

Battlefield Scrounger - 3GG
Creature - Centaur
Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn.
3/3
Illus. Daren Bader
Common

Giant Warthog - 5G
Creature - Beast
Trample
"When the Ancestor saw the cruelty her human children were capable of, Her fury shook the world. From this outbust sprang the warhogs." - Nomad myth
5/5
Illus. Kev Walker
Common

Thriss, Nantuko Primus - 5GG
Creature - Insect Druid Legend
G, T: Target creature gets +5/+5 until end of turn.
5/5
Illus. John Avon
Rare

Tunneler Wurm - 6GG
Creature - Wurm
Discard a card in your hand: Regenerate Tunneler Wurm.
6/6
Illus. Jeff Easley
Uncommon

Hunting Grounds - GW
Enchantment
Threshold - Whenever an opponent plays a spell, you may put a creature card from your hand into play.
In the heavy hush of Krosa, drawing on mana is like ringing a dinning bell.
Illus. Mark Brill
Rare

Mirari's Wake - 3GW
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
The land drank power from the Mirari as though it had thirsted for it forever.
Illus. David Martin
Rare

Anurid Brushhopper - 1GW
Creature - Beast
Discard two cards from your hand: Remove Anurid Brushhopper from the game. Return it into play under it's owners control at end of turn.
It is so tough it can frighten itself into hiding.
3/4
Illus. Arnie Swekel
Rare

Phantom Nishoba - 5GW
Creature - Beast Spirit
Trample.
Phantom Nishoba comes into play with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
It is so tough it can frighten itself into hiding.
0/0
Illus. Arnie Swekel
Rare

Krosan Verge
Land
Krosan Verge comes into play tapped.
T: Add one colorless mana to your mana pool.
2, T, sacrifice Krosan Verge: Search your library for a forest card and a plains card and put them into play tapped. Then shuffle your library.
Illus. Tony Szczudlo
Uncommon

Nantuko Monastery
Land
Krosan Verge comes into play tapped.
T: Add one colorless mana to your mana pool.
Threshold - GW: Nantuko Monastery becomes a 4/4 green and white creature with first strike until end of turn. It's still a land.
Illus. Rob Alexander
Uncommon

Riftstone Portal
Land
T: Add one colorless mana to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have 'T: Add G or W to your mana pool.'
Illus. Don Hazeltine
Uncommon



source: Magic Peru