Mercredi 21 Décembre 2011 à 21:26
#1
1.4. OPTIONAL ABILITIES
Traditionally, some abilities include the word ‘may’ as part of their text, indicating that their effect is optional. At
Competitive and Professional REL, some additional triggered abilities and enters-the-battlefield replacement effects
are considered optional. The player is not required to follow the instruction when the ability resolves, and if the
ability is forgotten it will not retroactively be applied. An optional ability does one or more of the following things,
and nothing else:
• Gains you life or causes an opponent to lose life.
• Puts cards from your library, graveyard, or exile zones into your hand or onto the battlefield. This includes
drawing cards.
• Causes opponents to put objects from their hand or the battlefield into the library, graveyard or exile.
• Puts a permanent into play under your control or gives you control of a permanent.
• Puts +x/+x counters, or counters linked to a beneficial effect, on a permanent you control.
• Gives +x/+x or a beneficial ability to a target creature you control.
• Exiles, damages, destroys, taps, or gives -x/-x to an opponent's target permanent. If the ability could target
your own permanents, it is not optional unless that ability could target an opponent.
• Gives you additional turns or phases.
• Counters a spell or conditionally counters a spell, but only when cast by an opponent.
Abilities that trigger at the same point in each players turn and do something to “that player” (e.g. Howling Mine)
are never optional.
This list is comprehensive. An ability that does not fit all of the criteria above is not optional, even if it is to the
benefit of the player controlling the ability. Similarly, an optional ability is always optional, even if it would be to
the detriment of the player for it to happen.
En gros, maintenant, en REL compétitif, tous les trigger ayant exclusivement un effet positif pour son contrôleur deviennent des "you may". Donc si on les oublie c'est mort et pas de warning. Surtout ça résout enfin le problème de la triche passive (genre être obligé d'avertir son adversaire qu'il doit gagner un point de vie avec sa Soul Warden) puisque ce genre de trigger devient optionnel.
Reste à régler le problème pour certaines cartes comme Transcendance ou Mind Unbound qui, sous couvert d'effet positif, peuvent tuer leur contrôleur.
Quelques exemples :
Scenario #1: Alice controls a Soul Warden. Nadine playes a creature. One of the following things happens:
* Alice remembers the Soul Warden trigger, or Nadine reminds her about it. Soul Warden is an Optional Ability. She may choose to gain a life or not.
* Alice forgets the Soul Warden trigger. Nadine points it out after it has been missed. The game goes on with no lifegain.
* Alice forgets the Soul Warden trigger. Nadine notices and remains quiet. Nothing happens.
Scenario #2: Alice controls a Vampire Lacerator. Nadine is at 18 life. One of the following things happens:
* Alice remembers the Vampire Lacerator trigger (or Nadine reminds her). The trigger is, unsurprisingly, not an Optional Ability. Alice loses a life.
* Alice forgets the Vampire Lacerator trigger and draws a card. Nadine points it out afterwards. The remainder of the missed trigger rules are followed - the Vampire Lacerator trigger goes on the stack, Alice loses a life when it resolves, and Alice receives a Warning for a Missed Trigger. Nadine does not receive a Warning for Failure to Maintain Game State.
* Alice forgets the Vampire Lacerator trigger and draws a card. Nadine notices and remains quiet (or just doesn't notice it ever). Nothing happens.
* Alice "forgets" the Vampire Lacerator trigger (or realizes it later and decides to keep quiet about it). That's the same as ever - Alice has a nice conversation with the judge and is DQ'd for Fraud.
Autre exemple rigolo que j'ai pu voir sur un autre site :
Prenons cette situation de jeu:Et la réponse est oui.
Je suis a 1000000 de pv. J'ai 0 carte en main,au cimetiere et dans ma bibliothèque. Je contrôle une ambush viper et une unruly mob avec deux marqueurs +1/+1
Mon adversaire est a 2, il a une carte en main : Smite the monstrous, 1 carte au cimetiere: Geistflame. 8 permanents sur le board : 4 plaines et 4 montagnes
J'attaque avec mes deux créatures. Mon adversaire, qui s'avere etre kai budde, n'oublie pas sa geistflame et s'en sert pour detruire ma vipere dans la bouche. Si j'ai bien compris, avec ce changement dans l'ipg, je peux délibérément ne pas mettre de marqueurs sur ma unruly mob, ne pas prendre smite the monstruous, et triompher de mon adversaire?
Voili, voilou !
Better to reign in Hell than serve in Heaven. -- John Milton, Paradise Lost
