Dragon's Maze, discussion sur les cartes
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Le 23/04/2013 à 21:54, pignou avait écrit ...
Why is there two rare for each dragon maze booster ?
There's actually two rare slots. The first is always a rare, the second has a 7/8 chance of returning a rare and a 1/8 chance of returning a mythic rare. This is how Wizard of the Coast usually sets up their booster packs, and I assume it's the same in Dragon's Maze. Keep generating packs and you'll see mythic rares in that slot.
Le 23/04/2013 à 22:08, copperdogma avait écrit ...
There's actually two rare slots. The first is always a rare, the second has a 7/8 chance of returning a rare and a 1/8 chance of returning a mythic rare. This is how Wizard of the Coast usually sets up their booster packs, and I assume it's the same in Dragon's Maze. Keep generating packs and you'll see mythic rares in that slot.
You mean we don't actually get the first rare in the booster, unless it's a mythic rare in which case it's the second rare that we don't get?
Le 23/04/2013 à 22:14, BlackStones avait écrit ...
You mean we don't actually get the first rare in the booster, unless it's a mythic rare in which case it's the second rare that we don't get?
Oops! My mistake. You're right. I had all my previous generators correct but I messed up this one. Thanks for catching it.
A regular booster looks someting like this:
1: Land
2: Common
3: Common
4: Common
5: Common
6: Common
7: Common
8: Common
9: Common
10: Common
11: Uncommon
12: Uncommon
13: Uncommon
14: Rare (7/8 chance) or Mythic Rare (1/8 chance)
15: Tip Card or Token --- not sure of the chance on this
I've now fixed the generator. Thanks!
Gate or rare land or mythic land.
Common
.
.
.
.
Unco
.
.
.
rare or mythic
Tip card or token.
No?
[ Dernière modification par Bonzaii le 24 avr 2013 à 07h22 ]
Well, we're both correct. I just said "Land" for the first slot. But Dragon's Maze has no basic land, so the only "Land" available in Dragon's Maze ARE the Gates/rare/mythic lands.Le 24/04/2013 à 07:06, Bonzaii avait écrit ...
Mhh actually for DGM it should be like this:
Gate or rare land or mythic land.
Common
.
.
.
.
Unco
.
.
.
rare or mythic
Tip card or token.
No?[ Dernière modification par Bonzaii le 24 avr 2013 à 07h22 ]
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You miss a common card in your booster ; normal content is 10 commons (you only have 9), 3 uncommons, 1 rare, 1 land and 1 tip card/token.Le 23/04/2013 à 22:39, copperdogma avait écrit ...
Oops! My mistake. You're right. I had all my previous generators correct but I messed up this one. Thanks for catching it.
A regular booster looks someting like this:
1: Land
2: Common
3: Common
4: Common
5: Common
6: Common
7: Common
8: Common
9: Common
10: Common
11: Uncommon
12: Uncommon
13: Uncommon
14: Rare (7/8 chance) or Mythic Rare (1/8 chance)
15: Tip Card or Token --- not sure of the chance on this
I've now fixed the generator. Thanks!
In dragon's maze, the land card is replaced with a gate/shockland/maze's end card.
In the generator, you miss a common card in Dragon's maze's boosters.
Apparently, the generated boosters for guild packs aren't totally random, and you miss an uncommon card in a Selesnya pack (the one with Eyes in the sky, Phantom general, Sunspire griffin, Trained caracal, Trostani's judgement, Aerial predation, Archweaver, Centaur's herald, Rubbleback rhino, Urban burgeoning, Centaur healer, Growing ranks and Sundering growth) ; maybe in other guild packs too, I didn't check.
And the guild packs definitely weren't random. Here's the best reference I've found so far with what's in each:
https://docs.google.com/spreadsheet/lv?key=0Apln2HM4aSGbdDJ6MFk5cTBjb09sXzFWdndhTkx2V1E&toomany=true#gid=0