Deck Magic the Gathering : (Aucun nom)
Liste du deck
Créatures (31)
- 1 Avant-garde elfe
- 1 Championne elfe
- 1 Commandant d'embuscade
- 1 La Voix des bois
- 1 Meneuse de la griffe
- 2 Bergère annulmage
- 1 Canaliseur de Brinbois
- 1 Celle-qui-ignore-la-prudence
- 1 Ghildmage de Golgari
- 1 Ghildmage de Selesnya
- 2 Maître-ruchier de Brinbois
- 2 Messager sylvestre
- 1 Shamane héréditaire
- 2 Chercheur de trouées de ciel
- 2 Elfe gardebois
- 2 Guerrier elfe
- 1 Héraut de Brinbois
- 2 Rangers sapienbouleau
- 1 Sibylle des fontaines
- 2 Éclaireur arboricole
- 1 Éclaireur viridian
- 2 Élite de Llanowar
Éphémères (3)
Enchantements (2)
Terrains (24)
Total de cartes du deck : 60
Réserve
Ce deck ne contient pas de réserve.
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Explications de l'auteur
Goblins are impulsive, reckless, and have no long-term plans. Elves, on the other hand, are cool-headed, wise, and resourceful. Play smart, and you’ll win.
Your first order of business is simple: Survive the assault! The Goblins will blitz you with a combination of fast attackers and quick damage-dealing spells, hoping to end the game as soon as goblinly possible. Just hang on. Lead with your less important Elves and let them absorb the burn spells. Then play the Elves that will swing the game around. Don’t be afraid to block and trade creatures in combat. Use your Giant Growths to keep your Elves alive. Weather the assault and the Goblins will run out of steam.
Once the attack stops, you start taking over the game. Draw extra cards with Harmonize and Slate of Ancestry. If you can clog up the ground with creatures, Timberwatch Elf makes it impossible for the Goblins to attack and Wellwisher sends your life total out of reach. At this point, only the Goblins that can repeatedly deal damage, such as Siege-Gang Commander and Tar Pitcher, are truly dangerous to you, so save your Moonglove Extracts for them. As soon as Voice of the Woods starts churning out 7/7 Elementals or Ambush Commander transforms your Forests into an army of woody Elves, it’ll all be over but the crying—and a crying Goblin is an embarrassing sight indeed.
Your first order of business is simple: Survive the assault! The Goblins will blitz you with a combination of fast attackers and quick damage-dealing spells, hoping to end the game as soon as goblinly possible. Just hang on. Lead with your less important Elves and let them absorb the burn spells. Then play the Elves that will swing the game around. Don’t be afraid to block and trade creatures in combat. Use your Giant Growths to keep your Elves alive. Weather the assault and the Goblins will run out of steam.
Once the attack stops, you start taking over the game. Draw extra cards with Harmonize and Slate of Ancestry. If you can clog up the ground with creatures, Timberwatch Elf makes it impossible for the Goblins to attack and Wellwisher sends your life total out of reach. At this point, only the Goblins that can repeatedly deal damage, such as Siege-Gang Commander and Tar Pitcher, are truly dangerous to you, so save your Moonglove Extracts for them. As soon as Voice of the Woods starts churning out 7/7 Elementals or Ambush Commander transforms your Forests into an army of woody Elves, it’ll all be over but the crying—and a crying Goblin is an embarrassing sight indeed.