il y en a un qui ferait mieux de retourner jouer aux pokemons

en gras tu verras la regle de protection qui rend inciblable et la regle qui dit que ca peut pas etre enchanté. si un enchantement local déjà en jeu ciblait, il n'y aurait pas deux regles distinctes ds la protection !!!
ce que tu dis est peut-etre vrai pour les pokemons ou yugiyo , mais pas a magic.

502.7 - Protection
502.7a - Protection is a static ability, written "Protection from [quality]." This quality is usually a color (as in "protection from black") but can be any characteristic value. If the quality is a type, subtype, or supertype, the protection applies to sources that are permanents with that type, subtype, or supertype and to any sources not in play that are of that type, subtype, or supertype. [CompRules 2003/10/01]
502.7b - A permanent with protection can't be targeted by spells with the stated quality and can't be targeted by abilities from a source with the stated quality. [CompRules 2003/10/01]
502.7c - A permanent with protection can't be enchanted by enchantments that have the stated quality. Such enchantments enchanting the permanent with protection will be put into their owners' graveyards as a state-based effect. (See Rule 420, "State-Based Effects.") [CompRules 2003/10/01]
502.7d - A permanent with protection can't be equipped by Equipment that have the stated quality. Such an Equipment stops equipping that permanent, but remains in play. (See Rule 420, "State-Based Effects.") [CompRules 2003/10/01]
502.7e - Any damage that would be dealt by sources that have the stated quality to a permanent that has protection is prevented. [CompRules 2003/10/01]
502.7f - If a creature with protection attacks, it can't be blocked by creatures that have the stated quality. [CompRules 2003/10/01]
502.7g - Multiple instances of protection from the same quality on the same permanent are redundant. [CompRules 2003/10/01]
502.7.Ruling.1 - The Protection ability does not grant immunity to effects. Only the specific list in Rule 502.7b is granted. So, untargeted spells and abilities can affect the creature. For example, Wrath of God can affect a creature with Protection from White because Wrath of God is not targeted. And creatures with Protection from Red are still affected by the untargeted static ability of Orcish Oriflamme. [D'Angelo 1999/05/01]
502.7.Ruling.2 - Untargeted spells and abilities which do damage will assign damage to the creature, but that damage will be prevented by the Protection ability so the damage is never actually dealt. For example, Pestilence cannot damage a White Knight. The ability is untargeted, but the damage is prevented. [D'Angelo 1999/05/01]
502.7.Ruling.3 - Not being enchantable by enchantments of the given quality means that the appropriate local enchantment (Enchant Creature) cards are put into the graveyard if they are ever on the creature. So giving a card protection will put any existing local enchantments of that color into the graveyard. This is a state-based effect. [D'Angelo 2001/07/23]
502.7.Ruling.4 - Protection does not protect any enchantments on the creature from being targeted. [D'Angelo 1998/02/03]
502.7.Ruling.5 - Protection only works while the card is in play, so it does not prevent the spell from being targeted in the graveyard or on the spell stack. This means a Counterspell can target a spell that would create a creature with Protection from Blue, and that Raise Dead can target a creature in the graveyard with Protection from Black. [D'Angelo 1999/11/23]
502.7.Ruling.6 - Protection from Instants and Sorceries means that the permanent cannot be targeted by an instant or a sorcery and that damage that would be dealt by an instant or a sorcery to that permanent is prevented. [Odyssey FAQ 2001/10/04]
502.7.Ruling.7 - Protection from Creatures means that the permanent cannot be the target of abilities of creatures, that damage from a creature is prevented, and that it cannot be blocked by a creature. [Odyssey FAQ 2001/10/04]
502.7.Ruling.8 - Protection from Enchantments means that the permanent cannot be target of enchantment spells or the abilities of enchantment, that damage from enchantments is prevented, that it cannot be enchanted by any enchantments, and that it cannot be blocked by any enchantment that also happens to be a creature. [Odyssey FAQ 2001/10/04]