Mardi 13 Avril 2010 à 22:33
#1486
je me posait un peu la question aussi, remarque sa pourrait etre sympa de partir au AP sans savoir se qu'on vas ouvrir 
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Le 13/04/2010, sdxbbs avait écrit ...
Oust
W
Sorcery
Put target creature on top of its owner's library second from the top. Its controller gains 3 life.
le nouveau path ?
j'aime bien aussi les 2 dernieres =)
Frostwind Invoker 4U
Creature - Merfolk Wizard (c)
Flying
8: Creatures you control gain flying until end of turn.
3/3
Reality Spasm XUU
Instant (u)
Choose one - Tap X target permanents; or untap x target permanents.
Merfolk Skyscout 2UU
Creature - Merfolk Scout (u)
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
2/3
Crab Umbra U
Enchantment - Aura (u)
Enchant creature
2U: Untap enchanted creature.
Totem armor
Guard Gomazoa 2U
Creature - Jellyfish (u)
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
1/3
Le 13/04/2010, mangane avait écrit ...
Moi j'aime beaucoup les 2 autres. ^^
L'enchant est... meh... L'enchant qui donnait +2/+2 aux vanillas c'était déjà pas génial mais là ça donne +2/+2 a encore moins de créatures. Et en plus de ça, il faut qu'elles aient au moins un marqueur level up sur elles. Même pour le limité j'ai des doutes dessus.
Arrogant Bloodlord
{1}{B}{B}
Creature -- Vampire Knight
4/4
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
Aura Finesse
{U}
Instant
Attach target Aura you control to target creature.
Draw a card.
Bala Ged Scorpion
{3}{B}
Creature -- Scorpion
2/3
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Battle-Rattle Shaman
{3}{R}
Creature -- Goblin Shaman
2/2
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Contaminated Ground
{1}{B}
Enchantment -- Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Crab Umbra
{U}
Enchantment -- Aura
Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Curse of Wizardry
{2}{B}{B}
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
Dormant Gomazoa
{1}{U}{U}
Creature -- Jellyfish
5/5
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
Escaped Null
{3}{B}
Creature -- Zombie Berserker
1/2
Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
Fissure Vent
{3}{R}{R}
Sorcery
Choose one or both -- Destroy target artifact; and/or destroy target nonbasic land.
Frostwind Invoker
{4}{U}
Creature -- Merfolk Wizard
3/3
Flying
{8}: Creatures you control gain flying until end of turn.
Goblin Tunneler
{1}{R}
Creature -- Goblin Rogue
1/1
{T}: Target creature with power 2 or less is unblockable this turn.
Gravity Well
{1}{G}{G}
Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.
Grotag Siege-Runner
{1}{R}
Creature -- Goblin Rogue
2/1
{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
Haze Frog
{3}{G}{G}
Creature -- Frog
2/1
Flash (You may cast this spell any time you could cast an instant.)
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
Kiln Fiend
{1}{R}
Creature -- Elemental Beast
1/2
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Kor Line-Slinger
{1}{W}
Creature -- Kor Scout
0/1
{T}: Tap target creature with power 3 or less.
World at War
{3}{R}{R}
Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Warmonger's Chariot
{2}
Artifact -- Equipment
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3}
Unified Will
{1}{U}
Instant
Counter target spell if you control more creatures than that spell's controller.
Umbra Mystic
{2}{W}
Creature -- Human Wizard
2/2
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
Training Grounds
{U}
Enchantment
Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Thought Gorger
{2}{B}{B}
Creature -- Horror
2/2
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
Tajuru Preserver
{1}{G}
Creature -- Elf Shaman
2/1
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Survival Cache
{2}{W}
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Stalwart Shield-Bearers
{1}{W}
Creature -- Human Soldier
0/3
Defender
Other creatures you control with defender get +0/+2.
Soulsurge Elemental
{3}{R}
Creature -- Elemental
*/1
First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
Shrivel
{1}{B}
Sorcery
All creatures get -1/-1 until end of turn.
Snake Umbra
{2}{G}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Repel the Darkness
{2}{W}
Instant
Tap up to two target creatures.
Draw a card.
Raid Bombardment
{2}{R}
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
Pennon Blade
{3}
Artifact -- Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
Nighthaze
{B}
Sorcery
Target creature gains swampwalk until end of turn.
Draw a card.
Mortician Beetle
{B}
Creature -- Insect
1/1
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
Lust for War
{2}{R}
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each turn if able.
Le 13/04/2010, KOV avait écrit ...
Des uncos blanches
Time of Heroes
1W
Enchantment
Each creature you control with a level counter on it gets +2/+2.
...
J'aime beaucoup l'enchante lvl up
http://forums.mtgsalvation.com/showthread.php?t=235261
Bonsoir.


Dawnglare Invoker 2W
Creature - Kor Wizard Common
Flying
8: Tap all creatures target player controls
2/1
Halimar Wavewatch 1U
Creature - Merfolk Wizard Common
level up 2 2/3
1-4 0/6
5+ Islandwalk 6/6
Jwari Scuttler 2U
Creature - Crab Common
2/3
Dread Drone 4B
Creature - Edlrazi Drone Common
When ~this~ etb, put 2 0/1 drones into play with "sac: add 1 to your mana pool"
4/1
Zof Shade 3B
Creature - Shade Common
2B: ~this~ gets +2/+2 until eot
2/2
Living Destiny 3G
Instant Common
As an additional cost to cast, reveal a creature card from your hand
You gain life equal to the CMC of the creature
Reinforced Bulwark 3
Creature - Wall Common
Defender
Tap: Prevent the next 1 damage that would be dealt to you this turn
0/4
Ikirial Outrider 1W
Creature - Human Soldier Common
Level Up 4 1/2
1-3 Vigilance 2/6
4+ Vigilance 3/10
Kabira Vindicator 3W
Creature - Human Knight Uncommon
Level up 2W 2/4
2-4 Other creatures you control get +1/+1 3/6
5+ Other creatures you contrl get +2/+2 4/8
Smite W
Instant - Common
Destroy target blocked Creature
Champion's Drake 1U
Creature - Drake Common
Flying
~this~ gets +3/+3 as long as you control a creature with three or more level counters on it
1/1
Eel Umbra 1U
Enchantment - Aura Common
Flash
Enchant Creature
Enchanted creature gets +1/+1
Totem Armor
Recurring Insight 4UU
Sorcery Rare
Draw cards equal to the number of cards in target opponent's hand
Rebound
Bloodrite Invoker 2B
Creature - Vampire Shaman Common
8: Target player loses 3 life and you gain 3 life
3/1
Death Cultist B
Creature - Human Wizard Common
Sacrifice ~this~: Target player loses 1 life and you gain 1 life
Induce Despair 2B
Instant Common
As an additional cost to cast, reveal a creature cards from your hand
Target Creature gets -X/-X until eot where X is the CMC of the revealed card
Nirkana Cutthrough 2B
Creature - Vampire Warrior Uncommon
Level Up 2B 3/2
1-2 Deathtouch 4/3
3+ First Strike, Deathtouch 5/4
Null Champion 1B
Creature - Zombie Warrior Common
Level Up 3 1/1
1-3 4/2
4+ B: Regenerate ~this~ 7/3
Skeletal Wurm 7B
Creature - Skeleton Wurm Uncommon
B: Regenerate ~this~
7/6
Goblin Arsonist R
Creature - Goblin Shaman Common
When ~this~ is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player
Hellion Eruption 5R
Sorcery Rare
As an additional cost to cast ~this~ sacrifice all permanents you control, then put that many 4/4 Hellion creature tokens onto the battlefield.
Nema Siltlurker 4G
Creature - Lizard Common
3/5
Ogre's Cleaver 2
Artifact - Equipment Uncommon
Equipped Creature gets +5/+0
Equip 5