J'ai vu un certain nombre de Français sur ce topic, dont Kabuki, du coup je me suis dis qu'on pourrait l'entretenir ici et en Français :
http://forums.mtgsalvation.com/showthread.php?p=6393732#post6393732
Comme vous l'aurez deviné au titre ce sont des débats concernant les bans et les règles de l'EDH.
Les débats en cours :
Le ban de :
Hermit druid
Survival of the fittest
Tolarian academy
Oath of druids
Balance
Life from the loam
Library of alexandria
Mana drain
Des généraux :
Erayo
Nattes
Rofellos
Clique
Les règles :
Le mulligan partiel
30 ou 20 pv
La dessus je suis assez d'accord avec un certain nombre de choses sur ce post :
Originally Posted by mutedequilibrium View Post
Firstly
I'd like to especially thank Emether for this insightful window into the French metagame. I sincerely hope more dialogue between the States and France can occur like this in the future so that we can better understand what's right for our own metagames and what's out of place.
Secondly: The banned list
Hermit Druid - I'm fine seeing Hermit Druid go. One card combos are the lose, and I can't really see how green or white can beat this reliably.
Oath of Druids - I think arguments could be made to ban Oath of Druids, as well, as some decks need to win with their general and cannot do so with an Oath out. The other problem is that these usually end up fueling a huge combo turn, instead of a big fatty, which is even worse.
Survival of the Fittest - Survival is incredibly powerful, as well, and I could see arguments made for that. While I play prison more often than not in EDH, and I don't have nearly as many problems with a resolved Survival as a control deck, I'm well aware of it's potential. I personally love the idea of toolbox, and I think on the surface it would seem it provides a lot of interaction. However, the extent of that might just be "You do X, I survival up an answer for X. Next turn you do Y, I survival up an answer for Y. Next turn, you don't do anything, I survival up the best creature for the situation." If that is indeed the case, it should go.
Balance - Easily my favorite card in the game, but it's insane. It's at worst a removal spell + discard + LD spell and at best it's a full on Wrath + Mind Twist + Geddon, all for 1w. This definitely adds to the luck factor of just drawing an incredibly powerful card that's almost always useful (cause chances are, if it's in your deck, it's for a reason. You're not running this in 5 color aggro, obv). Luck factor is bad, and should be reduced. Add to this that decks that can search for it when it needs to are usually decks with blue and/or black, giving them even more ability to fight aggro decks. I think this should go.
Library of Alexandria - Sometimes this card sucks, and sometimes it's nigh unbeatable. Again, I usually can blow up lands with most of my decks, but when I can't, it just takes over the game most of the time. This goes in not only every control deck I make, but even some other ones like prison or control-combo. I think this card, at 30 life, warrants a ban for the simple reason that aggro isn't as much of a contender (where this card would suck most), the decks it is best in (control) usually beat combo anyway, and vs control, if you can keep it out, will likely win the game for you outright. Again, luck of the draw, which I am all about reducing as much as possible for the name of a healthier format.
Tolarian Academy - A staple for control and combo decks, which the MTGS meta is chock full of right now. Everyone is talking about aggro needing to be more represented. While there are many ways to do this (the third and fourth points outlined below), another way is to take some of the more powerful tools away from control and combo. I personally want a balanced meta where aggro is not only viable, but actually a serious contender. I would argue that Academy is serious enough of a tutor target that taking it away would level this playing field a bit. I'm fine with it going.
Thirdly: @LennonMarx & the 20 life issue
We discussed the idea of 20 life awhile back, perhaps a year to a year and a half ago. I remember you were all for it, and I was not. While that was a long time ago, my feelings are still the same on it, and that's mainly this: 20 life with the current banned list as it is now means much shorter games. I can't speak for everyone here but I, personally, love the fact that EDH games have the capability of lasting as long as they do. It is the same reason I now prefer the more balanced and less coin flippy Legacy over Vintage, my longest played format ever. I by no means want EDH as slow as Standard, but with 20 life, I think logically the games will have to be much shorter. I think one thing to consider when voting on this idea is whether one thinks that's a good or a bad thing. Is it likely that the entire composition of most EDH decks will change to adapt to new life total? Absolutely. Is it also possible those new builds will still allow for games that are as long, on average? Of course. However I think there are better ways to allow aggro a fighting chance instead of changing life points from 30 to 20.
Also to be noted, 20 life for the most point makes commander damage useless (except in the rare cases of tremendous lifegain). I can't remember the last time I even saw someone playing significant lifegain in EDH, if ever. That said, commander damage is a unique and interesting aspect of EDH that I personally like and adds flavor to the format. Khymera said it's for the most part useless, but I think that's very commander dependent.
Regardless, I think testing out a 20 life total would be interesting, and I'm all about shaking things up for potentially beneficial change. Especially if it will bring more interest to EDH. However, I think if that shift is made, careful scrutiny should be paid to which cards end up having a greater impact at 20 life than 30. For example, at 20 life, aggro should be a much better contender, making that first turn play of Library of Alexandria much more risky. Balance ends up being more powerful, as does Oath. Survival might end up being too slow to catch up with a fast, powerful aggro deck. These are things that should be tested and looked for.
Fourthly: Partial Paris
I see a lot of talk here of a "fair and balanced" format. If we hope to achieve that, I strongly believe Partial Paris is a huge problem that needs to be addressed for a number of reasons, outlined in my posts in the tournament thread here and here. The Reader's Digest of those points being a) it allows combo decks to abuse PP to find broken starts, b) it is significantly harder to capitalize on PP for some decks (decks without tutors or draw that need consistency, like aggro decks. These decks don't want to sculpt a perfect hand so much as they want to curve out reliably), c) a randomly mana flooded or dry hand can be thrown back and Big Deck Mull gives that hand a better chance of being evenly distributed (statistically speaking, normal distribution and all that); with Partial Paris, you're punished for having to mull away parts of your hand to attempt to get a balanced on. Point c is even worse if you're an aggro oriented deck (for example) trying to achieve a level of consistency so you can curve out while your opponent is sculpting a combo. I believe this pushes aggro even further from viability and should seriously be looked at along with the 20 point life span. I theorize that a return to the Big Deck Mull would actually bring such combo decks down in power and help aggro have a more fighting chance.
Lastly - Commanders
Braids - I think this wouldn't even be a concern if Partial Paris was abolished and Big Deck Mull returned, straight up. As it is, this deck in my opinion (as well as others: see above links to the tournament thread) benefits from PP more than any other, and is only a problem while PP is the mull of choice for the format.
Erayo - I don't see this being as big of a deal if aggro is re-introduced into the ecosystem. I think Erayo is already fragile enough as it is, suffering a huge blowout if Erayo is killed in response to the flip, or countered a couple of times. A huge amount of gas is necessary to power Erayo out, and with cards like Thrun being printed, I think Erayo's viability is even less significant. I personally think Erayo should stay unbanned as it is now, with no other changes.
Rofellos - While I think Rofellos has better tools than he ever has, that doesn't mean he's banworthy. Those tools usually depend greatly on Rofellos, and there are just plenty of ways of killing him. I think at 30 life, Rofellos wants to take a controlish approach and capitalize on the high life total and try and get to huge spells. I think at 20 life, I think Rofellos would just pack more fatties to address aggro. I haven't seen much interest in Rofellos lately, however, so this may not be an issue. I think people either hate him or are fine with him. I'd be interested to see where Rofellos goes depending on what bans take place (if any), other generals, PP, etc. I think it should also be noted that in my personal experience, I've found a resolved Rofellos to be one of the best foils for Clique, which should be taken into consideration should Clique be unbanned.
Clique - I think Clique would have a harder time in a format with 20 life. Efficient dudes and burn seem like Clique's absolute nightmare. I think Clique would be forced to address the resurgence of aggro, significantly lowering it's game vs other control decks; the days of a billion counters I think would, at that point, be over. Those counters don't mean anything if one or two creatures have already resolved and are beating face.
Let's discuss.
Maintenant qu'on a une base de discussion : Vous en pensez quoi ?
Pour ma part :
Mulligan partiel et 30 pv sont un des aspects sympas de l'EDH, changer cela impliquerait de refaire tout nos jeux en conséquence et de jouer du highlander vintage avec un général en bonus. Je ne suis pas trop pour.
Hermit n'est joué que dans un seul jeu qui coute des milliards à monter, s'il se popularise okay mais pour l'instant pas peur.
Survie c'est fort mais je ne pense pas que ça mérite un ban.
Académie c'est abusé, m'enfin on joue tous wasteland + strip mine + dust bowl + frontière tectonique et le seul deck à l'optimiser est arcum, en 1v1 c'est donc pas le plus gros soucis.
Oath je ne l'ai jamais rencontré mais dans le principe c'est un anti-aggro plus qu'appréciable qu'il faudra que je choppe. A voir si ça mérite vraiment un ban.
Balance je suis bien content de l'avoir, m'enfin si on veut ban un spell à 2 qui peut renverser d'un coup et totalement une partie je comprendrais.
Life je n'aime pas du tout dans le format. Perdre juste parce que l'adversaire l'a choppé en plus de strip ou waste c'est lourd, ça se tuto plutôt bien et ça arrive régulièrement. En attendant je me suis adapté mais je ne serais pas mécontent de le voir partir.
Library et drain c'est super fort et super cher. J'aurais jamais les moyens/l'envie de la chopper donc si on la ban je suis heureux =P Mais outre l'argument économique mana drain ne mérite pas un ban contrairement à library, et puis si on commence la dessus il faudrait ban ravages of war, imperial seal...
Erayo comme dit autre part c'est fragile, et au final moins bon que clique à mon goût. Je ne suis pas pour son ban.
Nattes c'est parfaitement gérable je trouve, pour les decks bien montés en tout cas, mono bleu a de grandes chances d'y passer, W B et R ont de quoi la gérer et vert peut partir de mannière assez explosive pour que nattes ne soit pas handicapante.
Clique c'est horriblement fort mais on peut voir que à moins qu'aucun bon joueur ne daigne jetter son dévolu dessus, ça ne fait rien dans le nord, et vs doran/lyzolda/seton/rhys/isamaru et autres bons aggros c'est moins bon que wydwen.
