Oct 4, 2004 - To "play a card" is to either announce a spell or to put a land into play using the main phase special action.
Oct 4, 2004 - You do get to choose which lands get tapped. This doesn't allow you to tap a wrong amount (or color) of mana (possibly causing mana burn) if there is a possible way to tap the right amount of mana. You can make them choose an optional mana generating ability of the land that they tap, such as making them tap and sacrifice the land instead of just tap it.
Oct 4, 2004 - Word of Command can't be used to force a player to play a card that isn't in his or her hand.
Oct 4, 2004 - If used with a card that allows your opponent to search his or her library, you do not get to look through that player's library. You get to name a legal card for them to take. If it is in the library, they take it. If not, you name another card. Repeat until you name one that they have. Remember that even on-resolution decisions are made by Word of Command's caster.
Oct 4, 2004 - Your opponent can't counter the Word of Command after letting you look at his or her hand, but they can attempt to counter the spell you force them to play.
Oct 4, 2004 - You may Command your opponent to play a land (if they have not already done so this turn).
Oct 4, 2004 - You must order your opponent to play a spell or play a land if it is possible to do so.
Oct 4, 2004 - If there is a non-mana way to cast a spell, as with Pitch Spells, you may require that way to be used if it is possible to do so.
Oct 4, 2004 - Since this spell is an Instant, your opponent gets a chance to respond to it as normal. Once this spell resolves, you look at your opponent's hand and choose a spell or land. Note that it is common practice to respond to Word of Command by using up any spells or mana you have prior to letting it resolve.
Oct 4, 2004 - You can make them play anything that they could legally play if the spell stack was empty. So a Sorcery spell can be played if it is their main phase, and so on. Since they do get to play the spell as if the spell stack were empty, it is possible to make them play a Sorcery when the spell stack is not actually empty.
Oct 4, 2004 - During the resolution of this spell, that player plays the chosen card.
See also: Elkin Bottle, Three Wishes, Yawgmoth's Will
1) tu ne peux pas l'obliger à jouer la messe noire pour jouer le sort que tu as choisi. Il faut qu'il puisse jouer le sort avec ce qu'il a déjà sur table. la messe noire est un éphémère qu'il ne pourra pas jouer au moment où il jouera le sort que tu imposes.
2) s'il n'y a pas d'autre façon de jouer la foudre, alors oui tu peux la faire jouer ainsi.
edit : maveric78f : tu pourrais précier un peu tes réponses...d'ailleurs pour le deuxième point, je reprécise que c'est possible seulement s'il n'a pas de source disponible capable de fournir seulement un mana rouge.
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Règles du forum Stratégies et Questions de Règles !
[ Edité par Sacha le 23 fév 2006 à 15h58 ]